I assume that it's for the security key. Well, if it's a one-time online activation only, that is not that bad.
But given the negligible $50 price difference, it's frankly pointless to even consider the digital version when the traditional disc version is just a stone's throw away in cost.
I'm with you on that. People might not have noticed yet, but Naughty Dog has worked on basically only Uncharted and The Last of Us for almost two decades now. It's pretty much 3/4 of their entire history under Sony, dedicated to those two franchises.
@Neonridr
Brain fart, meant to say 3070. But even for the 3080, based on the official chart you are only getting anywhere close to what you are saying with DLSS and Frame Generation turned on. And I'm talking about the natively experience here.
After I saw the recommended spec sheet for the PC version. It just went straight into the "let's wait probably a generation and then get it on a bundle or something" list. It's just way too demanding. My current set-up would force me to play it at around 540p internally at a mix of medium/high settings with no RT or Pathtracing enabled. Like, sure an RTX 3080 is not new and shiny, but it should still doing better than this.
And it does also make me concer...
Well, that might be true for the narrative. But gameplay-wise we already had a taste of the handholding with those IGN videos and it's the most blatant type. The one that literally tells the player what they should do to progress.
Honestly, I don't know if this is good or bad.
On the one hand, Frostbite was known not to be the most malleable of the engines. But on the other hand, UE5 have their fair share of struggles as well with one of EA's own published games being the perfect showcase of the drawbacks. And of course, engine consolidation is one of the largest issues plaguing the industry.
Sony's unpaid intern will probably write a dissertation about why you are wrong. But jokes aside, is sort of amazing how people were fine with them just ditching their previous ecosystem, yes there is a technical reason behind the decision. However, for the consumer that should not matter, what should matter is that all those games are now stuck on a previous gen ageing hardware that requires yet another ageing hardware to even function.
The PC Version apparently has a good number of technical issues. Textures not loading, geometry glitches, save files just not saving, etc.
Going by the reviews. It's probably the worst game performance-wise that Microsoft has put out on the PC in the last decade if not ever. This is a shame as Microsoft normally puts out really solid PC versions.
Yes, take a look at who submits their articles and you will understand.
In the end is a matter of taste.
I do like the style of the Series X. It's a very simple design but it's also very iconic exactly because of it. The Series S is very odd and doesn't really feel like part of the same family of devices. As for the PS5, I'm sure my 10-year-old self would love the anime-tech-inspired design, but the current me finds it extremely tacky.
RedGamingTech is very hit-or-miss with their leaks. But it's not a bad bet, though I do subscribe to the conspiracy theory that the RX 7700 XT more limited availability and higher price is due to it being used as the base for the PS5 Pro - meaning that the GPU would be a bit weaker (54 CU).
Still, there will definitely be benefits, particularly for the RT implementation and native resolution of the games. But
I wouldn't expect a jump as large as the one ...
You can only stream for your PS5 console for now. As for the point, other than using it to test a particular title I don't believe there is anything for the consumer. But it's also likely phase one of the project and hopefully, it will eventually be available on other devices.
This article is a bit hard to understand so here are the original sources:
https://www.paradoxinteract...
Basically, the game called The Lamplighters League was released on 03/10 for $50 and it's considerably a commercial failure by Paradox. The game did opt...
The amount of cattle on this site never ceases to amaze me.
@darthv72
But that is kind of the point. For Sony, the combo should not be the priority, they get more money if you the user are only allowed to get your games by PSN. Therefore the Digital Slim should at the surface level be the better deal to entice users to buy it rather than the Disc version.
And what makes this even weirder is that they could very well had their cake and eaten it too. We have to remember that they are sunsetting the original model, ...
What is curious is that they also made the base Digital version more expensive than it was previously. Now it's $450 vs $400 of the original digital one. Given that the Digital PS5 definitely has the potential to generate the most amount of revenue in the long run - they being the sole supplier of games for it - it's a rather odd decision.
Honestly, this is much less of a "basic bitch" list than I thought it would be. Particularly from the 30 and up.
So your "argument" is that the dev chose the tool. But you fail to realize that I'm criticizing the tool and not the game or the devs. That is really sad, but unfortunately, I have neither the time nor the crayons to explain this to you.
@Minute Man 721
That only holds true for consoles. Even the most powerful hardware available for PCs with dozens of GBs for video memory suffered from the same issues.
Oh, Bad Mojo. Completely forgot about it and I definitely agree about it not being for everyone. If I recall correctly I couldn't stomach it for very long and I played it as sort of a challenge.
I mostly disagree with Downpour's position. Yeah, the game is not amazing by any stretch of the imagination but is much better than the HD Collection and Homecoming. The main issue is the performance, but that was mitigated by the patches, especially on the PS3. Personally, I put it a little behind Origins and The Room.
Having Restless Dreams as a different entry from Silent Hill 2 is also a choice.