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Well, you are on N4G and this is an Xbox exclusive. So you will, by default see much more negativity than in other places. Just by the sheer number of PS fanboys that use this place.

Go to any other major gaming forum and the discussion is much more tame. This mod is a perfect example, being called "fixing" here but in reality, it is one of those mods that if anything proves why that particular feature is not in the base game. It crashes terribly with the sheer s...

990d ago 4 agree3 disagreeView comment

Shouldn't trust articles either.

This one is based on the steamDB data and it's specifically about the Bethesda Game Studios games, but it's specifically about "main" versions. And why does that matter?

Well because if it was Bethesda as a whole, they would have to consider both Bethesda Game Studios and Bethesda Softworks, the latter being mostly commonly seen as the publisher. But it's also listed as the developer for some ke...

990d ago 3 agree18 disagreeView comment

Fast Charging adds a lot of cost; you need a much more expensive controller to guarantee power delivery. You also expend much more on the power brick itself, the cable and you add a lot of heat that has to be taken out of the device somehow. Plus you don't really fix the issue, the low battery life itself is still there.

Better display is something that I believe everyone agrees could be accomplished with little compromise. It would add something to the cost, but it'...

991d ago 0 agree0 disagreeView comment

I don't think it would make much sense to even create a new one at this point. Yes, there were improvements in the tech and you can get better performance. But that also comes at the cost of more power and therefore less battery life. What they could do is variations of the current device, but even that is sort of a stretch. Sort of a better display, there is very little that they can change without major sacrifices.

993d ago 0 agree0 disagreeView comment

That is literally years after it was conceptualized and released on PC... So time doesn't matter, the original platform doesn't matter but sales numbers matter to define what a legacy a title.... Got it, I don't particularly agree but I can see how it's a very convenient narrative to go for when we had a single company controlling almost 80% of the market at some point and therefore having almost everything being released and selling best on their garden.

996d ago 1 agree1 disagreeView comment

Contrary to you, I'm not a fanboy so no I don't want Microsoft to be the only fish in the pond.

I don't want ANY gaming company to be the only fish in the pond because we already saw what comes from those companies when one of them controls too much of the market. Let alone being the sole owner of it.

996d ago 59 agree48 disagreeView comment

Yeah, hopefully, we don't see that happening.
Otherwise, we will get "Sony's you need two jobs to afford this back".

996d ago 61 agree80 disagreeView comment

The largest advantage is the modular sticks and the swappable battery.
That alone makes it worth the purchase if you are looking into a controller. The haptics are a nice bonus, but very few studios actually use them and the accelerometer definitely has more uses and can be easily mapped into any game. But still, something that I imagine most PC players don't use.

996d ago 0 agree0 disagreeView comment

Well, if we want to be pedantic.
Most of those are legacy PC IPs not multiplatform. And you are going to be able to play on PC.

The exception is Ghostwire Tokyo which was born exclusively to a single console/PC and now changed which console that is. And Dishonored that was truly multiplatform from the beginning and now is not.

996d ago 5 agree4 disagreeView comment

@MrNinosan

Something like that. A couple, particularly on PC, might have started the game with mods or used a console command and that disables the achievements as well. But the vast majority of "players" without this achievement should be folks who downloaded but did not play it for one reason or another.

996d ago 0 agree2 disagreeView comment

@KillBill

Buddy, you don't need to take my word.

Go watch a walkthrough, 25 minutes is how long you take from getting control of your character to getting control of the first ship. Like, if you think you took longer than that you either went exploring on your own without the ship or your notion of time is just screwed.

996d ago 0 agree0 disagreeView comment

If Apple does really invest in gaming and make an Apple TV with that SoC. Then I could see it becoming a really strong competitor. But if it's another half-assed attempt like the Apple Arcade ended up being, then there is no reason to even bother with it.

997d ago 4 agree1 disagreeView comment

@shinoff2183

Considering that you literally get to space and get that achievement in the first 25 minutes of the game. I would argue that people didn't really have the time to think "Well, no, this isn't for me". And those that did install it and played less than that didn't see any of the system the game has to offer short of mining and therefore I would classify them as "people who downloaded it but didn't play it".

997d ago 14 agree6 disagreeView comment

Microsoft's own system shows a 75% completion rate for that achievement.

What I don't get is what exactly is the big deal about it. Those 25% are people who downloaded it but didn't play it, or who used a console command or a mod that disabled the achievements.

997d ago 18 agree8 disagreeView comment

In this case, it's a change that does mess up with people's livelihoods and could potentially end whole studios. So I could see some getting really agitated about that.

1000d ago 5 agree0 disagreeView comment

I wonder if it's later going to be timely exclusive to EGS on PC. SE is probably the best at milking those exclusivity contracts.

1000d ago 7 agree0 disagreeView comment

That is not hopeful at all. That is still engine consolidation, is just transferring the power from Unity to Epic and Godot. Sure the latter is open source and therefore much safer, but the issue remains especially with Epic and the Unreal engine, those guys already partake in some real shady stuff with their store. The last thing they need is more power over development.

1002d ago 2 agree0 disagreeView comment

And that is why engine consolidation is the issue that it is. It allows the company that operates the very few commercial options available to do whatever they want and their consumer base can only shallow it.

1002d ago 1 agree0 disagreeView comment

Going by the reports on other places the main issue here is likely not the GPU but rather the CPU. Apparently, Starfield likes cores and there are already at least a couple of reports of that de-syncing happening in 6-core CPUs. Also doesn't help that this computer has an i5 running at over 90ºC. I would check the thermal solution used here first and foremost because that is just not normal for an i5 13600k and it might be hurting the performance even more.

1003d ago 0 agree6 disagreeView comment

Welcome to N4G. That is the sort of community that is fostered and incentivized here. Some thought it could become a better place after it was bought by BGFG, but it stayed mostly the same as it kept the same old and ridiculous structure.

But either way, it's no surprise the game is doing exceptionally well. Bethesda titles always do, because they might not be the most polished or complex thing ever. They always strike that balance of just having enough to keep it fun ...

1004d ago 3 agree0 disagreeView comment