His perspective is from the owner of Fortnite, a multiplayer game that quite literally grows year after year. With yearly revenue so high that even if we combined the revenue generated by all the SP games mentioned, it would still be on top.
I mean, that is kind of the point. The PS4 Pro, in absolute numbers, sold around the same number of units as the Wii U, but it was a well-priced console with an amazing value proposition. So hopefully the PS5 Pro wil move even less, given how low it's value propostion is when compared to it's older brother.
Yeah, if this was a new IP, it would actually be a pretty good result. But for a SW game this is just sad.
Though, to be fair I have no idea how well regarded that IP even is at this point.
Well, you've answered your own question. Gamers seeking real power will choose PCs over consoles. The whole point of a console is to offer good value, much like the PS4 Pro did last generation.
The PS5 Pro is not doing that. It's offering "console power", which is like tunning a Prius. While at the same time not offering the same level of value consoles are know for.
Sure, but can you tell me how well the 4090 can run the game at 900p? That’s the actual resolution the game will run on the PS5 Pro in performance mode, before the upscale. Also, while you’re at it, could you enlighten us about the graphics settings it will be using? We know that AW2 currently runs on PC at a level equivalent to low settings on consoles.
It’s easy to invoke common sense while applying double standards. Now try with actual facts.
Not really. The difficult option likely only mess with the numbers and that is a issue with balance that this game has, but not the issue.
Of course it will make a difference. PSSR just like any tech of that nature is a cheat, it will likely hurt the latency but console gamers don't care about that, but the displaying resolution will be bumped up.
I was under the assumption that Yumia wasn't going to be on the Switch. So, yeah, the Capcom strategy doesn't fit.
Honestly, I have no clue what they are doing here. I love this series, but having two main titles from different subseries in the same year seems a bit much given the level of success that Atelier games usually achieve.
Well, the "equivalent" GPU for the base PS5 is comparable to something between the minimum and recommended PC requirements—more toward the "recommended." It targets 720p/30fps and 1080p/60fps with Frame Generation, respectively. And, yes, the Series S "equivalent" GPU is technically below the minimum requirements.
Obviously, this is not a 1:1 comparison, but it does illustrate how demanding this game is.
I think this is similar to Capcom's strategy with Monster Hunter. The new main game in the franchise is Atelier Yumia, but it's too graphically intense for weaker platforms. So they made another new game that is lighter to cater to those platforms as well, which is this new Atelier Resleriana.
I'm not saying this is fake outrage over people hating the game, but I really haven't really seen that much hate directed at this game or its protagonist. The trailer on YouTube for example is also fairly positively rated, at 95% thumbs up.
To put that into perspective, AC: Shadows’ last world trailer has an 85% thumbs down and the reveal trailer is a bit better but stil at 70% thumbs down.
For the consumer, it would be great, but for the company, it would be the end of the world. If you owned your copy, you could legally do whatever you wanted with it, including suing the producer company for encrypting it without your permission or forcing them to remove said encryption.
And that would hold true for either physical or digital media. So no regulatory body will try that. Even if it would be the largest win for consumer rights probably since forever.
I pray for the day AAA developers will understand that higher fidelity ≠ better looking.
The thing is, Chinese people support a lot of GaaS. Asia, in general, is filled with this sort of game. Situations like Wukong are rare, not exactly for lack of trying; they have franchises like Gujian and Xuan-Yuan Sword that are decades old but can’t move many units. Not to mention Japan as a whole, which, although it is home to some of the best single-player games in the world, is also a hub for tons of GaaS and a revenue leader in many of them.
The Portal is a very specific solution for a very specific audience - those who have no idea what PS Play is. So I wouldn’t expect Sony to completely reposition it.
That said, they could have used the 30th anniversary to release a "PSP Mini." You really don’t need that powerful hardware to emulate the system these days. If Chinese companies with a fraction of Sony's resources can produce and sell these devices with profit for less than $100, Sony could definit...
No word about them fixing the balance. That is a bit concerning.
For those unaware, this game was originally released on that Apple subscription platform and in chapters. To make players spend more time in the game, they made the balance of the final stretch of those chapters ridiculously broken. For example, bosses have no weaknesses and can use abilities that completely overwhelm you.
It's not the worst I've seen, and if you've played some o...
Yes, because normal men side with the California-based mega-corporation against their own rights as consumers. That's what normal men do. Excuse me, did I say normal men? I mean, little b!tches. But for you, that means the same, I suppose.
Yeah, stuff that just works in the background tends to be forgotten. This is especially true for a group of people who need to be reminded to 'try to light the torches,' otherwise they get stuck in their corridor action game.
I always like when little b!tches come to defend their favorite brand and their clearly bad for the real consumer practices. It’s quite odd that people can degrade themselves to that degree for absolutely no reason other than to appear pathetic to the rest of the world. But I guess they don’t see themselves as people, let alone as consumers, in the first place.
There have been rumors that the developers were worried the game wasn't ready for early access. Still, the publisher and the new studio CEO, Anne Devouassoux—a former producer at the same publisher—decided to push it out anyway. Devouassoux took over after Nacon bought Spiders and asked Jehanne Rousseau, the CEO and writer of the original GreedFall, to step down.
There’s even talk of a possible strike in September by the union. Overall, it looks like Spiders is in serio...