Vits

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CRank: 5Score: 108630

I think the vast majority of people are really enjoying this remake. They kept enough of the original and modernized it just enough for the game to work well for both new players and longtime fans. Honestly, the only issue I have with it isn’t even the remake’s fault, but rather Konami being difficult and not re-releasing the original for modern platforms.

473d ago 1 agree0 disagreeView comment

Welcome, console players, to modern PC gaming—a world where you fork over extra cash for minor hardware gains, masked by layers of AI upscaling. Soon enough, you’ll convince yourself it’s just as good as native, because YouTubers say so—and, let’s be real, you don’t have a choice. Studios won’t bother optimizing their games anymore. Why would they, when the device can do the heavy lifting?

475d ago 2 agree11 disagreeView comment

For $20, you get Atari 50, which I have to say is by far the best collection of retro games I’ve ever played, especially when it comes to the extras—behind-the-scenes content, curiosities, production details, etc. They really do a great job showcasing information about the games and Atari's history. The included games are also quite nice because they didn’t take the lazy route of simply packaging Atari 2600 titles; you also get Arcade and Jaguar games in the mix. Plus, there’s a small bon...

482d ago 2 agree0 disagreeView comment

It's a bit too early to say definitively. Against DLSS, it's worse, but we haven't seen it go up against XeSS yet.

It does look better than FSR, which shouldn't surprise anyone who knows even a little about how these upscalers work and why FSR isn't in the same category as the competition. However, this video is great news for AMD users, as PSSR is likely just a modified version of whatever model AMD is working on for the RX 8000 series. Based on what wa...

485d ago 2 agree9 disagreeView comment

This game is amazing - it's the most fun I've had with a Zelda game in years. They've created a more focused version of BotW, with dungeons, puzzles, cute interactions, and plenty of variety. Honestly, the only downside is the menu; they just copied it straight from BotW/TotK. It was frustrating there, and it’s frustrating here too.

495d ago 0 agree0 disagreeView comment

Engine consolidation has been happening for at least two generations, and honestly, it sucks. There's no stopping it, though. Most new developers can only work with Unreal or Unity, and I’m not kidding - many courses out there don’t even cover the programming side of game development anymore because it’s seen as unnecessary for developing on those engines.

495d ago 3 agree1 disagreeView comment

I mean, I wouldn't be that surprised. It’s likely not the final version, since Sony will wait for the AMD 9000 low-to-mid-range card to maximize their profits. However, the CPU should be based on Zen 4, and the power of the PS6 could be simulated with a more powerful current-gen AMD card. And for a prototype that is more than enough.

I do wonder what their buzzword marketing will be about, though. Right now, it’s definitely AI, but they’ll need something new for the PS...

498d ago 7 agree4 disagreeView comment

I mean, not necessarily. When HALO was a Bungie-developed franchise, they released a new game every 2 to 3 years on average. By the end of their run with the franchise, it was one HALO game per year. If we include titles developed by outside studios, like HALO Wars, there were even less than a year between some games. With 343 Industries, they definitely expanded the time between main games, going nearly 5 years between releases. However, if we consider the side projects, it’s around the same...

498d ago 8 agree3 disagreeView comment

If this were about piracy, they would be adding Denuvo or some other form of powerful DRM, not a PSN requirement that is so flimsy in execution that people can mod it out.

This is 100% about inflating PSN numbers. PSN numbers are a known KPI reported to investors. You know what isn’t? Piracy conversion or avoidance. Sony is not a small operation; their focus lies in what their investors care about, and they care about growth.

498d ago 5 agree1 disagreeView comment

Sony really seems intent on inflating their user numbers to look better for their shareholders, don’t they? The original version is DRM-free, available globally, and, based on comparisons, it’s not significantly worse than the remaster. Yet they still try to push the PSN nonsense on new buyers with quite literally gives nothing to the user and locks a good chunk of the market out of the game.

499d ago 21 agree11 disagreeView comment

Just to keep it honest: he still commented on and criticized how the Western world addresses those innocuous issues and the overall hypocrisy that west classification boards are based on. However, his remarks are aimed at the West culture as a whole. What Musk and other special snowflakes did was manipulate the language enough to frame his criticisms as attacks on "woke culture".

499d ago 6 agree8 disagreeView comment

There have been rumors that the developers were worried the game wasn't ready for early access. Still, the publisher and the new studio CEO, Anne Devouassoux—a former producer at the same publisher—decided to push it out anyway. Devouassoux took over after Nacon bought Spiders and asked Jehanne Rousseau, the CEO and writer of the original GreedFall, to step down.

There’s even talk of a possible strike in September by the union. Overall, it looks like Spiders is in serio...

500d ago 1 agree0 disagreeView comment

His perspective is from the owner of Fortnite, a multiplayer game that quite literally grows year after year. With yearly revenue so high that even if we combined the revenue generated by all the SP games mentioned, it would still be on top.

501d ago 8 agree1 disagreeView comment

I mean, that is kind of the point. The PS4 Pro, in absolute numbers, sold around the same number of units as the Wii U, but it was a well-priced console with an amazing value proposition. So hopefully the PS5 Pro wil move even less, given how low it's value propostion is when compared to it's older brother.

504d ago 5 agree14 disagreeView comment

Yeah, if this was a new IP, it would actually be a pretty good result. But for a SW game this is just sad.

Though, to be fair I have no idea how well regarded that IP even is at this point.

504d ago 11 agree10 disagreeView comment

Well, you've answered your own question. Gamers seeking real power will choose PCs over consoles. The whole point of a console is to offer good value, much like the PS4 Pro did last generation.

The PS5 Pro is not doing that. It's offering "console power", which is like tunning a Prius. While at the same time not offering the same level of value consoles are know for.

506d ago 10 agree43 disagreeView comment

Sure, but can you tell me how well the 4090 can run the game at 900p? That’s the actual resolution the game will run on the PS5 Pro in performance mode, before the upscale. Also, while you’re at it, could you enlighten us about the graphics settings it will be using? We know that AW2 currently runs on PC at a level equivalent to low settings on consoles.

It’s easy to invoke common sense while applying double standards. Now try with actual facts.

506d ago 10 agree17 disagreeView comment

Not really. The difficult option likely only mess with the numbers and that is a issue with balance that this game has, but not the issue.

506d ago 0 agree0 disagreeView comment

Of course it will make a difference. PSSR just like any tech of that nature is a cheat, it will likely hurt the latency but console gamers don't care about that, but the displaying resolution will be bumped up.

506d ago 1 agree6 disagreeView comment

I was under the assumption that Yumia wasn't going to be on the Switch. So, yeah, the Capcom strategy doesn't fit.

Honestly, I have no clue what they are doing here. I love this series, but having two main titles from different subseries in the same year seems a bit much given the level of success that Atelier games usually achieve.

507d ago 0 agree1 disagreeView comment