I don’t think it’s worth it. By the time they’re ready to release a handheld, the XSS will be so outdated that producing its APU won’t make financial sense. Plus, they’d need to work some serious engineering magic to drop its power consumption from an average 70W to a handheld-friendly 15W.
It would make more sense to design an entirely new solution from scratch, like Valve did with the Steam Deck. That’s why I believe we’re more likely to see an Xbox handheld in the next c...
That seems like a fair call for a pretty flawed award show. I mean, is Shadow of the Erdtree really less of a full game than the new Yakuza? It’s just as big, reuses about the same amount of assets, and probably even has more original content.
Then there's the obvious issue with the expansions/DLC category. First off, we don’t get something on the level of Shadow of the Erdtree every year. Second, how do GAS like Destiny, Genshin Impact, and others would work if that ca...
I actually think it’s the opposite. For an Xbox handheld—or a PlayStation handheld, for that matter—to stand a chance, it needs to share the same library and infrastructure as the home console. Otherwise, we’re just doomed to repeat the mistakes that killed off so many handhelds before.
Here’s the kicker: it also has to deliver everything we expect from portable gaming. That means being reasonably sized, reasonably powerful, and reasonably efficient. But today’s tech can’t ...
I really feel for Nintendo and whoever ends up developing the next Mario Kart and Smash. The amount of content and features in the current iterations is mind-boggling, and surpassing them in the sequels will require a ridiculous amount of effort and talent.
Honestly, the main culprit isn't Grove Street Games; it's whoever at Rockstar/Take-Two decided to give them the job in the first place. They're a 50-person operation that specializes in porting old games to mobile devices - and they're not even that good at it. Leaving them to handle remastering THREE games on 6 different platforms is just plain stupid.
Yeah, but it’s easy money. Doesn’t take much, especially when you can just copy-paste assets from the sequel. You get $10 from every fanboy who’s too clueless to care, and $60 from every new buyer and sucker collecting physical media.
If you have an Xbox, a few quick clicks and an easy install get you access to every Pokémon game up to the 3DS. Sure, it's not official support, but it’s a lot better than a token nod in a Tetris collection.
A 6-hour campaign with almost nothing extra to unlock, all for $60? Honestly, even the old DS LEGO games gave you more for less money... This is a game that really only makes sense for mega fans of Horizon.
I really hope that turns out to be something. In my opinion, the PS3 is the second-best console Sony has ever made, right after the PS2. The sheer number of great and diverse titles it has is just absurd. And while emulation of it is already on a very good state, a console solution would be really good to see.
Recently, yes, he’s the most well-known name at Naughty Dog, but he’s not really an original employee—more like part of the third generation, having started toward the end of the PS2 era.
Right now, he’s the studio head, but by the time The Last of Us came around, he was already a lead developer. By Part II, he had moved up to creative director and vice president. So when they say it's the 'first IP where he’s completely in control,' it really means he’s not sha...
I mean... Keep in mind that if there was only the Series X on the market. The current Xbox console would have sold worse than the Wii U.
"The problem even more so, is that now there are MULTIPLE players in the PC space, so even if they make an Xbox handheld they have to compete against, Steam Deck, ASUS Rog Ally, Lenovo Legion Go, and so many other brands that also have access to GamePass."
I wouldn’t worry if I were them. None of these devices are actual competition for a well-made and well-priced portable console. The closest would be the Steam Deck, but even against it, a portable Xbox console w...
I really liked Stellar Blade. The core gameplay was very solid, exploration was fun, and the designs were great. The only weak point was the overall story and characterization, which was a surprise since their GACHA title is pretty great at those things.
Hopefully, this new project combines both elements to create a truly well-rounded, great game.
A handheld makes a lot of sense partly for that reason—it creates the excuse of a different format, allowing support to be split between devices without backlash from core consumers. Plus, it shifts the responsibility to publishers to pressure developers to optimize properly. If they ignore the handheld, they’d be leaving money on the table, and it’d be on them for failing at optimization, as it should be.
I’m thinking the next-gen Xbox will stick to the current strategy: one powerful console and one weaker option. But this time, the “Series S” might actually be a handheld.
That would actually solve both of the current Series S issues: all the complaints from developers and people online about its lower power, and the fact that it brings in little to no profit on hardware.
@Abnor_Mal
Your point is a false equivalence, comparing apples to oranges.
No, because it's impressive how far phone technology has come. Whether you like the Apple ecosystem or not, the simple fact that we can have phones running AAA games with this level of detail is impressive. And while I agree that phones likely won't be the future for traditional video games, at least not for the majority, the tech inside them could be.
ARM processors are becoming incredibly powerful and efficient, so I wouldn’t be surprised if, in two generations, c...
Completely diferent markets and products though. So not really the same people.
It's $60. Nintendo already revealed it, and you can pre-order it on the eShop: https://www.nintendo.com/us...
I agree, it's way too expensive for a port of a 3DS game, which itself is a port of a Wii game.
Back when the Switch launched, it was a interesting choice. Mainly because, at that point, technology wasn’t even close to supporting a portable system sharing the same library as a full home-console. So what did Nintendo do? They priced a handheld like a home console, ditched the traditional console altogether, and let marketing handle the rest to convince people that it was somehow diferent from their previous devices.
Fast forward to now, and that excuse doesn’t really ...