Technically you are not wrong, only forgot to add Rights Management after the "digital".
Well, I wouldn't mind it being a multiplayer-focused game like Resident Evil 5, just with actual horror. Other than that, I can't really think of many things I want from the franchise. The current direction feels pretty good and, strangely enough, helps it stand out in a sea of psychological horror that seems to have taken over the genre in the last decade or so.
Honestly, I feel this is the sort of game where a higher launch price makes the most sense. It's a niche franchise that, on average, sells just under 300k units per game or around 120k units per version. With the jump in production value we saw with Ryza and now again with Yumia, unless they distill the series even further to appeal to the mainstream, the only chance for financial success for the studio is exactly that: charging more per copy.
Not that I'm particula...
I'm curious how well that will play out. DLSS, while it has improved significantly with the new Transformer model, still introduces many artifacts and a certain "softness" to the image, especially when used with a low resolution like 720p.
That said, if the point of comparison is the original Switch, which displays a native 540p image in some games like Xenoblade, then any upscaling would likely be an improvement, even if it looks as broken or subpar as curren...
It's not as simple as it gets. Streaming is pretty much where that simplicity is. These days, it works just like old consoles. You pick a game and play it.
That is the silliest comparison I have ever heard. Really. There is no way you can seriously say that putting a little game cartridge into a slot is the same as setting up a new modern console. I'm sorry, but I will not engage with this level of dishonesty.
It is still nothing new. It is just t...
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Read again kid, I'm talking about consoles. Not PC.
And you should, they are great value after all. Being the middle of the road solution.
It doesn't. The DS5 is merely an iteration of a very basic design that a couple of people on the internet try to hype more than it should, because their company is great. The Switch, as I said, does offer something more unique, but Nintendo has fallen into the basic controller trap as of late. Pretty much every single one of their games can be played with the same basic method used decades ago.
VR controllers are a completely different beast because VR itself is a compl...
The only thing a console should excite anyone about is its role as a middle-of-the-road solution: a cheaper entry point than a PC but with fewer features and worse graphics/performance; more expensive than streaming but with the benefits of native gaming.
Anything else is either gone or extremely reduced from what it once was. Innovative controllers? Not really. Nintendo still tries something, but overall, they have aligned more with traditional designs. Exclusives? They st...
Why would I do that? The valid point of the article is that Xbox is selling the port for full price, which is something that Sony does with their own ports as well.
The whole '$100' is an exaggeration at best or a lie if we are to be honest.
None, but they are all older ports sold at full price.
And that’s the point. This Forza Horizon 5 port also cost 'only' $60, but the article is trying to twist it into something else, just to rile up a bunch of dumbass fanboys like yourself.
Well, isn't that how Sony deals with their ports as well? I agree it's not worth here and it's not worth when Sony does it. But at the very least you are getting a 100 hours of content with Forza Horizon and it's a actually good game.
In frame rate mode, it looks like garbage, almost like a Switch game. Balanced mode only works if you have a 120Hz-capable TV but suffers from frequent frame drops. Resolution mode runs more consistently, but it is capped at a miserable 30 FPS, which is far from ideal.
So, I definitely wouldn’t say it runs fine, especially when it looks like that.
Why would this even be considered a rival to Nintendo or PlayStation?
First, it is a computer, not a console. While it offers a console-like experience in some ways, that comparison only makes sense when viewed against a traditional PC. The average console user is far too casual for a device like this—just the complexity of its controller utility alone would likely overwhelm them.
Second, it is significantly more expensive than almost any other gaming con...
Just keep in mind that these are clearly not competing with each other in terms of price. This Valve device is supposed to be a $1,000+ headset. The Meta 3 costs about half or less of what it will likely be, and the Meta 3S will be between a quarter and a third of its price.
Valve's VR hardware is often excellent, but it is also very expensive.
We have to consider how this device is sold. In the markets where it is available, it cannot be purchased at retail. It is also not officially available in some of the world's largest PC markets, including South America and South Asia. In fact, among the top five countries with the most Steam users, it is not officially sold in three: Brazil, Russia, and China.
It is not truly competing head-to-head with anything. Even its PC handheld competitors have much stronger dist...
@crazyCoconuts
They’re not pushing for cross-platform saves to transition to non-proprietary tech. In fact, this approach is the opposite of what Microsoft is doing with their cloud solutions. The reason comes down to a little thing called overhead: commercial PC hardware is absurdly expensive and offers extremely diminishing returns when used for streaming. That’s why both Stadia did and Amazon’s Luna still operate on relatively weak hardware, and why Nvidia’s service is s...
I don't think we'll see a new Steam Deck for at least a while longer. The Z2 line looks amazing but is also very power-hungry. Valve is likely aiming for a more balanced approach—something that strikes a better balance between power consumption, performance, and, especially, price.
So, my best guess is that we'll see something closer to Q3/Q4 2026. And it will be a custom solution.
I will be really surprised if they don't. Their ecosystem is still estimated to include close to 30 million people. No matter what fanboys say, this is a lot of people buying their games, purchasing DLC from their store, buying their overpriced accessories, etc. Not to mention that, for their streaming service to function, they need console hardware, as moving to PC servers would add an incredible overhead to their operations and eliminate any compatibility with Xbox One and Xbox Series g...
One theory is that the next 'Xbox box' will just be a Windows PC with a gaming frontend, letting you play games from all PC marketplaces. Another theory is that they might combine Steam's home streaming with Steam Family Share, so essentially, from a single app, Xbox, you could access your entire library across consoles and PC via streaming.