The question is whether Nintendo and especially Nintendo of America will treat their customers like adults / teenagers or will continue to treat them like little children, with their stupid policies, abusive locations and the like?
"And you can’t even become a princess, what’s with that?" - Alexandria Taberski, techraptor.net
That moment when you discover that the writer did not play the game that is being reviewed.
Is from hardcoregamer, clickbait headlines and meaningless articles are kind of their thing.
A fine and solid exploration game that uses the RPG Maker engine, played it years ago and totally recommend, great story and characters.
Of the five games mentioned I own four of them and agree that The Wonderful 101 is an amazing game, completely unique and challenging. But the rest are mostly mediocre, Fatal Frame: Maiden of Black Water is fun, but besides being overly linear is quite easy, especially if you played the previous titles. Mario Tennis Ultra Smash is a very weak entry to the franchise, little variety and zero depth, if you are interested in the franchise is better to take the N64 version (you can get it on the ...
And that really isn't a issue, when you consider that most people who buy these games are men and supposedly the player must identify with the protagonist.
The only point of this article that I agree with, is that the players were surprised to find that Samus was a woman. But that was in 1986, a time when female protagonists in games was indeed rare, but that does not resonate with the times we live in today.
I loved the game aesthetic, it looks like a high polished Final Fantasy game for PSONE (FF9 comes to mind).
At first it's creepy, then it gets annoying with the dolls finding you in a heartbeat, especially that damned little clown. But some say that the VR experience is worth it.
Well, that's a hard game to understand If you're used to traditional RPGs, but if you like tabletop RPGs or text adventure RPGs, you will find M&B a blast, because it is a combination of this two types of physical games but with a videogame core mechanics.
True, but right now thing are a little different from back in the day where devs talked abut how sucessful they are in the Wii U and in the PS Vita. If you take a look at the new indie titles expected to by the end of the year, you will realize that most of them were already released on another platform.
If the Wii U was still as advantageous, you can be sure that the development of a version for it would be prioritized over others.
Pretty much this.
I think the real problem appears when censorship is exaggerated, changing parts of the story, deteriorating some characters characterization or tearing parts of the game without substituting that for something else (see FE Fates).
Or when it simply fails to hit it's audience, for example #FE. A game about Japanese pop culture, tha ironically, has parts of that said pop culture removed.
Probably because he said he plans to play on PC, unfortunately there is many "Playstation fans" angry about the game no longer being an exclusive for their console.
Not a bad list, but I disagree with amnesia and Alien, both are solid games but the run and hide mechanic gets dull very quickly, making the monsters more of a nuisance than something frightening.
I cried when I played Until Dawn, because I failed in killing Emily in my first playthrough.
This first one is basically what happens in about 70% of my ranked matches. "Look! My team could use another tanker, but I get this hanzo because he is great in attack."
I thought this game was dying only in the PC scene, but doing "well" on the consoles. Apparently I was wrong because a 55% off flash sale just months after the oficial launch, seems like a desperate measure to increase the user base. I would not be surprise to see it on the PS+ in the next couple of months.
Looks very "shovelwareish", but who knows? Maybe it will be fun and is not like the Wii U have many games in this genre anyway.
I believe him, everyone knows that the only people that Nintendo does not listen to are their fans.
Mortal Kombat 9 sold almost one million on the PC platform, while Mortal Kombat X sold more than half million despite been released completely broken, requiring 15GBs patch only to become barely playable (online mode still broken).
Not only that, but the Switch have to prove in the long run that It can sustain AAA titles. Later in 2017 (next year) we will have two much more powerful machines in the market and the developers will have too boost even more resources to ensure that their games will be available in all of them.
If the Switch fails to prove itself as a viable option, is very likely that many developers will stop supporting the device the same away that they did with the Wii U.