Vits

Contributor
CRank: 5Score: 109120

If we are talking about different features, I would really like the ability to stream content to the screen while using it in handheld mode. Basically, a Wii U Gamepad 2.0.

I'm fully aware that few games would use that feature, but the possibilities for new game modes, inventory management, and especially asymmetrical multiplayer would be there.

And if there is a "Lite," I hope it isn't artificially limited like the current model. Adding...

498d ago 0 agree0 disagreeView comment

Gearbox has a lot of problems, but one thing they’ve consistently done right is showing appreciation for their fans. Immortalizing Michael Mamaril in the second game was genuinely cool and so is this.

498d ago 24 agree2 disagreeView comment

To be fair, if the game is fun, I don't think the primary target audience will really mind it borrowing from Horizon. PC gamers aren't exactly known for caring about this stuff. It might affect its performance on the PS5, though.

498d ago 3 agree0 disagreeView comment

Yeah, I can kind of see it in the enemy design. Gameplay, though, appears to be closer to something like Ark than what we saw in Horizon. Plus the focus on melee.

499d ago 6 agree9 disagreeView comment

Yeah, but here’s the thing: what set the original Steam Controller apart from nearly every other controller on the market was the touchpads. By focusing on them, the original became the best alternative to a keyboard and mouse for PC-centric games.

But this supposed Steam Controller 2 doesn’t seem to focus on the touchpads—they’re clearly pushed out of the way. That’s what feels off. Sure, this design might work better for general gaming, but it sacrifices what made the ori...

499d ago 1 agree2 disagreeView comment

I'm not so sure about this design; it's clearly based on the Steam Deck, which works there because of how bulky it is. However, for a controller, I feel those touchpads are a bit too low to be comfortable to use with the triggers and, in general, that is the combination you probably use the most with the original as it acts like a mouse.

500d ago 3 agree3 disagreeView comment

While the discount might be the same, the base price can vary greatly between platforms due to different regional pricing implementations, resulting in the final discounted price being vastly different depending on your region.

For example, in my region, the base price of EARTH DEFENSE FORCE 6 is already 30% cheaper on Steam than it is on the PSN. So, if it receives the same discount currently offered during the PSN Black Friday sale (30% off), the final discounted price on...

501d ago 1 agree0 disagreeView comment

Yes, the portal is extremely cheap.... to build. The components are estimated to cost around $80. And that is kind of the point.

502d ago 1 agree2 disagreeView comment

Considering it’s a portable device and the size of modern games, not supporting physical media seems obvious. Any solution involving it would be awkward. Something like a version of Microsoft's Expansion Cards, could hold this amount of data, but would also make it very expensive, and a system where you connect to a PS5 to load physical discs could again work. But this would require an activation window that lets you play for a limited time before needing to reconnect to the console, maki...

502d ago 2 agree2 disagreeView comment

Games would need to be patched, not re-released. The difficulty of these patches would be directly tied to the technology Sony incorporates into the device. If it’s based on the PS5 Pro, it would offer an amazing advantage in target settings because PSSR would handle much of the heavy lifting. However, this approach would add complexity for developers, as they’d need to balance the visual performance targets of the base PS5 with the upscaling provided by PSSR, while also implementing a lower ...

502d ago 4 agree3 disagreeView comment

Thanks to modern tech, companies can now make handhelds that run the same games as their home consoles. So, it’s no shock that both Sony and Microsoft are diving into this space. Honestly, the more competition, the better.

That said, If the PS Portal is anything to go by, I can’t shake the feeling that Sony’s going to slap an really high price tag on theirs.

502d ago 10 agree22 disagreeView comment

It’s odd that the comparison is with the standard Steam Deck instead of the Steam Deck OLED, which has a 90Hz display. That aside, the Ayn Portal seems promising—and just to clarify, before anyone says the name is copying the PlayStation Portal, the Pimax Portal actually came first in 2023. It seems companies just really like naming their devices “Portal,” especially for handhelds.

For streaming, the Ayn Portal offers a lot... It supports Wi-Fi 7 and runs on Android, which ...

504d ago 4 agree4 disagreeView comment

What bothers me about this new Xbox offering is that you still need a Game Pass Ultimate subscription to play. It’s not like Stadia, where you could buy the game and play it without needing a subscription, which was only for extra features. So, who is this really meant for?

To use the service, you’d need to buy the game and keep paying for Game Pass Ultimate. That’s asking a lot, especially since Xbox console owners, who are probably the main audience for this, would likely...

505d ago 3 agree1 disagreeView comment

@Extermin8or3_

Exactly! That’s why this is such a massive problem. The only obstacle between Sony and a full-blown monopoly is how much cash they’re willing to throw around. They’re on track to dominate every anime streaming platform, corner the Western manga market, and seize control of light novel publications. On top of that, they’d cement their place in the tripoly that dictates the flow of source material.

And let’s not pretend Sony’s track record in thi...

506d ago 1 agree0 disagreeView comment

If anything, it proves the UE5 narrative.

Callisto Protocol is a UE4 game, and it already ran quite well on the PS5, as demonstrated in its own trailer. The game was capable of displaying 4K at 30 FPS with ray tracing enabled and 4K at 60 FPS with ray tracing turned off. It was already a bit of an edge case on the console because it didn’t drop the rendering resolution between modes. It consistently rendered between 1440p and 1728p, then upscaled to 4K. The only differences...

507d ago 1 agree1 disagreeView comment

No, Sony is trying to establish a monopoly on anime streaming, manga, and light novel publication in the Western market while also becoming the largest company in this segment in Japan, replacing Kadokawa in the current triopoly (Kodansha, Hitotsubashi, and Kadokawa).

It’s a completely different ballpark from what Microsoft did. To put it into perspective, even if Microsoft had acquired Zenimax, ABK, EA, Tencent, Take-Two, and Embracer, it still wouldn’t come close to the l...

507d ago 12 agree9 disagreeView comment

It’s still on sale here, with discounts between 7% and 15%, depending on the store. Over on Amazon, it’s managed to sell at least 600 units since launch, funnily that is around 7% of PS5 sales during the same time. For a niche platform, that’s not bad...

507d ago 5 agree0 disagreeView comment

That would be really nice. The Steam Controller was one of the most unique controllers out there. It wasn’t great for traditional gaming, but it worked very well for PC-focused games like RTS, 4X, or FPS.

I just hope they don’t assemble it in the US like the original. That caused serious issues with supply, warranty, and especially spare parts.

507d ago 0 agree0 disagreeView comment

On a gaming website, it’s natural for readers to view this through the lens of gaming. From that perspective, this would seem like a smaller acquisition compared to what Microsoft has done. However, the real concern here isn’t gaming. Kadokawa’s gaming efforts, even with FromSoftware’s success, make up only a small part of their business. The company’s anime and manga divisions are far larger and more impactful.

If Sony were to acquire Kadokawa, it could lead to a monopoly ...

508d ago 4 agree2 disagreeView comment

Back when the Switch launched, it was a interesting choice. Mainly because, at that point, technology wasn’t even close to supporting a portable system sharing the same library as a full home-console. So what did Nintendo do? They priced a handheld like a home console, ditched the traditional console altogether, and let marketing handle the rest to convince people that it was somehow diferent from their previous devices.

Fast forward to now, and that excuse doesn’t really ...

509d ago 3 agree0 disagreeView comment