Well, isn't that how Sony deals with their ports as well? I agree it's not worth here and it's not worth when Sony does it. But at the very least you are getting a 100 hours of content with Forza Horizon and it's a actually good game.
In frame rate mode, it looks like garbage, almost like a Switch game. Balanced mode only works if you have a 120Hz-capable TV but suffers from frequent frame drops. Resolution mode runs more consistently, but it is capped at a miserable 30 FPS, which is far from ideal.
So, I definitely wouldn’t say it runs fine, especially when it looks like that.
Why would this even be considered a rival to Nintendo or PlayStation?
First, it is a computer, not a console. While it offers a console-like experience in some ways, that comparison only makes sense when viewed against a traditional PC. The average console user is far too casual for a device like this—just the complexity of its controller utility alone would likely overwhelm them.
Second, it is significantly more expensive than almost any other gaming con...
Just keep in mind that these are clearly not competing with each other in terms of price. This Valve device is supposed to be a $1,000+ headset. The Meta 3 costs about half or less of what it will likely be, and the Meta 3S will be between a quarter and a third of its price.
Valve's VR hardware is often excellent, but it is also very expensive.
We have to consider how this device is sold. In the markets where it is available, it cannot be purchased at retail. It is also not officially available in some of the world's largest PC markets, including South America and South Asia. In fact, among the top five countries with the most Steam users, it is not officially sold in three: Brazil, Russia, and China.
It is not truly competing head-to-head with anything. Even its PC handheld competitors have much stronger dist...
@crazyCoconuts
They’re not pushing for cross-platform saves to transition to non-proprietary tech. In fact, this approach is the opposite of what Microsoft is doing with their cloud solutions. The reason comes down to a little thing called overhead: commercial PC hardware is absurdly expensive and offers extremely diminishing returns when used for streaming. That’s why both Stadia did and Amazon’s Luna still operate on relatively weak hardware, and why Nvidia’s service is s...
I don't think we'll see a new Steam Deck for at least a while longer. The Z2 line looks amazing but is also very power-hungry. Valve is likely aiming for a more balanced approach—something that strikes a better balance between power consumption, performance, and, especially, price.
So, my best guess is that we'll see something closer to Q3/Q4 2026. And it will be a custom solution.
I will be really surprised if they don't. Their ecosystem is still estimated to include close to 30 million people. No matter what fanboys say, this is a lot of people buying their games, purchasing DLC from their store, buying their overpriced accessories, etc. Not to mention that, for their streaming service to function, they need console hardware, as moving to PC servers would add an incredible overhead to their operations and eliminate any compatibility with Xbox One and Xbox Series g...
Modern PC tech has turned into such a mess for games, plain and simple. With all the fancy hardware and tools like DLSS, FSR, and XeSS, developers have gotten lazy. They don’t even try to optimize games anymore because they know these features can slap a Band-Aid over the problem. Instead of pushing for better performance, they’re just dumping half-baked games on the market, confident that modern tech will make up for their lack of effort. But hey, look how shiny that surface is...
...
Hopefully, this is true not only for haptics, which tends to be an overhyped feature, but also because it includes an accelerometer. Xbox controllers are the default for most platforms outside of Sony and Nintendo consoles, such as computers and phones. With these features integrated and supported by the API, they could see wider implementation in games and trully become a standard in games. Not to mention, that this would also give third-party manufacturers, who do produce some of the best c...
"I’m primarily drawn to video games with deep stories. I want to be engaged and immersed in these fictional tales that make me see the world in ways that I haven’t before. One of the games that deeply touched me was Red Dead Redemption 2..."
I think the author just made the best argument as to why, if AI is used in games, the majority of players wouldn't even notice.
Yeah, it's a shame they didn't take this opportunity to fix the localization. That alone would elevate the game because it actually has a really good story with great characters. However, that heavily depends on the player's understanding of the lore and the franchise, as this is a spinoff.
I'm sorry, but if physical media on Xbox is an indication of anything, it's that people are stupid. The thing is quite literally worthless; it's just a physical activation key. Plus, Brazil does not operate like other markets when it comes to physical media. Just look at Nintendo and Sony—not all games get physical releases, and some that do are released quite literally half a decade after their original launch, like New Super Mario Bros. U Deluxe.
So, I wouldn&...
Well, PSN is one of the only account systems that outright blocks regions from accessing certain games, so anyone from those regions will obviously hate it more than they hate Ubisoft Connect, which is just annoying.
For everyone else, the level of hate is about the same. There are mods to bypass Rockstar's account system, just like there are for PSN. There are also curator pages dedicated to tracking games that use EOS, etc.
I also think it's dead in Brazil; basically, no official retailer has it in stock. You can still find it through third-party sellers, but at a pretty marked-up price. Which is sort of sad, given that Microsoft had, at one point, good control of that market.
20 bucks for the armor and an extra 10 for the gun and other items.
Not the worst MTX out there, but pretty expensive nonetheless.
Of course, it's on me—because I'm not part of the mass audience that buys these games in bulk. And that's the whole point: the market is full of people who want those kinds of experiences, so that's what studios create and publishers support. You are the perfect example of the state of things. Returnal? A very basic rogue-lite game, but with great presentation. Spider-Man 2? Barely anything new compared to the previous games with the character, but again, amazing presentation....
Console gaming has been pretty mediocre this generation. Very few great games are coming out, many niches are being left unfulfilled, and the AAA blockbusters often have the depth of a 4D attraction at Disney World—by design—because that's apparently what the critics and the public want. Microsoft is part of the problem, releasing very few games and even fewer that try something new or innovative. Despite having a stronghold on multiplayer and co-op franchises, they consistently crash and...
Yeap, Turok was a FPS after all.
But this still looks great.
None, but they are all older ports sold at full price.
And that’s the point. This Forza Horizon 5 port also cost 'only' $60, but the article is trying to twist it into something else, just to rile up a bunch of dumbass fanboys like yourself.