Well, it depends on the definition of "mobile." Technically, the most recent AMD APU with that focus is the Halo Strix or the Ryzen AI MAX. And those things smoke the Steam Deck performance-wise. The AI MAX 390 is in the same ballpark as the AMD RX 7600 GPU, whereas the top-of-the-line AI MAX 395 actually sits between the RX 7600 and the RX 7700. That means the weaker version is a bit below the base PS5 in terms of power, while the more expensive model is slightly above it.
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A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.
So you can be 100% sure that developers will try to implement it every chance they get.
Oh, totally. Just like they said that the 5070 is equivalent to a 4090. This is just Nvidia PR talk. I wouldn't take this comment as having any real-world accuracy.
From what we saw from multiplat games like Cyberpunk 2077, the Switch 2 appears to be around 20% of the Steam Deck. And I don't think anyone would argue that the Steam Deck is 10x more powerful than the Switch 1.
I mean, don’t get me wrong, I still think it can be a pretty bad value. But unlike the Pro, the lack of value isn’t going to come from the hardware or a lack thereof. It’s the game prices that could end up being way too high, with Nintendo opening the floodgates.
But that’s something we will have to wait and see.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch...
I don’t disagree that the Steam Deck has room for improvement, but I think it’s a bit too soon for people to treat the Switch 2 as the new standard. A lot of its rumored features might not even be widely used. The fact that Cyberpunk 2077 is targeting 720p at 30 or 40 FPS, depending on the mode, makes it pretty clear that while a nice screen is great, it only really matters if the hardware can keep up. We’ve already seen this with pricier Windows handhelds, where better displays don’t always ...
I think they only did for the 3DS when it failed. But if the Switch 2's sales go well, they will definitely ask $550 for the OLED. They might even be nice and add a slightly larger battery to it as well as a bonus.
It's sort of inevitable, given that game sizes will probably expand. Additionally, the XtraRom that Nintendo uses to manufacture those cards has a substantial increase in price as capacity goes up. But then again, that type of memory is only rated for a 20 years lifespan, so I would backup any game physical or digital as soon as that becomes available.
The consideration was that they can sell a OLED version latter down the line for $100 extra.
Well, The Last of Us does run pretty well on the Steam Deck... you just need to tone down the graphics to a degree where it ends up looking more like the original PS3 release than the Remaster.
The original looking better is a joke. Between the low-poly models and the low-resolution textures slapped onto the pre-rendered backgrounds, there's no serious argument that it holds up against the fully 3D-rendered visuals in the remaster. That said, what the original had was a lighting system that gave it a somber atmosphere, which is now completely gone.
This is just another Demon’s Souls or Majora’s Mask 3D situation. The graphics are objectively better, but the s...
I think the more telling information is the sales of Hi-Fi Rush and Pentiment, two niche games that PlayStation players swore would have sold better on PlayStation. That doesn't appear to be the case.
That’s the truth. Other than Henry, every single protagonist in the original four games is a traumatized, grief-stricken mess dealing with their own issues while trying not to die horribly. Then you have SH2, which does the exact same thing, but with the added bonus that James actually did something “bad,” so now he gets singled out like he’s some grand exception. As if the rest of the series wasn’t already about people drowning in guilt, loss, and psychological torment.
Th...
Now I get it. The issue is not the traumatized, grief-stricken main character that has been a staple of the franchise for as long as anyone can remember. It’s the particular circumstances of James, who has acted on his trauma and therefore has to physically fight his guilt, as well as the terrible attempts to remake it, like the Butcher and the Bogeyman.
Well, in that case, the moment Konami chose to remake SH2 instead of any of the others, it becomes obvious that this is t...
This is pretty vague. Pretty much every Silent Hill game has main characters who are full of guilt and loss. That’s a core aspect of the franchise, so I don’t think they’ll change it. What they’ll most likely change is the specific tragedy that affected the character. Given the setting and the MC age and gender, I’m betting on the common Japanese horror trope of bullying.
Like, she either ignored or abandoned one of her closest friends, who ended up taking their own life be...
That first "case" is not what we are talking about here.
According to the article, the system apparently marks different versions of the game as a Switch 2 version. This means it is not just like putting a PS4 game into a PS5 and having it run at a more stable frame rate simply because the hardware can handle it.
What this mark probably means is that the game has been made "upgradable" for the Switch 2 or what you are calling "goi...
Hmm... by marking them as a new edition, I'm going to bet that they will also charge for the upgrades.
You are in a console-focused space, where people's understanding of technology is barely akin to that of a child. Basically, if it looks shiny, it's good. So, I don't think your point will be popular.
But yes, ML-based upscalers were created primarily to make development easier and cheaper. They function by allowing developers to skip certain details, which are later added by the model, and by enabling the adoption of cost-saving and time-saving technologies lik...
Nintendo is a fascinating company. Even when things are clearly not going well for them, they continue to make choices that don't really benefit the consumer. And yet, their fans stick with them, almost unshaken. The Wii U era is one of the clearest examples of this. The console struggled on every level, from sales to third-party support, but Nintendo made very little effort to win back trust or offer real value to their customers.
They charged players to "upgrade&...