It's the current logic. People are paying more, for less.
If that "saved" money were actually spent on improving the single-player experience, that’d be one thing. But anyone who actually plays games knows that’s not what happens. We’re in the era of “safe” games, stripped-down, polished packages full of shiny lighting, big setpieces, and all the interactivity of a NES-era background.
Multiplayer modes, extra features, modding tools, things...
I mean… it was pretty underwhelming. They basically slapped on that overused “neon remaster” aesthetic that a bunch of older revivals have leaned on, cranked up the speed a bit, and called it a day. No real innovation, no fresh ideas, just a faster, flashier version of something we’ve already seen.
Just go back to what made Half-Life 2 special: the physics.
At the time, it was groundbreaking and arguably influenced a wave of other games that started to experiment with more interactive and dynamic environments. For a while, physics-based gameplay became a trend. But if you've played any first-person shooters in the last decade, you've probably noticed that most developers have either abandoned those ideas entirely or significantly toned them down. The focus shi...
It's meant to played by teams of 3... so yeah? The smaller your pool of players, the hardest is to accomplish that, specially on the long run. Not exactly rocket science here.
Compared to the weak console released half a decade ago, that costs less and which some claimed was holding back game development. And again, that was its performance while docked, where the Switch 2 can stretch its legs.
But sure, I’ll indulge you. It’s about 80% of the native resolution you get on the Steam Deck running on medium settings. So no, it's not good.
If it goes from 540p to 1080p, it means it's using DLSS Performance. That would be fine for handheld mode, but this is docked. It's half of the native resolution that you find on the Series S version.
But of course, it's around 30% cheaper when compared to the global model. That kind of price difference really makes it hard to ignore. Even I would be interested in getting one, and I barely speak Japanese.
I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.
Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, a...
We lost the war the moment PC gamers started treating upscaling as a feature instead of a compromise. As anyone paying attention could have predicted, developers didn’t embrace upscaling to push their craft further. They embraced it because it gave them an easy way out. And what’s almost laughable is how transparent the whole thing was. Upscaling was pitched primarily as a solution to the massive performance hit caused by ray tracing, another technology that, while visually impressive, exists...
Price of the console stayed the same. Price of the acessories have climbed 12% on average. Likely due to the general 10% tarrifs that the US govern impossed.
Nintendo Switch 2 Carry Case & Screen Protector: $34 to $40
Joy-Con 2 Strap: $13 to $14
Camera: $50 to $55
Nintendo Switch 2 Dock Set: $110 to $120
Joy-Con 2 Wheel (set of two): $20 to $25
Nintendo Switch 2 AC Adapter: $29 to $35
Joy-Con 2 controllers: $90 to $...
I'm pretty confident this game didn’t sell all that well, and it sure didn’t move the needle on Game Pass subscriptions. Don’t get me wrong, it’s a great game, but the PC requirements are pretty high and the IP isn’t exactly popular these days.
Maybe a PS5 or Switch 2 release will give it a second shot at relevance, but honestly, I wouldn’t bet lunch money on a sequel.
We're going to have to wait and see. Currently, there's no technology that would allow a Steam Deck 2 to achieve a performance leap over the Steam Deck 1 similar to what the Switch 2 offers over the Switch 1, without sacrificing the device's portability.
We'll either need AMD to seriously improve the efficiency of their cores, so we can get something with the rasterization power of a Radeon 8060S but without the power consumption of an Xbox Series S, or Valv...
Well, it worked.
This nothingburger of a opinion article got a lot of views and comments.
BotW is going to be $70 (base game) + $20 (DLC) + $10 (Upgrade).
TotK is going to be $80 (base game) + $10 (Upgrade).
So both will be $90 for full experience.
Yes, that's the core of the issue.
Nintendo is free to set whatever price they choose. These are non-essential products, so there's no clear moral dimension to the pricing itself, it's simply a business decision.
However, there's the other side of the transaction to consider. Consumers ultimately hold the power. They express their approval or disapproval not through words, but through their wallets. My hope is that, this time, people will ...
Well, fortunately, Nintendo has implemented cloud saves for all Switch users, completely disconnected from any sort of subscription. Right?
The issue is finding people with the courage to even attempt that. Nintendo went hard on emulators this time around, even tracking people outside their usual sphere of influence. As for better PC emulation for the Switch 1, that’s not coming from this. Nintendo has famously never released an in-house emulator that outperforms a community-made one.
Oh yeah, the gameplay that matches so well with the narrative it gives you whiplash if you're paying attention. I swear TLOU 2 was developed by two different teams that had only minimal interaction with each other.
It only has two issues:
1. The screen is a tad too small for modern games, so streaming suffers a bit.
2. It runs on Android, which means it can emulate a ridiculous number of games (even some Wii U and Switch), but it expects the user to actually do some setup. This immediately disqualifies most casual gamers, who'd rather chew glass than touch a settings menu.
Other than that, it’s a damn fine machine. Great controllers with hall ...