It’s extremely unlikely that there’s anything in the contract stopping them, especially since they’ve already emulated their older devices before. Xbox One’s backward compatibility works through emulation, it basically runs an emulated Xbox 360 or original Xbox to play those games.
Also, it’s honestly ridiculous to think they’d use emulation for backward compatibility this time. Given the platform and OS, it’s way more likely they’d just use a simple compatibility layer. Th...
It’s not really about whether it’s legal or illegal, emulation itself is usually considered legal. The real issue is how the games get decrypted to run on an emulator. But that’s a non-issue for Microsoft since they own the encryption tools anyway.
Honestly, I agree that rebranding Xbox for PC would’ve been their best move. In fact, it should’ve been their strategy from the start. If they had gone all-in on PC early on, they could’ve dominated the market while still keeping...
If they run the same games as the main home console, then yeah, sure.
But if they need specially tailored games just for them? Probably not, unless there isn't a home console for comparison (see Switch).
I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At ...
Death end re;Quest is unfortunately another Compile Heart series that just gets worse with each new game. The first one was actually pretty fresh. The mix of the “bouncing” turn-based combat with an interesting story and a good dose of gore had a lot of potential. The execution wasn’t perfect, but it was decent enough. I’d say it was a solid 7.5 out of 10.
The sequel was just strange. It cranked up the horror themes, which sounded promising, but everything else felt watered...
What you’re remembering is Shin Megami Tensei: Persona, back when it was still connected to Shin Megami Tensei in any meaningful way. That version is long gone, has been for decades.
The Persona series we have today (more like for the past 20 years) is its own thing entirely. Different gameplay, different vibe, different themes. It's about stylish high school drama, friendships, calendar management, and flashy battles. It doesn’t play like SMT, it doesn’t feel like SMT,...
What’s interesting is that, given how well their games sell, it’s very likely most of them fall into the 25/75 revenue split bracket. The larger ones, like Monster Hunter, are in the 20/80 bracket.
So even accounting for the vastly superior regional pricing on PC, I wouldn’t be surprised if revenue-wise from digital sales, both platforms are close, or if PC is ahead as well.
Well, a base 3050M 4GB (1792 CUDA) runs Cyberpunk 2077 at around 45 FPS at 1080p on medium settings with DLSS set to Quality, which means it's rendering at 720p native. CD Projekt RED has stated that the Switch 2 version will offer two modes, a quality mode running at 30 FPS and a performance mode running at 40 FPS.
We also know that, on paper, the Switch 2 is about 10% weaker than that 3050M. So if we assume it’s running the game at similar medium settings with DLSS on...
Definition of DOA: they tossed out everything that made Killing Floor actually feel like Killing Floor, just to chase half-baked trends from generic hero shooters. Trash the soul, follow the fad, brilliant.
Kid, do yourself a favor and book an appointment with a doctor, either your reading comprehension is nonexistent, or your fanboy goggles are on so tight they’re cutting off circulation to your brain. Either way, that’s not normal.
I never said a word about the RTX 2050, never made any comparison to it, didn’t mention Digital Foundry, and definitely didn’t say "it's a PS4". But somehow, you managed to hallucinate all of that from my comment. Impressive, in a de...
Hopefully this leads to a price drop for the Ally X, because if the claimed 10–20% performance boost is accurate, it’s hardly a game-changer. Unless it takes the Ally X price, making the latter take over the normal Ally spot.
The GPU in particular is very weak. It offers about 75% of the performance of the lowest Ampere-based RTX 3050M from 2020, and even compared to the already underwhelming and heavily criticized Ada Lovelace refresh, it falls behind by roughly 10%. In terms of relative performance, it sits somewhere between the PS4 and the Xbox Series S. It’s also important to note that it likely uses slower LPDDR5 memory, which further limits its bandwidth compared to traditional desktop or console setups, tho...
But of course, even compatible with VRR, so you can really feel it.
To be fair, even before Game Pass became a thing, buying physical games on Xbox was already kind of pointless. Most of the discs were basically just glorified activation keys, either containing none of the actual game data or just a tiny fraction of it. You still had to download almost everything anyway.
If you have to buy it second-hand just to make it work financially, then it’s not actually budget-friendly. The Series S used to be a good deal, but when it's hitting close to $400 after tax, that's just not a budget option anymore.
And if you're bringing streaming into the conversation, then buying a console makes even less sense. You don’t need dedicated hardware for that, any halfway decent smart TV, Android box, or smartphone can stream games just fine. In ...
Well, the main argument has always been about value. Xbox has traditionally been the most affordable way to access the full Game Pass experience, and that still holds true to a degree. However, with Microsoft raising the prices of the hardware, it’s becoming a tougher proposition for those looking for a budget-friendly option.
Looking ahead to the next generation, we’ll have to see how Microsoft chooses to proceed. If they remain committed to a value-oriented strategy, it...
It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.
But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the ind...
Nah, they’ll probably go with the same strategy they used for Gears of War. Rather than simply porting over the already-existing Xbox One remaster (MCC in Halo’s case), they’ll most likely remaster each game individually all over again. That way, they can stretch things out as much as possible, milking every bit of hype for PS5/Switch 2 ports. And of course, it also gives them the perfect opportunity to drip-feed content into Game Pass.
Oh yeah, the best thing is definitely that this sequel doesn’t come with the whole five-month hostage situation the original had. Clearly, that was the real issue all along, and thankfully someone actually learned from it.... Now we just have to cross our fingers and hope Sony eventually learns that lesson too.
I'm assuming this is their third pillar.
If they manage to combine Stellar Blade's gameplay, Nikki's story and lore, and the open-world design and content depth from competitors like Genshin and Wuthering Waves, this could become the new go-to gacha game.