VA-11 HALL-A and Stardew Valley are pretty solid titles, I don't really thing the first one is fit for mobile game, but Stardew Valley definitely is.
@JunMei It does have some advantages. Any process that depends on time or position can use frame rate as a counter / locator, which makes developing some functions much simpler. But as you mentioned is something that puts limits on the game in addition to being extremely lazy.
But when you're programming for a unique hardware (Okami was originally a PS2 exclusive) I can see the appeal of this kind of aproach. It just sucks for future ports.
Unfortunately it was expected. Most Japanese games, especially the older ones have their fps locked because certain elements are bound to the frame rate.
What a joke.
Late ports, bad optimization and invasive DRM. That's how Square-Enix really treats the PC platform.
It's actually somewhere close to 0.400 Docked and 0.160 Undocked. Look, the Tegra X1 when in stock form (1000 MHz) offers 0.512 teraflops, but the Switch runs on underclock (768 MHz Docked and 307.2 MHz Undocked) so it ends up delivering less.
Now where does the 1.0 teraflops come from? This value refers to when the Tegra X1 is performing calculations using half-precision floating-point format, however this format is not common in graphics applications such as games or ...
It looks like a good bundle and the price is not too bad ($ 30) although I wish they would have included at least one extra, such as the soundtrack. Since these games are available on other platforms for some time and for the same price.
Falcom produces solid titles, but they were never able to move an extraordinary number of copies. They are also a small company, so it makes sense that they are apprehensive about embracing the Switch, especially since their history with Nintendo consoles is virtually non-existent.
What they could do is imitate NIS and launch a port of some older title, just to have some sales parameter. As the vast majority of the company's games were never released on Nintendo console...
For that price and considering Square-Enix's policies on PC gaming, such as lack of support and DRMs. I would wait for some big discount before buying it.
If that end up being the case then this is probably a very poorly optimized port.
For a remaster, the recommended requirements are quite high (i7 3770, 8GB Ram, GTX 950). But the minimum requirements are exactly the opposite (i5 2500, 2GB Ram, GTX 470), I wonder at what resolution/frame rate, the recommended requirements refer to.
@zivtheawesome
Not talking about the cards themselves but rather the price of flash memory in general, because that is probably cheaper than the tech behind Nintendo cards (proprietary variation of ROM). But yes, Nintendo licensing fees scenes absurdly high.
Possible? Yes. Viable? Probably not.
A 32GB poor quality Flash Memory costs something around US $10 (unbranded) a piece, which is already unaffordable for many companies. So 64GB is probably not going to happen.
Not exactly a surprise. The franchise had already abandoned support for XONE and PS Vita since Central Fiction (previous title), probably motivated by the low sales of the Chrono Phantasma Extend.
Anyway being release for the Switch may be the best decision that Arc Systems Works could make. Since the franchise has been losing market share on all other platforms - sales down 62% on PC and 13.5% on PS4 (Steamspy and NPD data, respectively).
The original had a awesome combat system paired with a terrible plot and a unbelievably bad voice acting. But, as long as you don't take the game very serious, it can be really fun.
This art style really does not work for me, it seems like a low quality fan art more than anything else.
Well, they already take 30% to 40% of the revenue from all youtube channels affiliated with their program. And if your channel or video is not affiliated with it, but it is about one of their games you can not monetize it at all.
As far as I can tell, the 3D models are the same, but the backgrounds look a little more sharp on the PS4. Also the PS4 colors are colder making the game look a little off as if there were a red filter over it.
I would not say it's a waste of time. Of course, if you are in the US it is quite possible that you can still find the OG Xbox and its games with certain ease. But in markets where this console never appeared, this is an excellent opportunity to get to know the platform since its emulation never took off.
Now this does not mean that Microsoft should focus on just that and forget about creating new titles and experiences. But truth be told, looking back to older console ...
Looks nice
Looks like a very fun couch multiplayer.