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CRank: 5Score: 109260

I really liked that art style and the gameplay does not look bad either, with a mixture of rpg and puzzle.

3071d ago 0 agree0 disagreeView comment

Great article, though I disagree somewhat with certain sections - especially regarding the handling of the characters in Assault. I fully agree with the conclusion, Star Fox was meant to be a simple and straightforward experience, therefore most of the innovations implemented in the newer titles, like the Command's tactical sections, Assault's on foot missions or Zero's controls end up affecting the core gameplay in a negative way.

If instead of simply "in...

3072d ago 1 agree0 disagreeView comment

These skins are meant to be seen as "sport jerseys", a way for the players to show their suport for their favorite team. In other words, they aren't meant to be collectible like the other skins avaible in the game. But I do agree that the $5 per skins is a little costly, they could have at least been a bit more generous with the progressive discounts..

3073d ago 7 agree2 disagreeView comment

@ImGumbyDammit

Again nothing that this developer said goes against the policy that Microsoft has been doing since the beginning of the generation. If you look at Xbox exclusive list, a huge portion of them was bought and this comment simply says, "Hey Microsoft is still interested in buying exclusives".

And yes, I doubt that this developer has a firsthand knowledge. But, he worked for Microsoft, so chances are he has acquaintances who could have...

3076d ago 2 agree3 disagreeView comment

@Foxhound922 I don't really understand your point. Because this developer's comment does not go against what Microsoft has been doing since the beginning of the generation. I mean, Cuphead, Ryse, Quantum Break, Sunset Overdrive, etc... were/are all "bought exclusives".

With all honesty. I think those leaks about new Microsoft games being produced "in-house" much more suspicious.

3076d ago 13 agree11 disagreeView comment

@Tapani,

An NDA probably prevents them from being specific, but releasing vague information such as "Microsoft is after new exclusives" is not enough to breach it

3076d ago 21 agree7 disagreeView comment

This dev worked for Microsoft under the Press Play banner (2012 - 2016). So they might actually have some inside information.

3077d ago 52 agree4 disagreeView comment

That's true.
It's a weak performance, but not one without a solid cause.

3080d ago 5 agree3 disagreeView comment

Yeah, but those other numbers also don't account for sales on Xbox Live and PSN, so yeah...

3080d ago 15 agree0 disagreeView comment

Yes, the source is this very article.

3080d ago 21 agree3 disagreeView comment

Not very good when compared with the original release - 455.607 on PS4 and 205.127 on XOne. But as we have no idea how many units Bethesda expected to sell, 81,000 might be a reasonable number for them.

3080d ago 21 agree12 disagreeView comment

No homo tho.

3086d ago 0 agree0 disagreeView comment

Well, so there is ONE single game that uses it. And only in Japan.

3086d ago 1 agree6 disagreeView comment

Here:

* DOOM: 16 GB Cartridge, requires a 9 GB download for multiplayer.
* NBA 2K18: 8 GB Cartridge, requires a 16 GB download to play.
* Bayonetta 1 & 2: 16 GB Cartridge with only Bayo 2, download code for Bayo 1.
* Resident Evil Revelations Collection: 16 GB Cartridge with Revelations 1, download code for Revelations 2

Those are currently the games that are bigger than the 16 GB standard Switch cartridge. And as you can ...

3086d ago 22 agree2 disagreeView comment

There isn't a single game that uses the 32 GB cartridge, not even Nintendo want to spend the money to use those. Therefore I really doubt there is a publisher waiting for the 62GB version.

3087d ago 11 agree28 disagreeView comment

Selling on Steam without any kind of marketing has become impossible. It also doesn't help that the original release of Blossom Tales was just a few days after the arrival of expected games like Nier: Automata and Mass Effect Andromeda and a few days before another expected game, Yooka-Laylee. And to make things even worse, in the same day Blossom Tales was released, another 28 games were also released.

Anyway it make me happy too see that Indies are finding on the Swi...

3091d ago 0 agree0 disagreeView comment

@Bronxs15
Nintendo offers a 16 GB and a 32 GB option. But, Bayonetta will use a 16 GB with only the second game on the cartridge, the first one is going to be a download code.

3095d ago 0 agree0 disagreeView comment

Speaking of critical reception, Berseria has practically the same acceptance of Vesperia, with both of them having the same 79/80 scores on critic aggregators. And I would not call that reception mediocre.

But speaking as a fan of the series, who has played almost all it's titles. I would say it is the best game of the franchise since Vesperia, but not as good as it (however it may be the nostalgia speaking).

3096d ago 4 agree0 disagreeView comment

Well, that also happened on the Wii U. Bayo 1 was about 17GB while Bayo 2 was only 14GB.

3097d ago 0 agree0 disagreeView comment

On the Wii U the Bayo 2 have some big frame drops here and there. So the only thing I want from the Switch version is the "locked 60 fps".

3101d ago 21 agree6 disagreeView comment