I liked the humor, especially when it breaks the fourth wall. But, the gameplay seems to be a very generic dungeon crawler and visuals are pretty lackluster without any kind of animation.
In any case, there is a demo on the Steam page. So everybody who is interested can try before buying.
@thegent.
First McCree and Ash never dated: https://twitter.com/westofh...
Second Ana has children as do Torbjorn,but both were never confirmed to be straight. Again bissexual is a thing.
Third Blizzard is being BTW this character is gay, their lead writer literally confirmed that Soldier was gay after the comic. They never did so with any charact...
As far as I'm aware, contrary to the gay characters (Tracer and Soldier) that had their sexuality confirmed by Blizzard, there isn't a character that was confirmed to be straight. Though Torbjorn's family and Widowmaker's late husband do indicate that they are at least bissexual.
So it's hard to make a argument that the "math checks out" when we don't really have that data.
Being Overwatch lead writer most be the easiest job in the world. I mean, not only the game have so little in terms of story and plot, it is also full of incoherences like Angela's age; Doomfist escape, etc...
Now about Vincent. I don't really care, because I know that this plot is not going anywhere and it changes nothing about Soldier as a character.
It doesn't really matter if they release it censored or not. Steam have banned both Adult and All-Ages Visual Novels, without much in terms of a explanation.
The true is that releasing a VN on Steam is a gamble this days.
It's a fun game and the developers are really passionate. They even gonna as far as to rewrite the script and remake a character, once we PC players expressed issues with the flow of the original.
To be fair, most Resident Evil games do top at 10 hours for the main campaign. With more 10 or so hours for doing 100%. The big exception was RE6.
Why invest in a PC or in a traditional console. If you can go next gen with a Soulja Boy's console?
I don't know about the PS4, but this game is pretty much dead on the PC with literally only a dozen players. So maybe the F2P move will help boost their player base.
The first one was kinda of "meh" to be honest. As a dungeon crawler it was very basic and as a fanservice game it was pretty average and didn't offer much to do.
It's strong point was the sex innuendos but those got old pretty fast.
Apparently, it's only PS4. Maybe if the game is localized, we'll see a PC version. But if the feature was axed in early stages, it will most likely not be restored.
Considering that fanservice was big part of the appeal of the original, I would say that this is some pretty bad news.
The new Love Ceremony scenes also looks weird. They are very bright and while they do leave less to the imagination than the original. Thet are also far less stylish.
@"kevinsheeks" and @"Silly gameAr"
thatguyhayat is actually just paying "homage" to a Soulja Boy's tweet:
"Why y'all not bitching about the other companies selling consoles? Y'all don't wanna see a black man get money lmao tryna snitch on me but im not doing nothing wrong haha eat a dick were at 5 million in sales"
That tweet can be found here together with a couple of others:
But it's such a cute dog.jpeg
NISA kind of sucks as far as localization goes, here a couple of examples:
- Their last Falcom game was Ys VIII that was so bad that they had to re-do the translation work.
- There was one time were they introduce a bug to Witch And 100 Knight that made the PS3 overheat and that could brick the console.
- They are big fans of censorship, going as far as implementing it even if the platform does not have ratings or need of said censorship.
- They ...
The issue that I have with exclusive games on the PC environment is that they don't foster a competition that is good for us consumers. When one or more store have can sell the same products they have to stand out from the competition and they do that be improving their offer with features and services. But once a game became exclusive to a single place, there is no motivation to the storefront to do anything for the consumer as they are the sole provider of said product.
It's maybe the case, but I don't think so as none of those improvements are direct responses to what the competition is doing. Plus Steam improves itself every single year and a lot of the features that they are talking about now were showcased a while ago.
- The Steam Trust is pretty nice to see, the impact that it had on CS:GO was huge so it being available for all games sold on Steam is good for the players and will probably make developing multiplayer games a little cheaper for third party devs.
- Improving discoverability is always good, but I find the currently way alright. Improving discoverability is always good, but I find that the current system already works well. We have a recommended queue, a new releases queue, f...
I completely disagree. The first game was a nice return to the classic games and worked very well on the DS, even if they didn't use the console features for much. The Wii game took all that implemented a new coop mode that together with a great level design made it the best one in my opinion.
The 3DS is the only one that I would straight up say it's a bad game. The level design was uninspired and the focus on coins didn't pay out. Now the Wii U game is alright...
"It wasn't us who decided take the game out of Steam two weeks before launch, even though the game was up to pre-orders there for a month. It was our subsidiary that made that call, even though we do have control over them".
Pretty basic PR response.