Vits

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CRank: 5Score: 109120

We're talking about a limited edition item here, and by definition, those aren’t exactly 'needed'. But when you look at what’s included, the controller, the strap, and a few months of Game Pass, it actually turns out to be a surprisingly good deal.

What’s weird is that this is a VR headset branded with Xbox, a platform that doesn’t even support VR. And Xbox is part of Microsoft, a company that more or less walked away from all of its VR efforts. Yet somehow, thi...

290d ago 5 agree4 disagreeView comment

The question is how much it will last. With the vast majority of those games being ports and the vast majority of those ports not even having real physical editions.

293d ago 3 agree2 disagreeView comment

Yeah, they absolutely are. The thing about PC gamers is that the ones you see the most, the loudest, the most active, are the hardcore crowd. But they’re a small fraction of the actual PC gaming community. The majority of PC gamers are running entry-level or mid-range setups. If you use consoles as a reference point, most of them are either a bit below or a bit above that middle ground. So for those people, a machine that works as a PC but costs less than building one? That’s an easy decision...

293d ago 3 agree2 disagreeView comment

This is my personal view based on Microsoft’s recent actions in different areas. Many people, including a large portion of the internet, imagine that Microsoft’s new Xbox-branded PC devices are simply regular gaming PCs with an Xbox logo on them. If that were true, these devices would carry all the typical problems of PCs, especially high prices. However, this is a shallow and unlikely scenario for Microsoft.

The real advantage for Microsoft is about gaining market share an...

294d ago 3 agree7 disagreeView comment

Yeah, it's basically the same idea as the ROG Ally Xbox. Just a regular device that gives you access to the Xbox library and carries the brand, but nothing really special or groundbreaking beyond that. It’s not some custom Xbox hardware, just a repackage of existing tech with a logo and some software perks.

Now, when it comes to VR, Microsoft actually made a pretty serious attempt with something called Windows Mixed Reality. It wasn’t just a headset, they were aiming fo...

294d ago 5 agree0 disagreeView comment

I see the lack of difficulty settings as one of the key traits that defines a Soulslike. It’s not just about being challenging. It’s about how the game is built around that challenge, expecting you to learn through failure and grow by mastering its systems. Once you introduce difficulty options, you’re changing that foundation. You’re giving players a way around the intended experience, actually you are killing the whole idea of a "intended experience".

That doesn...

294d ago 7 agree2 disagreeView comment

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

296d ago 2 agree1 disagreeView comment

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends u...

296d ago 2 agree5 disagreeView comment

Kepler_L2 is a hardware leaker, not a business insider. What he says is mostly just personal opinion, like the idea that the next Xbox will be some kind of open PC platform with support for multiple storefronts. He also thinks Microsoft is going to raise the price so they can make a profit from the hardware instead.

I get the general idea he's going for, and I even agree with parts of it, but I think it's going to play out the other way around. Microsoft isn’t new t...

297d ago 1 agree2 disagreeView comment

I mean, the game isn’t being abandoned or anything. They’re still working on it and supporting it on the other platforms. It’s just the PlayStation VR and VR2 versions that got dropped. That’s probably because the player base there is smaller compared to the others, so it just didn’t make sense for them to keep putting time and money into it. Sucks if that was your platform of choice, but the game’s is far from dead and still the best seller of the VR space by quite the mile.

297d ago 1 agree0 disagreeView comment

Every time one of these “well, obviously” statements pops up like in article form, I wonder who it’s even for. Then I check the comments and remember, console players, proudly lost in the settings menu, still trying to figure out what HDR is.

And suddenly, those "articles" make perfect sense

298d ago 3 agree10 disagreeView comment

"Either you're all in from the start or you're not. This lazy, bare-minimum approach of tossing out a late port and calling it a day shouldn't be rewarded. If you're not willing to respect the platform, don't bother showing up at all."

300d ago 0 agree29 disagreeView comment

Nah, it implies how it should be. If gamers weren't the dumbass consumer class around, being played like freaking dumbass because they can't get over the hype for a freaking second and think if that purchase even make sense.

300d ago 0 agree38 disagreeView comment

No game, especially a AAA one, deserves strong sales after taking years to arrive on a platform and still asking the same price as everywhere else. You can’t just ignore a platform for that long and then expect people to be excited by the release. That cycle came and went already, there is no hype for it anymore.

Either you're all in from the start or you're not. This lazy, bare-minimum approach of tossing out a late port and calling it a day shouldn't be rewar...

300d ago 7 agree50 disagreeView comment

Yep, and that’s been the case for Xbox for at least a decade now.
No doubt they alienated their physical media fans, but that happened way back with the Xbox One. What they’re alienating now are just the box collectors.

300d ago 13 agree2 disagreeView comment

How do you even define a "PlayStation title"?

This game wasn’t made by a PlayStation studio, Sony doesn’t own the IP, and it definitely wasn’t created by their “let’s make sure every simpleton can play it” committee like most of Sony’s usual stuff. They just published it, same to DS2 and same to Lost Soul Aside.

302d ago 2 agree1 disagreeView comment

Yeah, they actually did. Sony only started blocking games after the whole Helldivers 2 situation.

From what I’ve heard from friends who got it on PC, the gameplay felt fresh compared to Sony’s usual committee-approved stuff. Though, two female friends were a bit uncomfortable with some of the costumes, but they kept playing, so I’m guessing that the rest of the game being pretty solid was enough to ignore that part.

302d ago 0 agree1 disagreeView comment

First off, read the article, not just the tittle.It’s just a rehash of the same tired ideas, once again trying to suggest that the thing designed to cannibalize sales somehow isn’t supposed to do that.

Second, that’s called PR. You don’t have to be a genius to recognize basic corporate messaging.

Third, I find it hilarious how Xbox and its fans are simultaneously treated as a major force and as if they don’t exist at all, whichever is more convenient at t...

310d ago 2 agree7 disagreeView comment

I seriously don’t get how we’re still getting articles like this. Like, how is this still a conversation? Yes, it cannibalizes sales. That’s not a bug, that’s the entire point. It was built to shake up the traditional market, not play nice with it. Acting surprised that it’s pulling customers away is like being shocked that streaming hurt DVD sales. Come on. It’s not some unintended consequence, it’s the strategy.

The real conversation should be whether that business model ...

310d ago 5 agree10 disagreeView comment

It really depends on who’s making the game. If they bring in a solid developer like WayForward or Bombservice, there's real potential. Those teams know how to make tight, well-designed 2D games that actually play well.

But if it's being done in-house by the same team behind the Reboot, I’m not too hopeful. They’ve shown they can make pretty games, but with very little depth. A good Metroidvania needs strong level design, real exploration, and smart gameplay—none of ...

311d ago 1 agree0 disagreeView comment