I mean, the game isn’t being abandoned or anything. They’re still working on it and supporting it on the other platforms. It’s just the PlayStation VR and VR2 versions that got dropped. That’s probably because the player base there is smaller compared to the others, so it just didn’t make sense for them to keep putting time and money into it. Sucks if that was your platform of choice, but the game’s is far from dead and still the best seller of the VR space by quite the mile.
Every time one of these “well, obviously” statements pops up like in article form, I wonder who it’s even for. Then I check the comments and remember, console players, proudly lost in the settings menu, still trying to figure out what HDR is.
And suddenly, those "articles" make perfect sense
"Either you're all in from the start or you're not. This lazy, bare-minimum approach of tossing out a late port and calling it a day shouldn't be rewarded. If you're not willing to respect the platform, don't bother showing up at all."
Nah, it implies how it should be. If gamers weren't the dumbass consumer class around, being played like freaking dumbass because they can't get over the hype for a freaking second and think if that purchase even make sense.
No game, especially a AAA one, deserves strong sales after taking years to arrive on a platform and still asking the same price as everywhere else. You can’t just ignore a platform for that long and then expect people to be excited by the release. That cycle came and went already, there is no hype for it anymore.
Either you're all in from the start or you're not. This lazy, bare-minimum approach of tossing out a late port and calling it a day shouldn't be rewar...
Yep, and that’s been the case for Xbox for at least a decade now.
No doubt they alienated their physical media fans, but that happened way back with the Xbox One. What they’re alienating now are just the box collectors.
How do you even define a "PlayStation title"?
This game wasn’t made by a PlayStation studio, Sony doesn’t own the IP, and it definitely wasn’t created by their “let’s make sure every simpleton can play it” committee like most of Sony’s usual stuff. They just published it, same to DS2 and same to Lost Soul Aside.
Yeah, they actually did. Sony only started blocking games after the whole Helldivers 2 situation.
From what I’ve heard from friends who got it on PC, the gameplay felt fresh compared to Sony’s usual committee-approved stuff. Though, two female friends were a bit uncomfortable with some of the costumes, but they kept playing, so I’m guessing that the rest of the game being pretty solid was enough to ignore that part.
First off, read the article, not just the tittle.It’s just a rehash of the same tired ideas, once again trying to suggest that the thing designed to cannibalize sales somehow isn’t supposed to do that.
Second, that’s called PR. You don’t have to be a genius to recognize basic corporate messaging.
Third, I find it hilarious how Xbox and its fans are simultaneously treated as a major force and as if they don’t exist at all, whichever is more convenient at t...
I seriously don’t get how we’re still getting articles like this. Like, how is this still a conversation? Yes, it cannibalizes sales. That’s not a bug, that’s the entire point. It was built to shake up the traditional market, not play nice with it. Acting surprised that it’s pulling customers away is like being shocked that streaming hurt DVD sales. Come on. It’s not some unintended consequence, it’s the strategy.
The real conversation should be whether that business model ...
It really depends on who’s making the game. If they bring in a solid developer like WayForward or Bombservice, there's real potential. Those teams know how to make tight, well-designed 2D games that actually play well.
But if it's being done in-house by the same team behind the Reboot, I’m not too hopeful. They’ve shown they can make pretty games, but with very little depth. A good Metroidvania needs strong level design, real exploration, and smart gameplay—none of ...
I'm assuming this is their third pillar.
If they manage to combine Stellar Blade's gameplay, Nikki's story and lore, and the open-world design and content depth from competitors like Genshin and Wuthering Waves, this could become the new go-to gacha game.
It’s extremely unlikely that there’s anything in the contract stopping them, especially since they’ve already emulated their older devices before. Xbox One’s backward compatibility works through emulation, it basically runs an emulated Xbox 360 or original Xbox to play those games.
Also, it’s honestly ridiculous to think they’d use emulation for backward compatibility this time. Given the platform and OS, it’s way more likely they’d just use a simple compatibility layer. Th...
It’s not really about whether it’s legal or illegal, emulation itself is usually considered legal. The real issue is how the games get decrypted to run on an emulator. But that’s a non-issue for Microsoft since they own the encryption tools anyway.
Honestly, I agree that rebranding Xbox for PC would’ve been their best move. In fact, it should’ve been their strategy from the start. If they had gone all-in on PC early on, they could’ve dominated the market while still keeping...
If they run the same games as the main home console, then yeah, sure.
But if they need specially tailored games just for them? Probably not, unless there isn't a home console for comparison (see Switch).
I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At ...
Death end re;Quest is unfortunately another Compile Heart series that just gets worse with each new game. The first one was actually pretty fresh. The mix of the “bouncing” turn-based combat with an interesting story and a good dose of gore had a lot of potential. The execution wasn’t perfect, but it was decent enough. I’d say it was a solid 7.5 out of 10.
The sequel was just strange. It cranked up the horror themes, which sounded promising, but everything else felt watered...
What you’re remembering is Shin Megami Tensei: Persona, back when it was still connected to Shin Megami Tensei in any meaningful way. That version is long gone, has been for decades.
The Persona series we have today (more like for the past 20 years) is its own thing entirely. Different gameplay, different vibe, different themes. It's about stylish high school drama, friendships, calendar management, and flashy battles. It doesn’t play like SMT, it doesn’t feel like SMT,...
What’s interesting is that, given how well their games sell, it’s very likely most of them fall into the 25/75 revenue split bracket. The larger ones, like Monster Hunter, are in the 20/80 bracket.
So even accounting for the vastly superior regional pricing on PC, I wouldn’t be surprised if revenue-wise from digital sales, both platforms are close, or if PC is ahead as well.
Kepler_L2 is a hardware leaker, not a business insider. What he says is mostly just personal opinion, like the idea that the next Xbox will be some kind of open PC platform with support for multiple storefronts. He also thinks Microsoft is going to raise the price so they can make a profit from the hardware instead.
I get the general idea he's going for, and I even agree with parts of it, but I think it's going to play out the other way around. Microsoft isn’t new t...