I think there is two big issues with Stadia:
1. Is from Google. They are know for ending services and products if they fail to meet expectations. And being that users will have to pay $60 per game and maybe the subscription fee (if they want the 4k) I can't see betting on it as a good investment. Because in a couple of years if their market doesn't grow the way they want it, they will close the service and people's money will go down in the drain.
...
NISA didn't port Ys VIII to the Switch, that was NIS their parent company that is currently bankrupted. Also while is true that NISA have far more resources than XSEED and therefore can promote the game better, the problem is the quality of the release.
They have a long list of games with issues. Including a console breaking bug that they somehow manage to incorporated in the original Witch and 100 Knight and the last debacle with the PC version of Disagea 5 Complete t...
I'm really surprised to see a article about Sudeki, even if is not a very deep one. I remember picking this up after the original Fable because I was craving more RPGs in my life and I was suprised by it.
It was in no alway comparable to Fable. To tell the true if you put it against most other RPGs of the time it would lose in pretty much all aspects. But at the same time it was colorful, had a somewhat decente worldbuilding and was very fun to play.
It is looking better than last time I saw it. But we still can se resolution and frame drops here and there.
This device is completely useless in a age were Android can emulate so much for so little. But at the same time pretty cool with it retro design and use of cartridges. If it ever hit my country for a decent price I will be sure to get one.
The biggest factor in this kind of revision is cost. This new SoC is likely cheaper to manufacture than the original one, so Nintendo will get more money per unit sold. Plus if the Switch Pro follows the trend with other "pro consoles" it will have tight profit margins. So from the point of view of a company, it makes sense to increase the margins on their other offers.
You can see the same pattern with the Switch Lite. As it eliminated the Joy-Cons that are ridic...
Well "duh".
They are getting paid to do what they already wanted to do for so long. That is to ditch Steam and focus traffic on their Uplay Store.
I assume they managed that by using the same revision of the SoC that is on the Switch Lite. That is pretty great for the normal consumers, however it might also come with some new protections against hack/homebrew software so enthusiasts should be aware.
No, that is really my expectations for the console.
However, anyone that knows a little about the Tegra platform would expect something similar. So it's not a surprise that you have already saw someone making the same "bet".
I think is just a matter of time before Nintendo reveals it. However I wouldn't wait for a huge improvement over the original console. My bet is that is going to be based on the new Tegra X1 revision, with a overall (25-35)% higher clocks when compared with the original model and maybe a version with 64 GB for storage.
I see a lot of people saying that, but I don't really agree. They have a lot of similarities that is for sure, but Yakuza is a far more streamlined experience, with a lot of more action and a lighter tone than Shenmue.
The latter is almost a simulation, you as a player are rarely in control of any given situation and it is not uncommon to have to find ways to occupy your time while waiting for an event to happen hence the need for minigames. The atmosphere and interacti...
I don't think that they care honestly.
If a small game like Phoenix Point got up to 3 million usd from a Epic exclusive deal, I can only imagine that Shenmue 3 got at least three times that amount. So they don't really need to care about their backers or potential consumers.
Personally I don't have faith in this game, not because of all the choices that Ys Net made in the past couple of months. But because as someone that played the original when it was...
Well, personally I tend to read everything. Being that my personal favorite is sub-stories that might not really be connected to the main plot of the game. For example when playing a Trails in The Sky (or Cold Steel) I will walk to every npc to learn about what they are doing. The main reason for this is that each npc on those games have a personal story going on and while they are normally simple and something often silly I find very enjoyable to see them flowing with the main plot.
...
There two other issues with XSEED. First they don't operate in Japan, so the likelihood of them getting the rights to do such port would be small. Second they are also small company so they most likely don't have the manpower to handle that many platforms.
The issue with XSEED is that they are a small company that don't operate in Japan. So the likelihood of them picking something like that is small and even if they manage to get it somehow it would take a long time until they manage to actually port something.
Basically they don't have the know how to do it. And as they are a small company they most likely don't have the resources to spend learning it. However they are open to other companies porting their games to the platform, the same way that they are open to third parties porting their games to PC.
The issue is to find a third party willing to do it. Now that NIS is facing bankruptcy I can't really think of another mid-size publisher/developer willing to take su...
@paulhunter
Oh yes I also wish that they went the extra mile with the localization of those games. But as it would be too much work for such a small market I get why they didn't.
Yes, but the translation itself is not the only issue. They also have to know how to apply the translated text to the game without breaking it, what I assume is not exactly a easy task as there is mostly likely little to no documentation on it. And if they want to use the Sega CD localization they would have to track down the person or group that holds the rights to it, what again might not be easy or cheap.
From the business side of things, it make perfect sense to not localize many of the text heavy games for this release. Because Snatcher alone would most likely cost so much to translate, that it wouldn't make any sense to do so.
However from the consumer side of things it is indeed a very awkward situation. Having more than half of the games included in a language that is not spoken on this side of the world. Overall I still think that it worth for the other 24 games, b...
That is not good. Not for the consumers and definitely not for the developers. The consumers lose a way to play their games and the developer lose a source of revenue (12% of their total in this case).
Also most of their game are already on PC, a big chunk of their mobile offers were just ports from the PC.