Who would have thought? An article from Playstation Enthusiast that sees problems with GaaS...
Only problem I see is that the author can't subscribe to Game Pass because they like Playstation.
They didn't try to get a mascot with Conker. Conker debuted on N64 and was just remade for Xbox. If any Rare title could become a mascot for MS though, it would be Banjo because of it's youth oriented appeal. IMO, Conker is too mature to become a mascot.
I say that Banjo Kazooie was better than Mario 64 and Diddy Kong Racing was better than Mario Kart, so bringing Banjo back to the glory days would be a no brainer if indeed a mascot is what MS wants in the first ...
No surprise, Nintendo has been making money selling overpriced HW since the Wii. It was only a matter of time before they found a way to sell cardboard as an accessory.
In the weeks that followed the reveal, this is exactly what MS publically showed about the new process. There were even memos sent through Gamestop corporate channels direct to me as a GS manager about three weeks after the XB1 reveal. I'm not going to waste my time looking it up to prove it to you because I don't care if you believe me, Rainslacker; it doesn't matter anyways if it will never happen as they originally intended. I'm just correcting the typical fanboy ignoran...
You could always resell your physical copy. It was being left up to the developers of the game if they wanted to allow you to do it without a fee, but MS even said that their 1st party games would not incur them. Why would they need to say that at all if trading/sharing physical copies was not possible?
It was simple: Your physical copy wasn't needed after the install. If the game disc was installed on another machine in addition to yours (like you went to a friends...
It is if you live in Australia!
Google Translate: We're amazed at how successful PUBG has become, and we shall be copy/pasting it into the new Battlefield releasing this fall.
Captain Obvious would like to point out that a game, announced in June 2017, may not stay on schedule if it still has 17-18 months until its projected release, and that moving it until January is only a two month delay. But really, if you want to talk about a company using announcements to sell consoles when their line up was sparse, this is not the article to do this in.
"Clearly Microsoft and EA used Anthem to hype the xbone x and to sell consoles." Serious...
Exactly. Plus, before the announcement of the delay it must not have been "tracking well" because EA wasn't "really confident" in releasing Anthem this year.
They do tend to release mediocre games lately, don't they. I have to say though... if games like Battlefront 2 and Anthem are anything to go by then we can at least expect some astonishing visuals for Battlefield. I really hope that Anthem is good.
If only there were a system that supported games from previous generations it would make waiting for ports obsolete...
Morganfell, you're right about the fact that MS has only demonstrated on a "local cloud". I didn't remember that detail (After all, it was how long ago? lol).
There is still a third choice though... the cloud assistance actually works but hasn't been shown yet.
There's a fourth choice too, which is it doesn't work well enough right now, and Epic will work to fix the engine so MS can patch Crackdown.
As I said, too many var...
@ morganfell
I can see what you're saying, but at this point I still think you're making too many loosely based assumptions. They have demonstrated their tech, although not much, and everything in my OP to you still applies so I respectfully disagree.
Since we're both doing too much speculation at this point, I suppose that we'll just have to agree to disagree and continue this conversation when new information sheds some light on these u...
If you guys want to disagree with me, why not give a reason instead of attacking me as an individual?
Nothing I said was wrong:
- It's impossible to rely upon something that doesn't exist yet as Phoenix Up alludes to.
- MS, Realtime Worlds, and Cloudgine all developed the engine together during the creation of CD3, which is what took so much time.
- Epic would be pretty dumb to invest in Cloudgine if it has no value in gaming o...
I think your reasoning is off on this one. We'll have to see how well it works when it launches to be sure, but here's how I see it:
If Cloudgine's technology doesn't work right, if it doesn't have any potential, why would Epic have purchased it? Also, it's been known for a while that Cloudgine would be open to all developers on all platforms when it was finished.
From 2015: 3061d ago 2 agree2 disagreeView comment
If you look at any of the points where there's fast movement, the artifacting from the checkerboard process on the Pro is evident as blur. Of course, when you stop moving and line up characters for screengrabs to compare, checkerboarding essentially becomes native because the adjacent frames the process uses to get to 4K are virtually identical.
Specifically watch the backgrounds and it's easy to see that there are many subtle differences in the filtering, lighting, LOD at v...
What a misinformed statement; CD3 hasn't shown anything of the sort.
The long development of Crackdown had everything to do with the CREATION of the Cloudgine Engine to drive Crackdown's online component, not it's reliance upon it. How can one rely upon something that doesn't exist yet?
https://en.wikipedia.org/wi...
Cloudgine is a team from Scotland who...
Thank god for English screenshots... I don't understand Japanese visuals.
Stay away from the playground and the politics and you'll be fine!
Yeah, you're right. I know there are other parts of GaaS that aren't related to subscription services too. This author just seems too whiny and I felt like mocking him a bit.
My position was clearly biased, but I just had to dig a little bit on whomever wrote the article because he sounds like one of those street preachers telling you the end of the world is upon us while holding up a Bible.