How on earth do they do these things! It's both interesting and strange. I'm at 72hrs and I have plenty of stuff to explore and get constantly bogged down by tough enemies at lvl 101.
I don't think the occasional stutter would stop people playing a game so good as Elden Ring. I'm playing on some of the highest end rigs out there, so it's not perhaps fair to say, but for example a gamer like my wife who can see a difference between 30 and 60fps for sure, but not for example low and ultra details, or Ray tracing ON/OFF, never thought the performance was a problem with Elden Ring. A bit beside the point, but she just got hooked and never looked back. It's the ...
Oh wow, maybe I got lucky with Godrick then, I think it was the second try for me. For Margit, not so much. I tried that one sooo many times, until I gave up and went to explore and level around 15-20 more levels, got better gear and whatnot and then I could finally beat him. I absolutely love the "legacy" dungeons. They are sooo good.
The performance problems are overblown. Sure, some stutter here and there, and they are on it, but it's nothing really game breaking. The only thing that happened with the patch was that I lost 3-4 hours of gameplay, but I could make it up in 1.5hours because I knew the areas and actually found new stuff while doing it. Sure, I was pissed off, but then again after 20mins in, I was enjoying even if it was "old" content, because the game is just so good. The stutters are not too b...
Played 29hrs on high-end PC at 4K60 so far. I can say, this game is a masterpiece. It could be better optimized, but I haven't died because of FPS drops, nor does it really bother me that much. It's staggering how they created such a unique and coherent world. Tonight, I experienced this elevator ride, and it was one of those exploration moments and I just happened to find this new world just like that. My advise, play offline mode first, and don't read about the game at all. Play...
The problem with Open-World games is very simple. They are designed so that the things you do in them, do not matter. The fix: Make every single thing extremely heavily matter, and suddenly you have a very interesting game. Kill someone? Massive change in the game world and for the player. Help someone? Same. Suddenly choices, and outcomes, become very interesting. If you can't make such a game, do not make one.
Bought it for 31€ at GoG for PC, let's see how this goes on 6900xt with FSR!
Cool, thanks for your insights. I think I'll wait for another year or two until the Expansion packs hit and the world is more fleshed out. At that time, maybe there's a GPU out there that can run the game better as well.
I personally liked Deus Ex Mankind Divided a lot (Human Revolution and original DX as well, and Arkane's Prey and Deathloop), but am still thinking CP2077 is too much of a streamlined and simple game after those games for me. How would you rank it against those games in terms of story, RPG system, atmosphere and just overall as a game? Say if Deus Ex Mankind Divided and Prey are 4/5, what score would you give CP2077?
They should have at least sped up the battle system, increase the fps and clean this up more. The worst part of the game was the loading time and the low FPS, everything else was stellar.
It looks like someone just put the whole game through an AI upscaler and added a high res UI and called it a day. I hope mods will fix this, like they did FFIX. Seriously, if you haven't tried Moguri mod, try it. Hope we get a similar mod for CC.
@Crows90
You are contradicting yourself, and in doing so showing that you are not entirely familiar with a creative process. Creativity is not born out of a need for consumers, but a need for the creative individuals to create something. It is not about who knows the best and for who. Creative people have a need to create and they do this to satisfy this need rather than the end user. The latter is a bonus, but not a necessity, and in a creative process should never be the ...
Don't be so entitled. They make great games that are very complete and long. They are not going to tick boxes for you, nor they should. If you want to make a game based on your ideas for an expansion, go and do it.
Agreed! The only way I see online is okay for me is something like Dark Souls where it's a part of the gameplay and lore system. I'm an offline games person.
Example: I was playing the other day Shadow Hearts 2 on PS3 Phat (using bilinear filtering and upscaled image + TVs black insertion frame and upscaler + sharpening etc.) and me and my wife were blown away by the writing, animation, graphics, and music. Can't believe some games on PS1-PS2 era are better than...
You are absolutely correct! I would presume SE would have plenty of stocks involved, and on the contrary Atlus could be cash heavy. Not sure about Kadokawa games... There isn't a single game that has been a massive hit outside Japan. I think their products are a bit subpar.
I think they should buy SE next. Sony's cash reserves are around 45bn, and SE valuation is at around 5bn range plus a multiplier/premium (EBITDA or Revenue etc.) so it is technically possible. The free cash flow generated from games like FFXIV would justify the purchase for Sony shareholders.
This would be a natural and relatively easy merger because both are in Japan (regulations in Japan are super tough, foreign capital based companies need to always establish a new &...
I like the least sexual version of it, although I admit Yoko Taro's female characters have the best butts in the world! I'm not into stuff like that myself, but this does look extremely cool.
Unfortunately all types of emulation is illegal here in Japan. Although, the good thing about this country is that I could take a 5min train ride to Akihabara and buy an original PS2 with HDMI adaptor and GT4 if I wanted to.
It would be cool if they'd get this on PC as well! Loved the original, and GT2, GT3 and heard good things about the G4 and GT Sport.
@VersusDMC, where I live you will go to jail and pay hundreds of thousands in fees because of emulation. The laws in Japan are extremely strict.
@HeliosHex, it's not a random location in the forest, there's literally a glowing candlefork thingie that is very easy to see in the forest if you just explore a little bit. If you use it, the there's an actual guide person who takes you to the ruins. The Wolf makes sound there consistently, and if you just look up you'll see him. Once you go back to the merchant at the beginning of the game, he will tell you the story about the wolf and gives you an emote and says that you ca...