And that's the reason why casual gamers love it so much. I on the other hand, choose to play a game that is deeper and more rewarding; BF3.
That was amazing.
Well, honestly, I think it's not that impressive at all. I really doubt that it would look that good on a 52" screen. I'm not trying to bash the Vita at all, I'm just saying that the media's headlines lately have all been cries for hits.
Exactly. The game has so many classic elements with that great modern touch. Some unbalances, but still a great game.
...So? I really don't care what a game-maker thinks of another game. My opinion is my own. It's sad that you actually expect me to change my opinion with such an argument.
Thank you, I was beginning to feel like I was the only one who saw that. From the beginning of the gameplay, you could tell that the game was made by a Japanese developer. There just seems to be very little innovation from the Japanese industry right now.
It was a one burst kill to the chest. Same as the M16.
I just played it... worst piece of crap ever. Seriously, you're better off not even remembering this game's existence.
Yeah, because that wasn't cheap either...
What they did to the AK-74u was nothing at all. They nerfed the grip. Everyone using the AK-74u uses rapid fire anyways. The game's still very badly balanced.
Umm, am I the only one who doesn't think this looks good at all? All I saw during the boss battle was a bunch of laughing by the giant followed by missiles that involved QTE's, then more QTE's.
I then skip to the part where he's firing at the giant airship and all I see is a rail-shooter like interface with QTE's and a bit of punching to the side.
It's an action game. Simple as that. There are barely any components to the latest CoD games pertaining to war, only sometimes in the campaigns. Out of the last 4 games in the series, WaW was the only one whose campaign represented real war, but in online, the only thing war-like about it was the tanks. The online portions of the games have crappy elements that don't have any thing to do with war. 25 kills in a row and call in a nuke? Tiny, arena-like maps? How do those have anything ...
Goddamn, DarkBlood, use some punctuation. Your entire point loses half its meaning when you continue with such run on sentences with no capitalization or general care for the readers at all.
Exactly. If anything, the 3DS focuses too much on something unnecessary: 3D. I'm not saying that 3D is a bad thing, in fact, I'd love to have it on the PSV, but not when it restricts actual battery life, development time, resources, etc...
I feel the same about PS Move on PS3 and Augmented Reality features on both the new handhelds.
Not at all. No attempt at realism combined with over-the-top stunts and unlikely sets hardly make them war games. Some parts definitely do seem like war, but generally, I don't know. I still think CoD is good amusement, but calling it a war experience is too far-fetched, IMO.
Lol @ CoD being a war game.
MW3: Coming soon to an arcade near you.
Only $10 per life on FFA, and an incredible price of $60 per life on S&D! Unbelievable!
Zero Suit Samus in HD. Make it happen.
I agree with the Heavy Rain part, but not with the inFamous part.
The key to Zeke's role was his position in the whole story. He was just a shadow of Cole, completely unable to do something for himself throughout the game. When he actually got the chance to do something, do become something that he could be proud of, he took the opportunity. I still hate his decision, but I can completely understand his part in it all.
I have to agree with that notion. I love Japanese games, but a lot of people have a notion that all Japanese games are completely original, while there are so many copy-pasted generic JRP's and turn-based strategy games that they're impossible to count. In conjunction with the fact that the Western industry has been pushing out great franchises like TES and inFamous, I'd hardly say that the differences between the two industries is black and white.