Wrong. Gamers love Nintendo games. Why else would people get upset over Bayonetta 2 and X exclusivity and beg for Nintendo to go third-party?
Xbox One
PC
Xbox 360
All of those will get Titanfall.
Eh...as much as I don't like it, this is to be expected.
I see what you mean, and don't worry, I know you're not attacking, but those ideas were innovative because Nintendo themselves thought so. They were good ideas, but they were Nintendo's ideas.
When I meant "adventurous", I meant to break their own traditions and try doing some things that other developers have tried, but Nintendo themselves might have passed on.
I just think that Nintendo should direct more efforts to their consoles to make profits, not in the mobile market. Getting more content on their consoles and getting more outside developers involved seems like a more progressive move than just catering to a fickle mobile crowd.
No system is perfect at launch. None. That's the risk you take by buying a system that early to be "ahead of the curve."
A system at launch is just a status symbol. You can say that you're "a part of the next generation." I bought my PS4 at launch because you would not be able to find one in stores until months after the launch date. Lo and behold, it's been hard as hell to find. Same thing happened with the Wii in 2006; if you didn't get o...
Amazing game. Really easy to get hooked, especially with such great co-op.
God, this "Nintendo games on mobile" argument is such a bad idea.
Not only is it a terrible idea from a technical control standpoint (platformers with a touch screen are bad, plain and simple), but that doesn't solve Nintendo's big issue. Their issue is not being more open to ideas that aren't their own. Breaking their established traditions and being more adventurous in the grand scheme of the gaming market.
Mobile games might make mone...
We don't know what Nintendo is planning with QOL, but I don't think they'll be simply following the path of Nike or Jawbone. Nintendo is notorious for treading their own path, so I'm expecting it to be some unexpected left turn.
That's really all you should need.
Unless it was DLC that could've been put on the disc at launch and/or was something rather crucial to the core game itself...
...like an ending.
Does this mean we'll get that PC version soon?
I don't see why they would drop this project. Nearly everyone wants to see it happen. It got such huge praise when it debuted long ago. I'd be surprised if such a high-profile new IP was lost like this.
Sony? Yes. Microsoft? Absolutely not.
Microsoft screwed up big-time last gen. The only reason self-publishing is on Xbox One this gen is because Sony did it and everyone was abandoning Microsoft's ship for Sony's. Devs like Tim Schafer were not happy with what Microsoft was doing. Microsoft U-turned completely, and they're still lagging on indie-friendly business practices.
Nintendo is doing some great and progressive things for indies and they...
They're disliking comments like yours. The story itself is actually funny and the employee is clever.
Who's throwing a fit about it? Anyone who read the story knows that this is a joke. A prank. A way for an employee to get customers to do a double-take. I actually thought it was funny, as did a lot of other people who clearly like, or at least tolerate Nintendo.
What's sadder is the people taking this story seriously, just as an excuse to take a shot at Nintendo. When you try to make serious sense out of a joke, you're not getting the joke. Comedy 101.
I hate the phrase "interactive experience." It's been tossed around by folks who think "game" is some dirty word that undermines its creativity or makes it less artistic or whatever. "Interactive experience" sounds artificial in a politically correct way, like we're trying not to offend the games or hurt their feelings.
They're games. They're just constructed differently than others.
Do you know how big game budgets are nowadays? Do you get how a single missed financial target can determine whether or not a company stays alive? Do you get why companies are trying to use microtransactions and DRM to keep the money flow going, long after the game's release date?
In the last generation, we lost a lot of great companies, simply because the economics surrounding their games' development were not in their favor. Innovation is rare because devs need to b...
Don't worry, I do agree that this really isn't the time to invest in Nintendo stock. Their situation is tough and their future actions are currently unknown.
I was more addressing how Pachter's practices seem to contradict everything that we gamers tend to believe. Makes no sense that a guy like him is presenting himself as some sort of spokesperson for an industry that he rarely participates in directly.
Huge companies laying off workers seems to be a common theme lately...