Yeah, I agree. This is getting out of hand.
Third-party exclusives would be awesome. That's why offering the licenses of their franchises to other developers is a good idea. They'd make more money, games would evolve beyond the Nintendo tradition, and the third-party devs can't blame a lack of sales on the "Nintendo games only sell on Nintendo hardware" deal. A good third-party game would get more recognition with a famous Nintendo license on board.
Everyone wins.
Here's my view on Pachter: if you're going to tell people how to spend their money in a certain industry, you should have some general knowledge and/or experience about the industry and its products. You need to do internal research.
Pachter doesn't play games or buy games or talk about the games themselves, and that's a problem. He doesn't understand the fundamentals about why someone would buy a game. He just says the "what" and never addresses...
Okay, then what is good? A 9/10 or higher? You don't see a problem with using 10 percent of a scale to represent the "good games" and the other 90 percent to represent the "bad games"?
Besides, this is a terrible review, as I said. I'm just saying that using this stupid "school scale" is what is confusing a lot of gamers into avoiding great games just because they have an 8/10.
Gametrailers admits at the start that this list was made by one guy (because "no one else was properly qualified"), then they give us a list like this? Wow...that's just a cracker jack job, GT.
On another note, how long have Gametrailers had this same narrator? Seriously, I swear he's been narrating these videos since the PS2/Gamecube/Xbox days. It's getting pretty old.
It apparently was only done just to see what kind of reaction would come from customers. I don't think there was any real message behind it, other than to see what happens. But I will say that I think that's pretty funny.
I'm curious to hear about whatever customer reactions come from this.
I don't see why DLC is necessary. I'd rather have a complete game when I buy it, and besides, Smash Brothers games have always been known for their huge amount of unlockable content.
I don't think the DLC issue needs to be "fixed."
I honestly don't know that guy. Might be something new since Jump Ultimate Stars, because he wasn't in that.
The only SMT game I played outside of the Persona games was Devil Survivor 2 on DS, and that had similar "Pokemon-esque" gameplay mechanics as well.
Atlus is a pretty smart fit for Pokemon, quite honestly. In a way, the Persona in Persona 3 were collectible creatures, kind of like Pokemon.
Will the games adopt the same art design as that Sonic Boom cartoon, along with this supposed CG movie? I hope not. Knuckles' new buff design still freaks me out.
I don't recall Kochikame ever releasing in the US.
One character, the guy with the orange hair and recorder on the far right of the thumbnail image, is from a gag manga called Pyu to Fuku! Jaguar. He was in Jump Ultimate Stars, though that manga (from my knowledge) was never released in the US.
It's a bad, poorly-designed game, but it is in no way the worst of all-time.
Unlike Big Rigs, you actually have a game to work with in E.T. It's not a broken product. Also, I like how the article argues that E.T. couldn't have been fully responsible for the Video Game Crash of 1983. Sure, it could have damaged public opinion of licensed games, but it does seem ridiculous to think that one game could end years of market presence for games.
Interest...
I doubt it will come over to the West. Like @jukins said, licensing issues are what will make the release messy. It's exactly like Jump Ultimate Stars on DS, where different companies owned the licenses to so many different properties in the US.
It's a shame because I imported Jump Ultimate Stars, and it's now my favorite DS game ever. It's as close to Smash Bros. on a handheld that we've gotten thus far and it has customizable "koma" loadouts an...
Hate to break it to ya, friend, but it's not "typical indie crap." I've played it.
It has a very steep learning curve (and the balancing issues pretty much stem from that), but it's pretty addictive once you get the hang of it. Plus, it's original, which you can't say about every game these days.
While I certainly don't agree with that low of a score or the fact that it's being reviewed now as opposed to when it was new, why do you instantly assume that this is being graded on a "school scale" instead of the simple and easier to understand "5 is average scale"?
Not sure what to think about how the article backs up its claims, but more characters is hardly something to complain about, especially if those supposed leaks of Ridley and other brand-new combatants hold up.
We'll see what happens up till prime time.
Out of those three, I'd choose Conker. A new Banjo-Kazooie game would not be the same since everyone involved with the N64 games left Rare long ago and are working on independent projects that capture that era better than modern Rare ever could.
And Perfect Dark? Rare had their chance to make a new game from that series for Microsoft and they blew it. Perfect Dark Zero should've been better.
Conker seems to be the series that would be good today and n...
I have so many unfinished games, but having a big backlog is infinitely better than having no backlog and nothing to play.
Considering how bad Colonial Marines was since it was first announced, I highly doubt this'll be anywhere near that bad.