They should have taken a huge loss on every console? Manufacturing costs aren't the only thing factored into this. Shipping, insurance, employees, etc...
I would play the everliving hell out of Hearthstone on the Switch if it ever was ported.
They doubled the production of their second production. There is alot of demand.
I've put 90 hours into the game and can say I have only seen the game freeze like that once. When Witcher 3 first released the frame rate constantly dropped into single digits at places before patching. Still an amazing game regardless. Remember Mass Effect and Dark Souls 1 as well? Still regarded as amazing games.
I will always respect Nintendo for not being afraid to try new things. There has to have been a point in the past where they really had no idea how a game like Animal Crossing or Brain Age or even Splatoon would sell, but their developers WANTED to make those games, so they believed in it and did.
For one, those other stores are big retailers that carry lots of different types of things, and they will offer sales on particular items to attract people to their stores in hopes that they will spend money on other products. There isn't much profit to be made in new video game sales, especially for Gamestop. Probably doesn't even cover the overhead. The problem is that gamers are moving away from the physical media to digital, and also prefer to use online retailers like Amazon and ...
I am hoping for Splinter Cell: Double Agent. To be able to play that multiplayer again would be amazing. Some of the best times I ever had on Xbox Live.
Is it absolutely necessary? No, it's not, I'm still going to use my Switch to play any games that interest me. Would it be nice to have, and make the device more attractive to potential customers? Yes, that's a no brainer. Having the functionality of a regular tablet could make it a very desired device. What I'd like most is a dock with a fan in it. Thing gets pretty warm after a very long play session.
They have enjoyed the game. Many, many, many times. Some people have the interest in pushing a game's code to its limits, and being able to do something that no one else has done. Some people that do any % speedruns also do 100% speedruns, and there are entire communities dedicated to this that often raise money for various charities and bring people together, giving them the opportunity to meet others they might not have otherwise. I find it ironic that you're calling someone playing...
They can remove his contributions for any reason they desire. The people running Playtonic have every single right to not want to be associated with a contributor, or cut content from the end product as they wish. It's their creative property. Imagine you go on Facebook and go on a rant, and it goes viral. Now, it's also common knowledge that you are employed wherever it is that you are, also, presumably, that people discover online. Now, your boss starts getting letters or messages f...
It's a single player game. People can literally wait as long as they want to play it. I MIGHT dive in when it reaches $20. Unless you really, really want a game, or are trying to support a developer, I see no need to pay full price for something that holds passing interest, especially with the backlogs that are easily accrued these days.
The first Xbox definitely moved the industry forward. It was powerful, allowing it to run games the competition couldn't, it had internal storage and decent media capabilities for the time, and Xbox Live changed online gaming forever. The 360, although initially plagued with hardware problems, was cheaper and easier to develop for than the PS3. I like my Xbox One, but I feel like the entire concept of it was a huge misstep opposed to what had been offered in previous generations.
How much would your phone cost if not under contract?
I hope it would get new English translations regardless instead of just a Rom dump. Translations were much less strong for games in that era than they are today.
Holy crap, they're including the original instead of the remake of it? Oh, that was one of my favorite Gameboy games ever. It would be amazing if this gets localized. For anyone who doesn't know, Seiken Densetsu was originally released on the Gameboy as Final Fantasy Adventure. 2 was localized as Secret of Mana on the SNES. 3 was never localized, and has only been available using a Rom and translation patch.
Chances are they're not being paid to say stuff like that. I don't think Nintendo pays off people like everyone claims. There would be evidence of it. Some gaming journalists probably have actual integrity, you know? So, if GS wasn't paid to make such claims, then why would they? They're either telling the truth or trying to build hype for sales.
I just assume the blade hasn't fully repaired itself yet.
Capcom obviously made the business decision that developing the series for the 3DS was the best option for them. One, Monster Hunter is HUGE in Japan. Home consoles however, including the PS4, are not. Two, developing for the 3DS/handhelds allows Capcom a much lower budget for game design, lowering risk of return on investment. Capcom isn't made of money, and developing new games with shiny graphics takes ALOT of time, effort and cash.
It has though. Plenty of other video game developers are agreeing that it's pushing the boundaries of world, level and game design. It's like watching a movie. You can enjoy the story, sure, but there are so many layers beyond that. Direction, cinematography, lighting, audio, great editing, acting ability. Granted, not everyone is going to have an eye for, or even give two craps about stuff like that. Playing this game, it's obvious to me that it was created by masters of the craf...
We should be expecting hardware manufacturers to sell to us at a loss then?