@ GfxPipeline
"The RSX chip simply has a tremendous more amount of pixel painting power"
Really now? That's strange, as both GPUs only have 8 ROPs and have a nearly identical pixel fill rate.
Still, while Gran Turismo 5 is not perfect, it is definitely more impressive than Forza 3.
The screen shots are very poor in quality because they appear to be captured at a low resolution and stretched to 1080p. The real game should look much better than these.
I like how they say 50 games are being built in 3D as if it requires a completely new development process. On the PC, you can force any game to run in true stereoscopic 3D.
The extra development time of a 3D game on consoles comes from tweaking performance, as most games only run at 30fps in the first place, so managing twice the frame rate can be pretty difficult.
Not really, but even then what's the point? There is no game that the 295 can play in DirectX 9.0/10.0 that the 6870 won't be able to handle.
The 6870 even beats the 5870 on occasion thanks to it having the same number of ROPs(32) but at 900MHz instead of 850MHz as seen on the 5870.
$200 is a bit much for any used DirectX 10.0 card when you can get a new Radeon 6870 for $240 on newegg.
Amazing performance but not exactly cost effective considering pretty much every current gen game will easily max on a single GTX 580 regardless of resolution and anti-aliasing settings.
It was one thing that bothered me about Gran Turismo 5: Prologue. I prefer the cockpit view, but always wanted a way to disable the HUD entirely. It is really pretty silly that they do not offer the option to disable it.
The Mobility Radeon 5870 beats the Geforce GTX 460M in pretty much every game out(sometimes by a large margin) except Dirt 2. At the same time, you do get PhysX support, and CUDA with the Geforce GTX 460, so its hard to say which is truly better.
I would probably just get the Mobility Radeon 5870 as neither GPU is fast enough to really take advantage of PhysX or tessellation, the only places where the 460M has a real advantage. ATI also currently has the best anisotropic filt...
Actually, I don't think it is that they're always optimized on the PC, but that PC GPUs are so much more powerful that they usually can push through badly optimized console ports regardless.
Even a mid range video card like the Radeon 5770 has over 3x the pixel fill rate of the PS3 and 360 GPUs, and can render multiple times the number of polygons per second.
What about the 4GB Xbox 360 Slims that cannot play Halo: Reach in co-op mode?
But yeah, you're sort of right for the most part. Also it's amazing how good Doom 3 still looks considering it first came out over 6 years ago, especially when running at 1920x1080 with 4xAA 16xAF on Ultra.
The stock ones are 5400RPM drives, but even then they should be capable of read/write speeds multiple times faster than 9MB/s.
Even at 10GB the install shouldn't be taking 40 minutes, as the PS3 Blu-ray drive reads at around 9MB/s.
expensive too
Do you honestly think the PS3 could keep up with the PC? Sure the PS3 might be more powerful than the 360, but it still uses a 5 year old video card with only 256MB of video RAM.
Stream processors on different GPU architectures cannot be directly compared.
ATI actually had hardware tessellation support years before Nvidia did.
lol, comparing LOD in PS1 games to GPU accelerated tessellation on DirectX 11 hardware.
One mistake the author makes is that he compares the Core i7 980X's power usage to a Geforce GTX 580 and claims the GTX 580 is less efficient. The GTX 580 is a 3 billion transistor chip compared to 1.17 billion transistors in the Core i7 980X. Also, comparing a CPU to a GPU doesn't make a lot of sense in the first place.
The maximum power usage of the entire card should be listed, as that's what will actually matter to the user.
@ AKS
Well said; just because the average frame rate is higher does not mean the game is more technically impressive.
By that definition Modern Warfare 2 is a more impressive game than Killzone 2 or Uncharted 2 because it has a higher average frame rate.