If you look though at 2560x1600 they showed that the Radeon 6990 beat the Geforce GTX 590, and that is the most stressful resolution setting.
That's odd because all of his previous games have used OpenGL, and he still plans on using OpenGL for Rage. From the perspective of most developers it is better because there is a lot more support out there, and I think that's what he meant.
lol wat? both OpenGL and DirectX are graphics APIs.
Also, when they're saying DirectX is getting in the way they don't mean that OpenGL is a better solution, but that software based rendering pipelines using CUDA, OpenCL, or DirectCompute would offer them more flexibility and better performance. Epic has said the same thing years ago when talking about Unreal4.
The PS3 launched with a 1 year old GPU that was actually cut down from it's original 2005 version.
Right now we're talking about 600W+ of GPUs alone with the 3x Geforce GTX 580s, and even with die shrinks to 28nm there's no way that much power will be able to fit into a console for awhile. Not only is cost an issue but heat and power usage as well.
Crytek made the first Far Cry but when they left Ubisoft still owned the franchise which is why they made Crysis.
If you're actually considering the effects being rendered like the bokeh depth of field, the PS3 images cannot compete, aside from that last Nathan Drake CGI shot.
PS3 fanboys are getting overly defensive, because even games like Crysis cannot truly compete with the effects being rendered in this tech demo.
That's how it was for me, and I was quite annoyed.
He said looks great, as in the graphics look great.
The graphics aren't any better than the now almost 4 year old Crysis and the multi-player maps are considerably smaller, lack destructibility, and day and night cycles.
So do they simply increase the font size in games or something, or will this create a universal controller interface for the Steam overlay as well?
why would you take screenshots of low quality videos like this?
I agree; on both the PS3 and 360, GTA IV actually had very good graphics considering the size of the environment, and some pretty advanced lighting. The PC version looked even better but is considered by most accounts to be a rather sloppy port.
Right here: http://xbox360.ign.com/arti...
also, Techland's last game was on PS3/360/PC
the people that are giving you disagrees probably didn't watch the video.
It is releasing for PC, PS3, and 360.
Interesting, as HBO is actually making a show based on A Game of Thrones that is starting in April I believe.
@ Arksine
Emulating the NGP would be much easier than the PS3 or 360. Any Core i7 would be more than powerful enough to emulate the extremely simple ARM Cortex A9 cores, especially as the NGP version will likely only run at 1GHz. For it to run at 2GHz the CPU would have a TDP of around 4-5W, which is way too high for a handheld.
Knowing Sony it wouldn't really be a surprise if this was a remake of Killzone 1.
And Duke Nukem evolved from Doom
Name an online PC game that doesn't have voice chat built in.