1. A lot of computers are sold without an OS -- I had to fork out an extra $200 for WinXP on mine.
2. The PS3 does ship with an OS -- just not your average Linux, Win or Mac OS.
3. You cannot install Mac OSX legally on a regular PC -- isn't your PC a proper computer then?
4. Although not as many as on PC, Macs do have loads of games and none of them runs using DirectX.
The argumentation on this site is consistently flawed and often with out basis in real life facts:
"Sony will never pull ahead due to less exclusives games as the 360, Price"
It is a fact that Sony have more firstparty studios and more firstparty games in development for their console than MS. It is also a fact that X360 has been on market for almost a year, and a lot of thirdparty developers for obvious reasons plan around that. Yet another fact is that severa...
I'm gonna spend my last bubble on this... silly me...
A short list of five things XBL hasn't got that the PS3 online does have at launch:
1. Web browser
2. Online store with real currency (no matter how you turn it, transparency of purchase is a definite plus to consumers)
3. PSP connectivity -- download games for your portable, stream media to it
4. Free online play
5. Integrated IM with PC communities through XFire for specific games...
-> Babykud
Why does everyone complain about it costing so much for the PS3; it's 100 bucks. Online you will probably be able to find it for even cheaper than that. So on the high side it would be $100 right? So you take 100 bucks and divide that by 48 (months -- atleast the expected lifetime) and you get a little over $2 a month. If $2 dollars a month kills you guys you shouldn't be gaming next-gen
And the developers has since confirmed that the 60fps mentioned were from the animators perspective and not the actual final framerate of the game.
Don't be dissapointed if it ends up at 30fps...
Wasn't the original XBox Live offering premium either then? And who
actually needs premium, if you could get almost the same experience for free? Premium sounds expensive to me...
It is an undeniable fact that Sony's offering will exceed XBL in some areas right from day one. You mentioned a nice list of features of XBL, but forget that most are actually there in launch games and some are FREE on the PS3 (communication, multiplayer, downloads, spectator modes).
XBL might offer more features than Sony's offering in some areas, but also has to play catch up in others...
Btw this article is about MS boasting stuff about Sony's network platform...
Less than a third of X360 owners are online -- but a lot less are actually playing online (MS won't tell the specific numbers). PS2 is still the single most popular console to play online on.
Maybe online isn't the most important thing to most gamers (although it is to some)? And to those who actually are online, maybe the FREE sticker on the online gaming actually makes more of a difference than a truly unified login from the start (we know it will be in future games)?
And usually you don't have to pay. I could join my local supermarket or TV networks loyalty club, and get almost the exact same benefits -- for free.
Maybe the XBL Diamond card saves you a couple of bucks, but it actually makes more money for MS -- you shouldn't have to pay to be a member.
YouTube's mediaplayer is based on Flash and the PS3 browser has a Flash-plugin builtin, so YouTube will in all likelyhood work!
The pricing policy of Sony's network platform and XBL are very similar, except the equivalent of Gold membership for XBL is free on Sony's platform. Both charge $15 or less for content.
In all likelyhood demos, movietrailers and the like will be free on Sony's network platform. Although prices were yet to be decided at Sony's demonstration of the platform, the store had FREE labels on all demo content on that occasion according to reports.
Nothing reported so far...
GT:HD is not a fullprice game (unlike Oblivion).
It is a teaser of the real game including 30 cars and 2 tracks, with the possibility of expansion for a total of 60 cars and 4 tracks in Premium mode, and ~700 cars ~50 tracks in the old GT4 mode. You don't need to buy it, if you don't want to.
Oblivion will have micropayment upgrades on both the PS3 and X360 -- however the boxed PS3 version will contain extra material not available as standard in the boxed X360 or PC edit...
"Microsoft (somewhat) Squandered its Lead: 6 MILLION SOLD. and Sony prays to be able to ship 2 milion by xmas. MS predicts 10 MILLION by xmas. then comes halo 3."
MS has so far sold 6 mill. X360's after 10 months on the market -- Sony expects to do the same in 5 months after launch.
"... PS3's slow-ass 2x read time by duplicating code across the disc."
A technique widely used on DVD-media, bacause of the slow spin-up and spin-do...
- The MS Q107 report explicitly states "Xbox 360 has sold 6 million consoles worldwide life TO DATE" and is dated Oct 26th. If it was for the quarter it would have said "for the quarter" as is done on ALL the information regarding the quarter.
- That means there are two months and five days to achieve MS original goal of 10 mill. X360's sold, or about 4 mill. sold for the lucrative holiday period.
- MS has changed the wording of its 10 mill. g...
What? Surely you must be joking, right? XBox was rumoured to be based on Windows 2000 and X360 based on the old XBox... No sight of Linux there -- but a homebrew Linux project does exist...
Seriously... Come on... Be honest, you do know the following statement is silly, if you've actually read any of what Sidherich wrote, right?
"And why the 360 can do some of these things for 'free' without the main memory bandwith suffering from it all."
Ofcourse it is hit, as the content of the eDRAM has to be copied back and forth to main videomemory as tiles. Ofcourse it will not stress the memory bandwidth as much as the way the PS3 handles things --...
"Could you say that this could be considered 720i even though it's not really interlaced but more "half-laced"?"
No, unless you do fieldrendering. But as that is very complicated most if not all developers choose to render the entire frame. So although only a 720i signal is transmitted to the TV, internally they render a full 720p image.
But you are right that the devs basicly splits the image in two, but the important thing to notice is, the ...
But it is only a half-truth on Phil's part.
Double buffering is there to make games look smooth -- if they weren't there, the image would look flickering. Basicly you show one frame (buffer 1) while you draw on the other one (buffer 2). Once you are finished drawing buffer 2, you switch buffers, show buffer 2, and start to draw on buffer 1 again. You switch when the scanline has just finished showing the entire frame (called vertically lock), to avoid showing half of buffer 1 a...
You can't seriously mean that the X360 fits in with the rest of your livingroom electronics?
It looks fine in a kids room or an office environment -- but in the livingroom? It is computer beige, with a shape that makes it draw all the attention.
My gf won't let me have it in our livingroom because she just finds it ugly (and noisy). And we can't place the powerbrick below or behind the TV, as the TV is hanging on an arm. And as the rest of our Stereo is on a shel...
1. Sony has made loads and loads of OS' for their TV's, HiFi's, PlayStations and what have you.
2. The OS for the PS3 only has to serve a very few and specific needs, and thus don't need a fully fledged OS like Linux or Windows.
3. Not even X360 uses a fullblown OS -- quite on the contrary it is a scaled back version of Win2000 which according to some reports on the interweb is very very different from its origins.
4. With the problems MS has had ...