it was never really platform exclusive to begin with. xbox got all ps2 gta's. but, they do like taking that money they love for timed exclusive agreements, like we saw with all 3 ps2 gta's.
This was one of the first possibilities to cross my mind, but it isn't quite GTA big.
"Sony aren't Microsoft and wouldn't waste their money on that. "
Oh, and you think that FF13 being exclusive in japan and Ghostbusters exclusive in europe weren't paid for by Sony?
And how is announcing the timed exclusivity of a game that sold over 20 million copies (17.3 mil of those on ps2) not a big deal?
hmm... good guess!
did you even read the article?
both mgs rising and ff14 are likely. not so much gt5 since the source was so careful to point out that it didn't mean it was a rockstar game (but they also didn't say it wasn't from R* either).
"2.6 -
Except, Sony already have a patent on it."
lol... pwnt. and no, natal cannot track fingers, which is why that finger fighter game got canceled. it can only see them sometimes, and not accurately enough for gameplay.
a plastic gun wouldn't work, because the amount of delay it would have to put in to tell which was recoil and which was you just resting your arms for a second (you won't play the game all the time with your arms pointed forwards), ...
who would want to hold a 360 controller in their hand to fire as a gun, or have to buy yet another add on to be able to shoot though? i'd prefer it all in one package, thank you.
you're right, gt5 renders at 1280×1080p, which is shy of true 1980x1080p, but is still WAY above Forza's 1280x720p, all the while looking more realistic (don't let that time trial demo fool you, i've seen it running since and it looks miles better).
actually kneon, you are perfectly right about MOST of that, but the PSEye actually captures it's video at 120FPS, not 60, in order to further reduce any lag. It can only shoot in 320x240 resolution this way, but that is way more than enough pixels to see glowing orbs, faces, and gestures. it's about the same res as a default youtube video, for those who do not know.
Death hit the nail on the head with #13. increased use = increased likelyhood of failure, no matter what console you are using.
or "we came to find out buttons were important to the HANDFULL of MILLIONS of people (lol) who play platformers or shooters... you know, unless you're just catching a big red ball (I love the natal dodgeball pun, lol)"
this one is classic.
yeah... the wii was doing perfect 1:1 motion tracking years ago. the wii was doing augmented reality years ago. the wii was doing voice and facial recognition years ago. the wii was doing dual wielding with 1:1 tracking for both hands years ago. the wii was doing gesture recognition without the need for a controller years ago (notice how the guy in the commercial playing socom throws the grenade?)...
sure buddy. sure.
Compared to move, the wii is just like your name...
I'll just let kevin butler say it for me.
http://www.youtube.com/watc...
Sony NEVER said all games would be 1080p, or 120fps. they said some. and they have delivered on both so far (120fps 3D, and several native 1080p games, many more than 360 has). They lived up to killzone. So what if they took out a useless hdmi port that did nothing but drive costs up more than any of us cared to pay.
if you want to get into hype, how about "we're ushering in the HD generation" when MS's flagship title, halo 3, isn't even in HD! (it renders natively at b...
it is more accurate than natal, that much has been proven. while it may be a (more) complete wii ripoff (it does all wii does but better, and does most of what natal can do also), at least we can write our names on a wall with it rather than just sloshing paint everywhere.
"move has lag when doing augmented reality."
fixed.
Actually, there will be lag with natal because it is entirely USB based, and usb cameras have a lag in them (not even counting the time it will take the 360 to process that data into a wireframe skeleton that will then be mapped to in-game control).
We've all been using accelerometers and gyros with sixaxis and wii motion +, and neither lag (and move also has a magnetometer for added accuracy). That is how I know we won't get lag with socom, in addition to sites like arstechnica ...
Ok, so setting a site right for implying that the controller has lag on all games when it only does with augmented reality games is "damage control"? Not quite. Just calling out BS where we see it.
Coincidence?
http://www.siliconera.com/2...