These "sales don't matter" kids crack me up. You tell Nintendo their sales don't matter. I'm sure they'll disagree. Sales are what funds future projects, so when a game console you enjoy has poor sales, chances are it won't have as many well funded projects and therefore the quality and quantity of the games will suffer as a result. Sales sure mattered to Sega, and when Dreamcast sales dove off a cliff you saw what happened. Dreamcast was a great console, but die...
Pc's have had gddr5 for a while. However, they usually only have a few gb's of it, unless you're spending as much on the gpu as the ps4 will cost. Then you have to factor in that even with the latest pci express connection, you still don't get cpu to gpu bandwidth like ps4 enjoys since both are on the same die in ps4, reducing cpu's ability to aid the gpu and vice versa in a pc. You do have more latency with gddr5, but video games aren't as latency dependent as they ar...
I think it's silly to assume that Sega stopped making games as good as they used to because they stopped making hardware. You are essentially trying to say that by not focusing on hardware at all, and instead focusing on software only, Nintnedo's software will somehow become lower quality as a result of this extra attention... Or that the innovation we've come to know and love will be affected by the fact that they are no longer limited to working with one device.
I know where 4 of them will be...
I never said the "Nintendo-Only" people would agree, but that does not mean it is not a smart business decision on their end. Could you imagine how many copies the next mario would sell if it were available on all systems? NSMB on everything from your phone, tablet, laptop/PC/steam/etc, handheld, to your console? Nintendo would laugh all the way to the bank. These are game franchises that EVERYONE knows and identifies with, even those who may not own a Nintendo console or even a con...
All the more reason for Nintendo to stop making hardware and start making software for the other consoles. When the only reason people buy your console is to play your exclusive games, there is no reason to be making consoles. More money could be made from allowing those games to be made on other platforms.
Article should be titled... "Journalists are risking making themselves look dumb by judging a console launch based on a handful of games announced, even though the company that announced those games made it loud and clear that they were holding many more games and console features off for E3 and other industry events that happen between now and the launch of the PS4."
@ Delboy, they already are rumored to be using 32mb of EDRAM, however even then it won't get around the bandwidth limitation completely, as you will still be bottlenecked by the fact that you can only fit 32mb's of data into that high speed EDRAM, and even with it's bandwidth combined with the DDR3's bandwidth you still won't even come as high as PS4's GDDR5 bandwidth is. The combined bandwidth of the DDR3 and EDRAM on "Durango" should be ignored anyway, as i...
There are 2GHZ processors that can outrun a 3GHZ with the same number of cores. The number alone does not equal overall power. It is just clock speed. There are a number of other bottlenecks that could come into play reducing a processor with a higher clock to run slower than a processor with a lower clock. The original rumors pegged PS4 as 1.6 to 1.8 GHZ, and we've all seen what the thing can do, so I wouldn't be trashing the CPU just because your desktop or laptop has a faster clock...
TFLOPS don't always translate to real world compute power though, it's how that power is utilized. That said, I'll believe this when I see it. They already went way out on a limb with the 8GB's of GDDR5.
"To use these Gaikai versions you will have to purchase the games again."
Sony never said you'd have to repurchase, as far as I know. There is nothing stopping them from allowing those who insert a disc based game (proving ownership) or who have a PSN purchase of a game on their account to stream these games for free. At the very most, they may tie it in as a PS+ service, but I do not see them making users repurchase their content to access it on the cloud.
@stragomccloud
Encoding video doesn't require all that much RAM in comparison to editing video. I know this, I've been in the video production industry for 15 years and deal with it every day. When I'm encoding video my RAM usage is always far lower than when editing. Using a dedicated encoding app, even the most demanding encodes typically do not exceed 1GB of usage. There's no way in hell it would need 3GB's to encode a video stream. There's a dedica...
I've bought cartridge based games that were as much as $90 in the past, I welcome the idea of them considering $60 a price ceiling. The fact is, these games are getting more and more expensive to develop. I was reading an interview with one of the Naughty Dog guys who was talking about next gen and how they expected the size of these dev teams to increase to handle the extra load. These games are already costing as much as $60 million to develop. Movies cost that much or more to develop, ...
I too am very interested in Steam Box, however in the console space nothing can compare with the first party lineup Sony has. When it comes to software, PlayStation is king. Some great PC exclusives are out there, for sure, but there isn't a bigger exclusive-making powerhouse than SCEWWS.
Sony didn't just buy Gaikai and their knowledge, but also their patents. I'm sure MS will have an answer to Sony's cloud gaming plans, but I wouldn't say they are as far along as Sony is with Sony having acquired an entire company that was already up and running.
Famitsu: Since you didn’t announce the design, does this mean it’s not finalised.
Kawanao: It’s decided, but we’re just and refining the details.
Then don't.
Probably still focus group testing a series of designs. I imagine by E3 they'll have it in place. I'd rather them focus on function before form anyway.
Actually it's only 10MB of EDRAM, and 512MB of main system unified RAM in 360. The NextBox is rumored to have 32mb of EDRAM. On 360, the 10mb EDRAM did indeed enable some possibilities, like "free" anti-aliasing to smooth jaggies, however it also served as a bottleneck since you could not fit a 1080p frame into the 10mb frame buffer (the EDRAM was also it's frame buffer). This made 1080p and 3D difficult, among other things. 10MB wasn't quite enough.
As ...
The Wii U is a PS3 with a slightly more powerful GPU, but that is bottlenecked by a terribly slow CPU. This is why, though the GPU is capable of rendering things the PS3 or 360 cannot, most of the games still do not run much better than the current gen consoles. Your system is only as fast as it's slowest part, and in this case it's Wii U's CPU that is holding it back from being what most would consider a true "next gen" system.