it just keeps getting worse for the new xbox. paying full price to play games you borrow or buy used, no replaceable hard drive (if it dies your system dies), you have to buy a separate adapter to watch tv on it (and only in the USA at launch), you have to sign into XBL at least once every day to play games on it at all (bad news for those who have to go without a net connection for any longer than a day), slower RAM and GPU, mandatory game installs (that un-upgradeable 500gb HDD is gonna fil...
You have no idea what you are talking about. The new Xbox is said to use DDR3, NOT GDDR3. Even if it were GDDR3, GDDR5 still has faster bandwidth. DDR3 bandwidth is around 70gbps, GDDR5 is around 180gbps. Latency is higher on GDDR5, however video games are not as latency dependent as they are bandwidth dependent, so you have fewer bottlenecks having unified GDDR5 than you will DDR3.
I think their silence says it all. If they had put GDDR5 in it, you can bet they would have been bragging about how they matched PS4's RAM speed.
Even VGChartz is admitting the PS3 has caught up to the 360 and will soon pass it.
By that logic, this article mentioning Vita shouldn't count either, since it too is a handheld.
For a system Nintendo bragged so much about being easy to program for when they revealed it, it sure requires a lot of "optimization" to get games to look good on it. I've yet to see this optimization in action though. I only hear about it from Nintendo fans.
Ps3 isn't capable of hardware tesselation, so they either puled it off in software somehow or this is cross-gen.
I imagine it had a lot to do with the fact that the original PS4 spec was 4GB of RAM, the 8GB was added at the last minute. Reserving 1GB for the OS, running it on the remaining 3GB sounds like a plausible explanation. Chances are the next time we see the demo running it will look considerably better. That isn't to say throwing more RAM at the game will magically make all graphics better, but it definitely doesn't hurt.
The story dialogue really doesn't have that large of a memory footprint though. You can compress MP3 stream to remain at near-CD quality and still only take up about 1MB per minute of audio. We're not talking about thousands of minutes of audio being used for storyline parts. It's all the textures that make up that open world that would have trouble fitting onto the disc. GTA has never really used FMV, opting for in-game cinematics instead, so that isn't an issue.
<...
Let's not forget that "getting away with murder" is an idiom that isn't always used in the literal context of actually getting away with killing someone.
Switching discs in a game like an RPG is one thing, where disc swapping can happen between levels. Swapping when it actually interrupts your gameplay in an open world, that's different. That really will crap on the experience, as you'll feel limited to the city you're in rather than feel like you have the ability to roam freely. kinda kills the whole sandbox vibe.
Or he's trolling PSU with a little photoshop...
Third parties never really supported Wii all that well either. Sure, it got some casual games here and there, or the occasional crappy port (Far Cry anyone?), but most of the blockbuster games didn't see a worthy port come to Wii. This only continues that trend. Developers do not want to have to scale down their games so a weak system can play them also. That costs them money in order to pay their programmers and artists to do these things, and when the Wii U has a Wiik install base, they...
They were saying that when they tested Frostbite 2 on Wii U hardware,, which already ran on PS3 and 360 (it's what runs BF3), they were not impressed. They never even attempted to port frostbite 3. In other words, it didn't even do as good as PS3 and 360 at running their last engine, so they didn't even bother with the new one. It likely had to do with CPU limitations since by all indications Wii U has a more powerful GPU.
Evil, not doubting that this rumor hasn't been squashed, but if you are going to make such a claim you should provide a link to show those who may not have seen the proof with a reference. Your word alone doesn't do much to further your argument.
Being that Sony had a hand in the invention of Blu-Ray, and owns a good bit of the rights and such, it ins't impossible for this to be true. However, Sony also owned a good bit of stake in DVD, and that never stopped any...
They did to Super Mario what Michael Bay tried to do to TMNT. Butchered the storyline of a beloved to the far-beyond-ridiculous level. They didn't have the tech to have a convincing looking King Koopa, so he becomes some humanoid descendant of a T-rex that has somehow evolved to look like Dennis Hopper with a bad haircut?
This movie was garbage... So bad I can't even watch it for a laugh. I just start crying.
I think it's here to stay this time. This is the first time it's been tried where the hardware was actually powerful enough to render a convincing virtual world that wasn't a bunch of untextured polygons or monochrome 2d or basic wireframe 3d with no textures.
Not to mention the first time true head tracking without nasty lag has been available in a commercial VR kit.
I'm so bored of these list articles that lay out a bullet list of reasons why someone's opinion about something is right... as if we're not capable of formulating our own opinions so we must have some armchair journalist hold our hand through the process.
"5 reasons why this machine sucks."
"5 reasons why this machine rules."
I've gotten to the point where I won't even read articles on N4G anymore if their title...
Reducing the cinematics to DVD quality and dropping the audio from 8 channel uncompressed 24 bit to 6 channel compressed 16 bit does impact the gameplay quality, when you factor in that a very large portion of what creates the MGS gameplay experience are it's cinematics (it should be noted 360 is only capable of outputting 16 bit compressed audio in surround, either in Dolby Digital or DTS.). Reducing those to DVD quality on an HD game being played on an HDTV is creating a lower quality e...
My thoughts exactly...