I get it, though. I think as the years go by, hindsight truly is 20/20. They had a powerful console, two analog sticks, and the overwhelmingly potential to be a mobile powerhouse and they squandered it in spectacular fashion.
People also have to realize that at the time, mobile gaming was exploding. It was this rather well-founded fear that Candy Crush, Angry Birds, and Fruit Ninja were basically the templates for how gaming on a mobile device was to be consumed. Nintendo, through sheer stubbornness, managed to (somewhat) weather the storm, but everyone was jumping on the Ios/android bandwagon and developing basically a WarioWare minigame worth of content and adding microtransactions.
Contributi...
"and my opinions are completely objective"
that's not how opinions work.
Deathdeliverer wrote a very detailed post about their thoughts and feelings. They mentioned that these are their opinions, and opinions are subjective. Bloodborne is a more refined game. Elden Ring is solid, but Bloodborne's particular flair was just refreshing to those of us who perhaps hadn't played From's earlier works and wanted to dip our toes into something challenging and intriguing.
Sometimes, when a game decides on its own style of layout, such as usin...
This looks cool!
I've wondered that, too. But I think at this point, they almost *have* to double down on their own ineptitude.
Their lead designer and studio head is the ultimate hypeman for an act that will never show.
I genuinely N4G would make it so that you'd have to take a short quiz on the content of the article before being able to comment on it.
Wow.
I want these guys to succeed, but the thing is, by making exceptions to how they played this out would be enabling similarly suspicious behavior from developers who actually do want to scam people.
Blue Box needs to understand that "Perception = Reality".
I mean, they are throwing the "Unreal Engine 5" into the title of the video that the developer released, so the developer is definitely leaning into the visual aspect. That's why most on here, myself included, are judging it that way.
It also looks like it was animated in Source FilmMaker.
Singularity, Resistance 2 (especially near the end) Hell, I'd even argue Dead to Rights: Retribution with some of the lighting. It's honestly not that hard to find games in the same visual ballpark.
I think this looks fine. I like some of the camera work, but I'm seeing DOOM3 texture work with a shallow depth of field to "pretty" it up a bit.
" It's a collective of flawed individuals."
I mean, sure. But most companies are like raptors testing fences. As they say, "It's not a bug, it's a feature". It wasn't a mistake, it was a calculated decision. It always is.
Black Myth: Wukong, Senua's Saga: Hellblade 2, iLL, and so, so many others fly in the face of your comment. There is some absolutely spectacular work being done using UE5.
Agreed. I enjoyed EW1 and 2, but I would like to see them flex their muscle and dip their toes into other genres. I have not played Ghostwire Tokyo (and to be honest, was rather disappointed in much of what was shown after such a spectacularly moody and intriguing initial trailer) but Tango is super talented, and sometimes magic happens when a studio is taken out of their comfort zone.
That's true, but those elements didn't bug me as much for some reason. I guess because it reminded me of Dune and "the voice" that allows people/things to be manipulated.
I guess for me, (and I hope I don't sound like a hater, because I really enjoyed the game) I felt like that, within the context of the world it's defining, it just felt a bit out of place. Those "rat tornados" felt straight out of a Saturday morning cartoon, and just fe...
While I adore this game, the setting, and enjoy the dynamics between its characters, I *really* wish the "rat tornado" thing didn't exist. Everything else about the game feels rather grounded, but that just one aspect comes across as cheesy.
I think it could definitely work as a tv series.
Both games have their merits, but making excuses for a lack of shadows is hysterical to me.
I wouldn't say that it was my *favorite* but I absolutely adore that game. This might be a weird thing to say but when I played Sunshine as a kid, I could almost feel the warmth of the environment coming through the screen. It's such a wonderful game.
While I can appreciate the work that must of been put into this, I don't like the modded look at all. They all look super samey, and it comes across as a "generic JRPG" character editor more than anything else.
One of the best parts about so many of Bethesda's games is that the people you meet in them aren't models. Most of them are rather plain, and quite a few are downright "ugly". That feels a lot more realistic (at least in keeping with the define...
stuck behind like Nintendo? have you seen their switch sales figures?
Sony dipped their toes with the original PSP, and it was a rather confident first step into something that could be great. And with the Vita, it just didn't get the support it needed. I remember feeling strange when I heard that Uncharted: Golden Abyss wasn't going to be developed by Naughty Dog. I felt like that would have shown other developers to get serious about the portable. And don't even get me ...