If Vin Diesel has taught me anything, it's that it's all about family. I'd like to think EA is just trying to embed that wisdom into their properties.
*closes chrome window and clutches pearls*
*GASP*
How DARE they!
That's like going into a casino, grabbing a cocktail, and watching people play the slots thinking to yourself, "see, I'm doing just fine, without putting any money into it".
What seems lost on so many people is the idea of a *precedent*.
Expect fewer shorter, single-player titles without a monetization scheme attached.
Expect more companies to invest heavily in this space, knowing full well that the backlash will do nothing to deter wha...
"To sour you against violent games while playing one."
...That has almost nothing to do with "being woke".
I literally thought at least half of your comment was being sarcastic.
Ninja Gaiden on the SNES had such amazing music, and the gameplay was absolutely brutal but perfect. I also remember all the hype surrounding Ninja Gaiden on the original Xbox, and that became one of my biggest reasons for buying one. Ninja Gaiden was the demon/dark souls game that I and so many others grew up playing, and just like those games, there were no excuses for dying because the core mechanics were rock solid.
that shot at the way bottom of the city street looks absolutely incredible.
@Lore
Name me one quality, enthralling and lengthy game and I'll name you a dozen 5-8 hour games that were padded out to 40.
Stop being so reasonable.
Jokes aside, I'm with you. I am probably one of the very people who actually enjoy shorter games. For me, it's not that I lack the time or can't make time, but honestly -- So many super long games outstay their welcome relatively quick for me. The core gameplay loop needs to be rock solid. I should feel surprised at hour 1 and at hour 100, but it rarely happens that way anymore. JRPGS are long the same way that Stephen King books can b...
Bayonetta 3 has a new game director who is relatively unproven. We will see. I hope it turns out well.
Interesting.
I had no idea that James Gunn worked on the game. It now makes perfect sense.
I was going to say the same thing. It's one thing to chastize obvious scummy behavior from the developer/publisher, but they only do things like this because there are enough gamers with room-temperature IQ willing to buy into it.
....they can't, because it's not up to them, hence why they're upset.
I absolutely loved this article! well done.
I know that was a mistake with autocorrect, but part of me thinks that EA probably thinks of their live service games as "Love service games".
Man, I must be out of touch and/or just getting old, but I am not feeling any sense of panic regarding the "lack of games" this year. Y'all don't have a huge backlog as I do?
This is a fascinating trailer for what looks to be an absolutely gorgeous-looking game.
You're seeing changes within the industry from a purely aesthetic lens, rather than how these companies (in particular the publishers) use new buzzwords with whiteboard and string type scheming and how they prey on the ignorant and indifferent to pad their bottom line.
Nostalgia, for me, as a 31-year-old, goes back to knowing that I can buy a PS1/N64 game from a store and know that the whole game is there, with no launch day patches or 30gb+ "support" files. I...
So well said.