Yeah. It is that important.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
agreed. As long as they don't try to throw in that "point and execute" system. That ruined the series for me.
I was kind of disappointed with the trailer. As much as I love Dead Space, I don't want my Silent Hill to be Dead Space.
Love being called an Xbot when all I've bought are Sony's consoles.
I said "not many other" not "there are NO other games". One is an absolute, another is an estimate of a few.
Gran Turismo is a nearly 30 year old franchise. The other games you've mentioned are not.
Remember, I am *not* stating that these games are "bad", obviously, they are not.
But you are making it sound like Polyphony are...
@Badz149
I don't think the color palette lends itself to making Forza unrealistic........It's an arcadey-racer.
The color palette has nothing to do with it.
because there aren't many other racing sims out there, especially on console.
More importantly, why do you feel sales equal quality?
By that metric, Mcdonald's must make some god-like hamburgers.
That's not to say that Gran Turismo isn't an incredible series, but COD and Madden do gangbusters (usually) and some of my favorite games are ones that sold rather poorly.
they have a visual "budget" to stick to, and so they need to pick and choose what is modeled and detailed and what is not.
The issue I have is that Polyphony overworking certain details and ignoring other areas. They remind me of that one guy in art class who can draw a super realistic eye, but can't for the life of them, depict a human face.
I love how adding color magically means that something is unrealistic.
@EvertonFC
Do you not notice trees while driving? or buildings? or pedestrians?
As far as games go, and especially Gran Turismo, I sure as hell will notice the environment I'm driving through far more than whatever meticulously detailed array of 3d-modeled bulbs are housed in the headlamps.
speaking of grown-ups, how old are you? This comment sounds like something I'd hear shouted in my ear by a 12-year old who brags about his dad's Lexus.
....Except the ray-tracing isn't available during races.
you don't have to be an "xbox" or a "pleb" if you like one game over the other.
Gran Turismo reminds me of older Microsoft Flight Simulator, where they got the simulation things down pat, and spend much time tweaking super specific visuals while the land you fly over looks like Pilot Wings.
I get that GT is a more realistic game, has far more realistic (read: not-arcadey) gameplay, and has beautiful car modeling, but I personally really wa...
I'm getting sick and tired of the foilage. These trees look marginally better than GT5, which came out more than a decade ago.
cool.
I feel like we made good progress with LA Noire.
And some of the expressions in Injustice 2 were absolutely incredible.
I agree with this sentiment. This article is just an eye-rolling oversimplification of genre trends.
While there are plenty of "AAA" titles that go fully linear with their design (and perhaps not as many these days) these games *do* exist.
As the tech behind games and the hardware that powers them improves, we will naturally have more expansive spaces.
What I *would* argue is that the bigger problem, which is the overwhelming amount of publish...
I agree one thousand percent.
why are you being downvoted?
I never played Infinite Warfare, so I can't speak on that. But I really liked Advanced Warfare. The campaign was also super solid.