He's being sarcastic.
I don't get it. The reviews seem to be pretty good...
Like, EGM gave it a 100 friggin percent.
Wow. You guys are ruthless, and not the funny or cool kind.
This game is being made by one person.
One. Person.
wow. I totally forgot about this game. I threw some money at the kickstarter like 7 years ago or so?
I freaking love what I am seeing.
Had zero expectations, but am pleasantly surprised by this. They kept the art style, but I really dig the lighting/reflections/weather and so on.
From a technical standpoint? GTA 3 and Vice City's sandbox was and still is absolutely incredible. The traffic, the AI, the physics, everything. For that time period, I remember being floored by the visual fidelity of the environments, and even the "Zombie Elvis Found!" newspaper that would be fluttering around in the wind.
Click the link. There is early gameplay footage shown.
Not bad, but I don't get why she turns around to face the viewer every 5 seconds.
I wouldn't really consider Resident Evil to be cheesy, but campy.
Besides that, I agree with everything you've said!
Between Resident Evil, Parasite Eve, Dino Crisis, Silent Hill, and Alone in the Dark, It was such a good time to be a survival horror game fan.
I was a huge Xbox 360 fan, and after my 360 red ringed for the 10th time, I threw in the towel.
I agree with you though, but I'll add one more thing: Indie game support.
I adored Xbox Live Arcade. You had super meat boy, Braid, Limbo, Castle Crashers, Fez, and so many others, and you had a new development environment (XNA) to publish games directly to Xbox Live for 100 bucks.
I just don't understand how they could get so much wrong with Xbox One...
That's the thing. I remember being enthralled by xbox's xbox live at the time. Playing Splinter Cell: Pandora Tomorrow online with my trusty Linksys wrt54g router was honestly magical. I played my PS2 a ton for single-player titles, but besides SOCOM, the online component was almost nonexistent.
If your friends gamed on xbox, you bought an xbox. And back in the early 2000's, when I was in middle school, most of them went that way.
see back in my day, when you bought a physical copy of a game, the *entire* game was on that disc. God I feel bad for people who don't have a half-decent internet connection these days.
When I clicked the link and saw the logo on the site, I immediately thought, "Why is the TSA writing about gaming?"
...But...But that would require....Impulse control?
When people would pre-order games the second a title card was sent out to retailers, that was when I realized that the average gamer was happily, blissfully meandering into the arms of stereotypical money-grabbing publishers without batting an eyelash.
And we want plenty of Gnomes to complain.
I mean, this is Ubisoft we are talking about here. They'll cash in on name brand for as long as its viable. We had Far Cry Primal and Assassin's Creed: Black Flag, where they were better off just creating new IPs rather than attaching a label that has lost all of its meaning.
I find "Hype" as a concept so fascinating as I get older. I honestly have no idea when it was that I was hyped about...anything. Like, I am excited about things with impending release dates, but I am not making paper chains and staring at countdown clocks like I was as a kid. The result? you really do find profound enjoyment out of most things because you didn't apply some exorbitant declaration of brilliance to it.
I think of all the movies, games, and music...
thank you for such a well-thought-out, utterly enlightening response.
I could only imagine the kind of backlash if it was.
I am actually super excited to see what they do with this.
@InUrFoxHole
Why are you projecting?
looks really interesting!!