When I clicked the link and saw the logo on the site, I immediately thought, "Why is the TSA writing about gaming?"
...But...But that would require....Impulse control?
When people would pre-order games the second a title card was sent out to retailers, that was when I realized that the average gamer was happily, blissfully meandering into the arms of stereotypical money-grabbing publishers without batting an eyelash.
And we want plenty of Gnomes to complain.
I mean, this is Ubisoft we are talking about here. They'll cash in on name brand for as long as its viable. We had Far Cry Primal and Assassin's Creed: Black Flag, where they were better off just creating new IPs rather than attaching a label that has lost all of its meaning.
I find "Hype" as a concept so fascinating as I get older. I honestly have no idea when it was that I was hyped about...anything. Like, I am excited about things with impending release dates, but I am not making paper chains and staring at countdown clocks like I was as a kid. The result? you really do find profound enjoyment out of most things because you didn't apply some exorbitant declaration of brilliance to it.
I think of all the movies, games, and music...
thank you for such a well-thought-out, utterly enlightening response.
I could only imagine the kind of backlash if it was.
I am actually super excited to see what they do with this.
@InUrFoxHole
Why are you projecting?
I am glad that Beetle Adventure Racing got a shout-out.
Absolutely adored that game as a kid.
Aphelion is mostly right, though. Listen, I love Sony and have owned everything they've ever sold (including the damned PSP GO) but It was right around 2007 or so that they really wanted to take a slice at their own "Halo Killer" with Killzone. I remember at launch, they were really pushing Unreal Tournament 3 and saying, "hey! Does this count?". Same goes for other genres that Microsoft seemed hellbent on pushing, with Quantum Theory being touted as a Gears of War Kil...
I remember really wanting to love Enter the Matrix. For a movie licensed game, it was also super hard to buy at the time, and there was a insatiable itch to scratch in being able to enter that universe in playable fashion.
I remember it being okay, but also very buggy.
@Vits
That is the exception to the rule. I'd imagine most developers wouldn't implement such tricks.
You make it sound like the only "real" thing to do is to just....lie down and take it, and accept the 2 hour threshold as some wonderfully tried and tested metric.
I mean, Fortnite brought in over 2 billion in its first year alone. They'll be fine.
". I refuse to be emotionally connected to a videogame story"
....Um....Why?
Did you not click on the link to read up on it?
...Am I the only person who clicks to read the source?
y'all are having this back and forth and I am just happy to see actual paragraphs being written on this site.
Well done.
I agree with "detective modes", in particular. When you are a normal dude and can see through walls, especially in a stealth game, it really ruins the fun of exploring and being extra cautious in your surroundings.
Not sure why you are getting disagrees.
A trope literally is: "A recurring literary and rhetorical device, motif or cliché in creative work."
Tropes, as they relate to game design, are short-hand design concepts that are familiar and known.
IGN gave this a 9.
Reviews seem to be all over the place.
see back in my day, when you bought a physical copy of a game, the *entire* game was on that disc. God I feel bad for people who don't have a half-decent internet connection these days.