I'll be honest -- I had a blast playing Atomic Heart. It was glitchy/buggy, and often poorly thought out in some areas, but utterly fascinating in others. It felt unique and almost "terminally AA" in it's general presentation. I wasn't expecting a total reinvention of anything, and didn't feel like I wasted my time in the slightest playing it.
Game looks great! But I mean...It absolutely can still be that.
I absolutely loved it. I also enjoyed the seamless transition between characters from that satellite perspective.
Trevor was an absolutely fascinating character, and one of the few truly unique "protagonists" I've ever played in a videogame.
I'd go so far to say that I'd probably want even more switching if possible, let me play out my Oceans 11 type fantasy haha. Of course, everyone is entitled to their own opinion!
Damn, you guys got mean marios over there?
It's gonna require 3 bunches of grapes, palm fronds for fanning, and 4 able-bodied men to transport him via palanquin.
Me: I tried the bike but it seems to fall apart when I try to ride it: the brakes stop working, the tires keep rapidly deflating, the handlebars turn in place, and the seat pops off when going over small bumps.
Bethesda: You're just riding it wrong.
The responses they gave sound like they created a Bethesda Steam Review Copium Bot
Part of me thinks that this should have gone to a developer like Frictional Games. They knocked it out of the park with Amnesia, Penumbra and SOMA, and while they aren't known for 3rd person games, I feel like they have a far better understanding of psychological horror.
I am hoping for the best, because Silent Hill deserves it. It's ballsy for them to tackle this game in particular, and the pressure is on. We'll see soon enough!
I remember reading a review when Super 8 came out, with one critic calling JJ Abrams a "Spielberg Cover Band". it just stuck with me all of these years. A person whose emulates a particular style without really offering their own super distinct vision.
Bloober is like that for me. They read the cliff-notes of what makes psychological horror "psychological", and without really wanting to extrapolate further, ape other games to cover their bases without ...
You act like that isn't the norm here.
I've always felt like people should have to take a small quiz on the article before being able to comment on it.
I mean...
2007 had Bioshock, Halo 3, God of War 2, Assassin's Creed, Mass Effect, Crysis, Uncharted, The Orange Box, Super Mario Galaxy, Team Fortress 2, Call of Duty 4: Modern Warfare, Ratchet and Clank: Tools of Destruction, Forza 2, Metroid Prime 3: Corruption, Unreal Tournament 3, Skate, Super Paper Mario, STALKER.
2008 had Fallout 3, Left 4 Dead, Super Smash Bros Brawl, Metal Gear Solid 4, Devil May Cry 4, Dead Space, Persona 4, Mirror's Edge, Rainbow ...
I thought I had a stroke when I read that.
God I love that trailer
So, what's up with the BBC study that your Gamebyte is referring to including the states for mobile games?
Mobile games, to my knowledge, rarely (if ever) have been offered in a physical format.
"About 30% of the sales came from mobile apps, which are sold digitally."
Including that metric in that study seems rather disingenuous.
It doesn't help that physical purchases *still* required downloading a massive day 1 patch, or wors...
what game in particular are you getting 15 hours of battery life playing?
Atomic Heart's protagonist. I actually really liked the game as whole, just because of how weird it was, but he was utterly obnoxious to listen to, and just overly rude/cruel to literally everyone around him for no apparent reason.
game looks interesting! but I will say: the default hand pose looking like someone crossing their fingers is absolutely hysterical to me.
I know, right? who do they think they are, EA?
So, he basically gave the same reason that indie devs give when asked why the movement is so slow in their walking simulators: it helps pad out the experience, and helps prevent the player from seeing too much, too quickly.
oh yeah, I remember this game! I remember liking it, but found the platforming to be utterly obnoxious. Loved the world design.
Good review!