It also looks like it was animated in Source FilmMaker.
Singularity, Resistance 2 (especially near the end) Hell, I'd even argue Dead to Rights: Retribution with some of the lighting. It's honestly not that hard to find games in the same visual ballpark.
I think this looks fine. I like some of the camera work, but I'm seeing DOOM3 texture work with a shallow depth of field to "pretty" it up a bit.
" It's a collective of flawed individuals."
I mean, sure. But most companies are like raptors testing fences. As they say, "It's not a bug, it's a feature". It wasn't a mistake, it was a calculated decision. It always is.
Black Myth: Wukong, Senua's Saga: Hellblade 2, iLL, and so, so many others fly in the face of your comment. There is some absolutely spectacular work being done using UE5.
Agreed. I enjoyed EW1 and 2, but I would like to see them flex their muscle and dip their toes into other genres. I have not played Ghostwire Tokyo (and to be honest, was rather disappointed in much of what was shown after such a spectacularly moody and intriguing initial trailer) but Tango is super talented, and sometimes magic happens when a studio is taken out of their comfort zone.
That's true, but those elements didn't bug me as much for some reason. I guess because it reminded me of Dune and "the voice" that allows people/things to be manipulated.
I guess for me, (and I hope I don't sound like a hater, because I really enjoyed the game) I felt like that, within the context of the world it's defining, it just felt a bit out of place. Those "rat tornados" felt straight out of a Saturday morning cartoon, and just fe...
While I adore this game, the setting, and enjoy the dynamics between its characters, I *really* wish the "rat tornado" thing didn't exist. Everything else about the game feels rather grounded, but that just one aspect comes across as cheesy.
I think it could definitely work as a tv series.
Both games have their merits, but making excuses for a lack of shadows is hysterical to me.
I wouldn't say that it was my *favorite* but I absolutely adore that game. This might be a weird thing to say but when I played Sunshine as a kid, I could almost feel the warmth of the environment coming through the screen. It's such a wonderful game.
While I can appreciate the work that must of been put into this, I don't like the modded look at all. They all look super samey, and it comes across as a "generic JRPG" character editor more than anything else.
One of the best parts about so many of Bethesda's games is that the people you meet in them aren't models. Most of them are rather plain, and quite a few are downright "ugly". That feels a lot more realistic (at least in keeping with the define...
I read the headline, read the article, and still have this to say: Please don't leave psychological horror. :(
Unless you're acquired by EA, which means you'll probably be forced at proverbial gunpoint to milk once-beloved franchises until you reach your breaking point until you are drained dry, wherein EA will kick your lifeless husk off a cliff, shrug its shoulders, and go home.
Ratchet makes the list, but Clank is left out in the cold. That's brutal.
Bethesda says hi.
BloodBorne was my gateway drug into From Software's games and was perhaps one of the most infuriating, most exhilarating, most incredible games I've ever played.
The most important takeaway with a FS game is that they are brutal but fair. The same way a twitch shooter like Unreal or Quake has impeccable mechanics and wonderfully responsive controls, A FS game just doesn't give you the opportunity to fault *it* for your untimely death. You learn, adapt, and win, and that ...
Everything about this game looks wonderful.
Agreed. It reminds me of a bunch of people I know who "cut the cable" and went to streaming with Netflix and HULU and got rid of their extensive dvd/blu-ray collections because of accessibility, not realizing that some of your favorite movies and shows are basically licensed out for a short time. I knew someone who got rid of their favorite Speilberg movies, not realizing that Amblin doesn't play well with streaming companies and movies like Jaws and Jurassic Park weren't av...
Since The Last of Us actually started as a Jak and Daxter game, I honestly don't see them returning to anything resembling a colorful 3d platformer. And that sucks.
That's too bad. It has a 47 on Rotten Tomatoes, and I imagine it only going down from there. I get why other video-game movies may falter in the translation to film, but Uncharted? This is a game that wears its many influences on its sleeve and is already "cinematic" on its own. Screwing up an Uncharted movie seems like it would be actually hard to do, but they did it.
I mean, they are throwing the "Unreal Engine 5" into the title of the video that the developer released, so the developer is definitely leaning into the visual aspect. That's why most on here, myself included, are judging it that way.