In my opinion, moral choices in games can be really add to immersion if executed well, or ruin it done poorly. The best one are where there is no clear right or wrong option, and when the decision genuinely makes you sit staring at the screen, lost in thought. Spec Ops: The Line was superb at that at times.
Nope!
Agreed. Really hope the PS3/360 listing is a mistake. It would really get everybody's backs up just to port them over catering to the lowest common denominator (i.e. last-gen consoles).
Personally I'd like to see a return to the strong characterisation and decent narrative that characterised the earlier entries. Need more of those really gripping wow moments.
You'd buy Destiny instead of The Division? Are you serious? Destiny is insanely repetitive, the epitome of monotony!
I agree. Splatoon has been a very important release for Nintendo, not least because it demonstrates to them, with hard sales figures, that not every IP needs to recycle Mario staples! It was fresh and colourful as we might expect from Nintendo, but with a real understanding of the online multiplayer space that we haven't really seen before from them (Mario Kart aside).
The article makes a good point about how he pioneered and popularised game mechanics that are now staple in so many action/adventure games. Even if you're not a fan of his later, more indulgent stuff, his mark on the industry is indelible.
I loved the original Zone of the Enders. Such a graceful game. Just makes me sad that it's in Konami's grubby paws.
Agree with likeable, but not sure about humble. Have you played MGSV? Every 17 seconds for the first chunk you're reminded that it's 'A Hideo Kojima game'. Mind you, the man has earned the right to be pretty damn self-confident.
Predictable provided some meddlesome plumber hasn't come along before you and released the damn thing. To be fair, Unagi is pretty lazy too; he just tends to pop out of his cavern if you venture too close.
Hmm need more information for a proper analysis.
I'd feel sorry for Unagi if I met him in a dark alley. Then I'd watch him die, slowly....
Ahem, sorry.
I don't think I'm a bad swimmer, but being stuck in a lake with Unagi would surely be worse. At least you can keep a close eye on Chain Chomp.
I think many enjoy how much of a maverick Kojima is, and how nothing seems to be able to stand in the way of his rampant creativity. Konami thought they were doing him over, but in the end he's the one still chuckling away.
For me, the issue is that some publishers use it as a showcase for the game, whilst others genuinely want to stress test their servers and detect bugs. As a result of the former, if you do the latter and it needs a lot of work (e.g. Homefront) then you get lambasted for it.
Evolve's model should be forced viewing for anybody starting in the video game publishing business.
"We tried this, but didn't get away with it. Shelve for now."
Yeh, it's definitely a risk. I'm all-for single player campaigns usually, but we all know what we're getting with Titanfall - multiplayer mayhem. If it's duff people it'll just tarnish the whole package.
Love how they've taken the turret sections of FPSs and thought:
"Yep, that'll do. Oh no, wait, nobody will take any notice of that as-is. We better slap I.S. on it.
Creative process complete!"
Does this remind anybody else of Free Radical's Second Sight? Very underrated game.
Pathetic clickbait. Purposefully misleading rubbish. Save yourself a click.
That's fine in the wild, but what about in your home! On a cold winter's night, all you've got are books everywhere and a cooking pot..... :D
Whoever said he was? The man's a developer, and a good one at that, so from a creative stand point it makes sense for him to wipe the slate clean.
Whatever happened and whoever Kojima truly is (we simply don't know either), what is clear is that Konami's handling of the whole affair was abysmal.