I actually like the dark mode and sheer desperation NOT being able to see has an affect on me when playing. The whole idea is that the player is after all, in the bowels of a Metro System under Moscow, where there often is not light, and what there is of it, is all artificial.
When I was playing the hands-on at THQ earlier on, in a darkened room with other jurnos, we all got scared and frightened half the time, which I believe is what the developers wanted in the first place. <...
Well I'll get to see what the fuss is about California and LA is all about soon, as 3 of us are paying our own way to go to E3 this year to report live for OXCGN.
We have almost 100k ppl logged on last year for the official MS Keynote, and this year it goes over 2 days, so I'll be spending about 2-3 wkks there to look around, and hopefully bump into some gamers while I'm there, and will be dropping into some dev studios . .
I can see the ppl that love this franchise ...
SLOW is the understatement mate, one of the reviewers for a major print media house here in Aust said he was into double figure before the game began to take off, and only for the fact he 'had' to do the review, he would have dropped it long ago, he did it on both the PS3 and the 360 ..
Here's a little ditty about Meta mate.
I donot follow their scoring evaluation as it is most certainly slanted and somewhat controlled.
OXCGN was approached by Metacrictic to join up, and funnily enough, we'd just sent an email asking what was the requirements etc.
When we were about half way through, and the owner of Meta asked WHY we 'reviewed' PS3, PC and Wii games etc, we said we were gamers, not fanboys, and that as games, we saw them worthy of revi...
Agreed, and that's what I mean about changing gamer demographics. Where a game could sell well before with 20 hr long campaigns, they can't these days. Many gamers want, as you rightly pointed out, shorter, yet intense games that can be played relatively quickly, yet still give a great amount of entertainment.
Plus, as games change, so do audiences, and thus the games mechanics change as well. Purists will shudder when they play this, yet, I've played every single Splinter Cell g...
Yep, love the cover system, and if you're running, grabbing the left trigger will have Sam slid to an obstacle, then grab cover, or simply slid to the item you're aiming at, even if it is not to be used as 'specified cover' etc.
You can get him to roll or slid, much like in Far Cry 2 which isn't shown in the games button actions. It's just something that you find out about while playing the game.
There's many things a review just can't get around to mentioning, but w...
Plus don't forget the other games attached to it as well, the Special Ops ones - accessible through the main menue, which are excellent for those wanting Real Stealth. Some levels must be done without anyone being made aware that you are there, while you can kill or disable the enemy, you job is to get in, get it done and get out . . very Special ops style., plus you can change characters as well.
SO it does cater for all aspects of gameplay really . . and that side of it is also...
Iagree, while I really loved the games-of-old with SPlinter Cell, it took a sideroad in Double Agent, when he was basically double crossed,and had to kill his long term buddy . . .If one followed the story, you could understand that he no longer was the all-stealth-killer he used to be, but a man driven by revenge, hatred, and has no remores these days.
WHile the current game can be played through with a high level of stealth, even that is different than before, his interrogati...
I've played the demo as well as early code, and some of the retail release, and I can get through sections witha great deal of stealth.
But I know that the storyline has changed,Sam's not you're everyday Eschelone opperative anymore.
Hes not only wanted, and now a formidable enemy, but being pursued on all fronts, doesn't know who to trust, and is of course, much more ruthless than before.
Before, he had a "job" to do, be stealthy, now he has a...
Perhaps Infinity Ward could learn a few tricks from DICE??
They could use some help right about now . . . .
It's actually a MMA game - a Multiple Martial Arts Fighting style.
They often have one or two particular areas of expertise, but also have to know several others, such as Judo, Boxing, Wrestling, Karate, Ju Jitsu, Kick-Boxing, Tie-Kwan-do. So it can get rather brutal and difficult, seeing that each opponent can use various moves and styles that may well be an opponents weak spot.
It's actually now become one of the fastest growing contact sports in the world bar none...
It most certainly would be, and those maps could then be looked at as being part of a DLC pack so that those with storage could have them on their HDD's for use whenever they wished, not necessarily when they are connected to a live service.
It allows for creativity to be encouraged in gamers, be they young or old, as each will have a particular way of presenting a map, or piece of DLC.
This is what makes a game diverse, entertaining and replayable.
i disagree, in part.
User generated content is going to be key to the survival of many game franchises these days and into the future. So, having say a map editor in a game, allows gamers to build on the existing game, allowing that community to share and expand the game further than what it was on release.
One only has to look at Forza 3. The community for that is nothing short of HUGE. Many of the paint designers have gained jobs in the real world, or been commissi...
You're not gettingit, nor have read the article properly . .
It's not that the writer WANTS to do map making in that game, simply used it as an example, and also used Forge as an example of how map making CAN BE USED on consoles . .do read please, it helps undertsand what the writer is trying ti get across.
He's stating that games like Far Cry 2, Halo's 3 Forge etc allow gamers to create their own levels, share them with friends, and ultimately, help guide the direct...
because you take away the 'individual creativity' that comes from the ability to be able to create something different.
It's how publishers/developers find great level designers and artist that would normally never be found by developers, who by the way, are always on the look out for new talent.
And that is often something developers are looking for when these tools are out there. How do you think many find great ways to bring better games to you the end user? - By ...
I can see where this is heading for XboxLive.
Being privy to lots of press releases, there's a huge wave of taitles heading for the Arcade side of things on both XboxLive and PSN.
There's now more news coming from titles aimed at those two mediums than normal disc-based games.
This is showing the results of Microsoft's push for casual gamers and the family-gaming and social networking side of things.
they have pulled back heavily on adverti...
Having seen what Weta can do with their Halo short teaser, the possibilities are hi - IF a company like them did it.
No, not straight out Submarine games. Some games have included them briefly, or have been part of the forces used in such games as The Pacific etc, but none as a straight out Submariner based game.
It should be great actually, wont suit many gamers, but it will suit those who love suspense and stealth, mixed in with action and some form of open-world adventure.
As there's 30 missions which start off in New York Harbour and you begin the chase from there. I'm actually...
And it is exclusive to the 360, so that's cool as well, although, I know a few PS3 owners that would have liked it on there as well . shame about that. But I suppose because it's not a AAA title, making it for all platforms makes it more financially non-viable.
Sure, some will give it flack, but the truth is, these things cost a lot to build if you're going for multiple platforms outside of one specific type . .
Still, either way, it looks like a half decent game vis...
They will have more as the weeks unfold, the ones I saw today looked great in the flesh, and the Halo one was bloody brilliant, it'll go for heaps, that's a given, which is great, as EVERY cent goes to the David Peachey Foundation to help indigenous kids . .
"DPF was established to promote the development of young indigenous leadership, improve health outcomes, facilitate improved education attainment and encourage aspirations of young Aboriginal and Torres Strait Islander ...