Vits

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CRank: 5Score: 109120

I agree it's a PC, but the lines are getting pretty blurred. It has fixed hardware with no upgrade options, a small form factor, a similar TDP, an OS made for gaming, and even those little console-like features, like automatically connecting controllers and a sleep mode that actually works. The only things it doesn’t take from consoles are the locked digital ecosystem, the subscriptions, and the exclusives, though that’s kind of arguable, since technically it has most of the PC exclusives...

144d ago 1 agree1 disagreeView comment

Honestly, I don’t even know if they care about having a core market. I do market analysis and target marketing for a living, so I would like to assume they did their homework. But since they’re a private company with a history of just doing whatever they want, I wouldn’t be surprised if they simply came up with the idea and decided to go for it.

From the outside, the group that seems the most excited about it is the SFF and HTPC crowd, which isn’t really surprising. But I t...

144d ago 0 agree1 disagreeView comment

@Z4m49

Oh, yes, that makes much more sense.
Since they aren’t competing, they lose the competition they’re not participating in.

145d ago 0 agree2 disagreeView comment

Honestly, Microsoft is probably the one facing a real game over here, because this thing is basically a Linux PC coming to take a slice of the Windows gaming pie. As for Sony, it’s obviously some competition, especially if Valve manages to hit a similar price point, but I don’t think it’ll be anywhere near as damaging for them.

145d ago 0 agree1 disagreeView comment

On PC, the price will make or break it, as what we don’t lack are good QHD monitors, especially now that we’re getting more high-refresh OLED variants.

145d ago 0 agree2 disagreeView comment

Depends a lot on the price, since it’s not even OLED or 4K, which, for a PS5-focused "accessory", one would assume is the bare minimum.

145d ago 5 agree2 disagreeView comment

It was reported way back at launch that this would be the case. I recall LTT having a video about it. Manufacturers found a way around it, and Nintendo has now patched that workaround.

Now I imagine that any 3th party dock that works will be a straigh up clone of the official one.

145d ago 0 agree0 disagreeView comment

I sort of agree with the article, but for a different reason. Some games look worse on the Switch 2, especially fast-moving and 2D titles, because the screen has terrible latency. The ghosting on it is unreal, and that kind of game really highlights how terrible of a screen the console has.

The resolution part I can see being a problem as well. And it's utterly bizarre that it's not an automatic fix, considering that on the original Switch, if you modded it, you co...

148d ago 0 agree1 disagreeView comment

I don’t think it’s going to work for many reasons, but mostly because what people want these days is something the old Halo simply can’t provide. Yes, you can “fix” the single-player campaign, but right from the start we might face the same issue Infinite had, the omission of co-op (UE5 is an optimization mess, never forget that).

But more importantly, the multiplayer: the core complaint about Infinite’s MP wasn’t the gameplay. People mainly complained about two thing: the ...

163d ago 0 agree0 disagreeView comment

This will never not be funny when you realize that Linux isn’t even natively compatible with that software and requires it to be translated on the fly to work.

163d ago 0 agree0 disagreeView comment

Meh, it’s another one of those “Pro” controllers where the so-called pro features are mostly things you can get from 8BitDo, GameSir, Flydigi, and others for a fraction of the price.

Being officially licensed doesn’t mean much when it doesn’t even include the core aspects of that platform’s controller, like the haptics and adaptive triggers.

163d ago 0 agree1 disagreeView comment

The articles are talking about standard stuff already present in APIs that gets repackaged as something greater. They do that for marketing, it’s the same reason Sony elevated their SSDs to godlike status, when in reality it was just the natural progression of the hardware.

It would theoretically be easy for Xbox, because it’s a DirectX box that runs the same APIs as any Windows machine. The core issue is circumventing the software’s cryptography, so no one short of Microso...

165d ago 0 agree1 disagreeView comment

I don't know why you're asking me that. I never said it was weird — I said it was a basic Sony strategy, and it clearly worked wonders for them.

But I mean, we have a bunch of them. Some series did it more than once: Resident Evil did it twice with 4 and 7; The Witcher did it between direct sequels with the same main character and story; Metal Gear did it with Solid and arguably again with V; Doom did it with 3; Castlevania did it with Symphony of the Night; Fallout...

165d ago 1 agree5 disagreeView comment

They are custom in the sense that you can’t buy an off-the-shelf part with exactly the same specifications they have. But they aren’t unique; in reality, they are simply combinations of parts AMD produces or has produced normally. In the case of the current generation, they are essentially a Ryzen 7 2700X paired with an RDNA 2.0 based GPU, likely made from the remaining wafers after producing the RX 6800.

That’s not a secret. The hardware isn’t special in any way, shape, or...

166d ago 0 agree1 disagreeView comment

No.
I know they created the Xbox Windows Launcher that is a skin over the Windows meant to compete with the Steam OS. And that already debuted with the Asus Ally Xbox, but can also be downloaded and used by literally anyone running W11.

166d ago 1 agree0 disagreeView comment

Actually, it’s the opposite. They talked about it like it’s something special, but the reality is that’s just something inherent to the AMD platform they use. But for console users, that really don't understand that, it sounded cool.

The reality is, there is nothing special about the Xbox Series or the PS5 hardware-wise. They are completely standard AMD x86 platforms and work perfectly fine as regular computers. In fact, you can literally buy broken Xbox and PS5 syste...

166d ago 0 agree5 disagreeView comment

70% of users were on Ultra in the last quarter of 2024, probably a bit lower now that they raised the prices. But what matters most is the proportion. If two-thirds of your user base are paying three times what the other third is paying (and that is excluding PC GP and Premium tiers), that means revenue-wise, the Essential tier only represents around 5% to 15% of total revenue.

Not that it is insignificant. In the real world, that still amounts to hundreds of millions. But ...

166d ago 2 agree4 disagreeView comment

The main problem with the game is not the procedurally generated content. The real issue is the structure itself. Bethesda did not build Starfield around its setting or its scale. They just reused the same old framework they have been using for years and tried to stretch it across a completely different kind of game.

Because of that, a lot of things simply do not make sense. You have this enormous galaxy to explore, yet you barely interact with the curated, human made part ...

166d ago 11 agree1 disagreeView comment

Yes, that’s how most Sony games work. The first usually has a fresh look, but the systems and structure are often very similar to past titles, and the sequels mostly iterate on that foundation and look.

It’s an extremely successful strategy, as we can see.

166d ago 7 agree10 disagreeView comment

That is by far, the least of the game issues.

166d ago 12 agree0 disagreeView comment