This will never not be funny when you realize that Linux isn’t even natively compatible with that software and requires it to be translated on the fly to work.
Meh, it’s another one of those “Pro” controllers where the so-called pro features are mostly things you can get from 8BitDo, GameSir, Flydigi, and others for a fraction of the price.
Being officially licensed doesn’t mean much when it doesn’t even include the core aspects of that platform’s controller, like the haptics and adaptive triggers.
The articles are talking about standard stuff already present in APIs that gets repackaged as something greater. They do that for marketing, it’s the same reason Sony elevated their SSDs to godlike status, when in reality it was just the natural progression of the hardware.
It would theoretically be easy for Xbox, because it’s a DirectX box that runs the same APIs as any Windows machine. The core issue is circumventing the software’s cryptography, so no one short of Microso...
I don't know why you're asking me that. I never said it was weird — I said it was a basic Sony strategy, and it clearly worked wonders for them.
But I mean, we have a bunch of them. Some series did it more than once: Resident Evil did it twice with 4 and 7; The Witcher did it between direct sequels with the same main character and story; Metal Gear did it with Solid and arguably again with V; Doom did it with 3; Castlevania did it with Symphony of the Night; Fallout...
They are custom in the sense that you can’t buy an off-the-shelf part with exactly the same specifications they have. But they aren’t unique; in reality, they are simply combinations of parts AMD produces or has produced normally. In the case of the current generation, they are essentially a Ryzen 7 2700X paired with an RDNA 2.0 based GPU, likely made from the remaining wafers after producing the RX 6800.
That’s not a secret. The hardware isn’t special in any way, shape, or...
No.
I know they created the Xbox Windows Launcher that is a skin over the Windows meant to compete with the Steam OS. And that already debuted with the Asus Ally Xbox, but can also be downloaded and used by literally anyone running W11.
Actually, it’s the opposite. They talked about it like it’s something special, but the reality is that’s just something inherent to the AMD platform they use. But for console users, that really don't understand that, it sounded cool.
The reality is, there is nothing special about the Xbox Series or the PS5 hardware-wise. They are completely standard AMD x86 platforms and work perfectly fine as regular computers. In fact, you can literally buy broken Xbox and PS5 syste...
70% of users were on Ultra in the last quarter of 2024, probably a bit lower now that they raised the prices. But what matters most is the proportion. If two-thirds of your user base are paying three times what the other third is paying (and that is excluding PC GP and Premium tiers), that means revenue-wise, the Essential tier only represents around 5% to 15% of total revenue.
Not that it is insignificant. In the real world, that still amounts to hundreds of millions. But ...
The main problem with the game is not the procedurally generated content. The real issue is the structure itself. Bethesda did not build Starfield around its setting or its scale. They just reused the same old framework they have been using for years and tried to stretch it across a completely different kind of game.
Because of that, a lot of things simply do not make sense. You have this enormous galaxy to explore, yet you barely interact with the curated, human made part ...
Yes, that’s how most Sony games work. The first usually has a fresh look, but the systems and structure are often very similar to past titles, and the sequels mostly iterate on that foundation and look.
It’s an extremely successful strategy, as we can see.
That is by far, the least of the game issues.
Yes, they will simple give up on their 20B revenue source.
I don't think they care about that, to be very honest.
100% of the Xbox Series library is available on Windows, and roughly 90% of the Xbox One library is as well (with most of the unavailable titles being Kinect-based). So, they could simply ignore that and migrate the entire library using their Play Anywhere initiative.
For the third parties that refuse to be part of the program, they’ll probably just say there’s nothing they can do and direct the criticism t...
Personally, I see the GP Essential being discontinued and Premium becoming the most basic option.
As for the console, I do believe we’ll probably see a streaming stick at some point. However, it’s more likely that Microsoft will license the Xbox brand and launcher to various manufacturers. We’d basically have a Steam Machine situation, but with Windows and the Xbox launcher.
Now, the revenue from online play will likely decline, but Microsoft mentioned no...
I mean, Microsoft didn’t invest in the whole Xbox PC experience for nothing, so I fully believe the next generation of consoles will basically be Windows computers running that system. The main issue with this strategy, though, is the games. If it’s a PC, it can run Steam, GOG, and EGS, which means users will have almost no reason to buy their games through the Xbox app.
So Microsoft is in a bit of a pickle here, because the traditional strategy of selling the console at a ...
That’s one of those titles I never really understood why people liked. I played it back on the GC and thought it was mid. Replayed it recently because of this new release, and still found it pretty mid.
But the more true exclusives the Switch 2 can get, the better. At least is something new and not re-releasing a Wii U game... again.
What I’ve heard from fans is that it’s not really a Ninja Gaiden title, but more like a Platinum Games title wearing an NG skin. That can be both a good and a bad thing, depending on what you’re looking for.
For me, the series kind of died with NG3 and Platinum’s action games are usually solid, so I don’t really mind this shift. But the people who were expecting a true return to form seem pretty frustrated with it.
I mean, it will definitely sell well simply because it’s available. But that doesn’t mean the game is good, and it also doesn’t mean the game is bad. The main issue with Starfield is that it’s painfully mediocre, with great ideas held back by Bethesda’s usual features that just don’t fit with what they were trying to do.
Still, it’s a fun game to waste some time with. One of those titles where you can just jump in for a couple of hours and turn off your brain.
I mean, if you’re an indie developer, a true indie developer, like a one to five person team, the truth is that generative AI is a blessing. It’s cheaper than buying assets out there, the quality is about the same if you know what you’re doing, and you can actually end up with more unique stuff for your game.
The main thing, though, is having someone check and approve what goes in, just to make sure you’re not adding anything completely broken. But that holds true for human...
I don’t think it’s going to work for many reasons, but mostly because what people want these days is something the old Halo simply can’t provide. Yes, you can “fix” the single-player campaign, but right from the start we might face the same issue Infinite had, the omission of co-op (UE5 is an optimization mess, never forget that).
But more importantly, the multiplayer: the core complaint about Infinite’s MP wasn’t the gameplay. People mainly complained about two thing: the ...