In terms of plot, it's on a similar level to your average Pokémon game, so it's serviceable, but don't expect to find anything that will stick with you or really tug at your heartstrings. Gameplay-wise, it's very close to the second/third generation of Pokémon, just longer and harder. Expect something close to 50 hours to beat it.
Honestly, I think Temtem is a good game, but they went all out on the multiplayer stuff, and it didn't really work...
Honestly, it's kind of funny because the usual issue with Limited Run or any of those other 'indie publishers' is that they typically produce so few copies that it's extremely hard to get one. So maybe reallocating those Xbox copies to the Switch and PS4/5 would be a good idea.
Well, I would bet that the main game is going the same route in the near future. There is a lot of potential in Temtem, but the game's population is already down to 2% of its peak (according to Steam's data), there are no new large updates planned, and now the championship circuit has been discontinued as well.
The game is reliant on servers, so it's just a matter of time until the developers feel it's not worth keeping them running and turn off the game.
It's a peculiar phrase since most people would associate 'generation' with consoles. However, the developers are quite clear in stating that they are referring to the action MOBA genre or better yet their own games:
'The developers are saying this is a true sequel that aims to be the next-generation action MOBA....'
They even specify that the new skins are going to be a 'cross-generation' between it and the original Smite.
The plate system on the PS5 is theoretically great. However, I agree that the number of design options being offered is pretty lacking. They are mostly solid colors with one or two themed ones that might not even be sold as a separate accessory, as seen in the case of the Spider-Man PS5.
Regarding the controllers, when compared to the Xbox Design Lab, they have very limited options. However, I don't think Sony will try to compete with that. So, I hope they at least make...
Yes, it's weaker than a Steam Deck and most of the other handheld PCs in the market. However, it's also more affordable ($299 to $400), and they ship worldwide, unlike Valve, which only ships the deck to a select number of countries.
That, I would argue, is the vision here—offering an affordable device that can be purchased by the global market without the need for middlemen to repackage and redirect the product.
Too expensive for what it is.
Gameplay-wise it's pretty much a active 'turn-based' RPG (you control all the characters at the same time and there are cooldowns for the abilities instead of defined turn) with some small monster tamming features. Story-wise it's a wuxia tale with 4 mains characters, fairly interesting plot, doesn't hold the punches to your gut. But better enjoyed if you know a bit of chinese mythology. Visually it's a PS3-era game with a really good soundtrack.
I...
@Einhander1972
The number of people comparing consoles to PCs in this thread is really bizarre. Consoles aren't meant to compete with PCs in power; they are meant to compete by having a fixed hardware configuration that allows developers to OPTIMIZE their titles for them. The moment you change from optimization to simple having more raw power, you are stripping out what make consoles their own thing.
And let me tell you a secret. In raw power? Consol...
I agree with you. It's really weird to give developers yet another crutch when they haven't even made that good of use of the current ones. There are so few full next-gen titles, and most of them don't impress. Providing even more base power for them seems like a very good way to worsen the issue.
Nah. That is just how progress works under a capitalist system, buddy. It sucks? Yes, but it's how it has been working for literal centuries at this point like you probably learned in your school history class.
Meh. AI is going to substitute a lot of things in the future, just as mechanical automation did in the past and continues to do in the present. Also:
"My favorite indie game was paying actual artists instead of pushing horrific AI slop you fucking leeches".
This is such a bad take. The person who created the art was definitely a designer of some kind, likely working on a contract basis for an agency that was itself hired by Microsoft. So unless...
The only thing I want for the next GoW is the ability to make the companions remain silent or at least turn of the "hints".
Yeah, there haven't been that many. With the plates, I thought they would go a bit more crazy and release commemorative ones for at least the major releases but that was not the case. And even the third-party ones are mostly just solid colours as well.
It's sort of funny how normal AO games are banned, but what amounts to a bunch of Lyra reskins and straight-up dead crypto projects/scams is perfectly fine.
I mean, it will likely completely kill large-scale projects like Genshin Impact, Tower of Fantasy, and whatnot. I understand why some might see this as a net positive, but I would steer clear of any major government impositions, especially because the largest Western market is under the control of a bunch of puritan buffoons.
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
If I mention that it's niche as heck, Sony's intern might pop into my private messages again, and I'd prefer to avoid that. /s
It's definitely larger than it once was. But not enough to guarantee viability.
VR is still a bit niche. To really hit the big time, we need more affordable hardware, especially standalone options. But with most devices needing a processor box (like a PC or console) being pretty pricey, and the market all divided up with these walled gardens, the journey ahead won't be a cakewalk.
I mean, the whole thing takes 20 to 25 minutes tops, so there isn't much to get 'too far' with it in the first place. The main purpose of the demo was to showcase the combat system. Anything else is straight up not there; the dialogue is the most simple possible, literally using one of the most common fantasy tropes for the 'plot,' and party settings and buying items aren't available either
The combat is really cool though. It reminded me a lot of th...