You do realize that World doesn't have a PS5 version, right? Those 60fps comes from it running the PS4 version using backwards compatibility.
I doubt SE has the technical capability for that. Their ports often take months, sometimes years, to be released on PC and are typically mediocre at best. Given their current standard, I can only imagine how disastrous a day-one release would be.
However, without day-one releases, SE can forget about growing a fanbase on PC. So good luck for them.
Honestly, they could and probably should just discontinue the Series S 512GB and replace it with the 1TB model at the same price point.
That’s likely the main issue with the console. Yes, "hardcore" gamers will discuss the lack of power and other technical details they might not fully understand. But what everyone understands is that after installing the latest COD and the lastest NBA, you are alredy out of space. Which kind tanks the value proposition of the cons...
That is what I expected. Most Monster Hunter games run at 30fps on consoles; the only exception that comes to mind is the PS5/Xbox Series port of Rise.
Even the PS4 Pro and Xbox One X struggled with World, not consistently reaching 60 frames per second.
Makes sense. The game sold 5 million copies on Steam and had 30 million players in 2022. So it does have a hook; what it needed to sell on PS was essentially just to be available there.
PC is mostly about piracy.
Physical media accounts for more than half of the total revenue.
+25 million potential customers aren’t enough to justify the cost of porting.
The Switch is mainly bought by parents for their kids.
Releasing games later on a platform doesn’t impact their sales.
And many other terrible opinions that you only see here.
I mean, right now Wukong has almost 1.7 million concurrent players on Steam, with an estimated 80% of them being from China. And that’s concurrent players, not the total number of sales, so we can easily argue that the game has likely crossed the 2 million mark in PC sales.
Meanwhile, Sony has reported that about 0.7 million PS5 consoles have been officially sold in China. Of course, there are additional units from the gray market, but the install base is still much smaller...
It would be in line with Nvidia's price hike in pretty much all their other sectors. However, I think it's a bit too much. I can see it being priced at that level for the OLED variant, but the basic unit should be around $400 at most. Otherwise, Nintendo will just end up helping to justify devices like the Steam Deck and Asus Ally.
@AsimLionheart
Ah yes, releasing a game more than a year later—probably at full price, and being a divisive title—will surely demonstrate the demand for it on the platform.
The reasoning of some N4G users is truly remarkable. I can't help but feel sorry for the woman who carried you for nine months, only to see it lead to this.
If it's true it's a odd choice.
Going by the previous releases, Horizon 5 only have about 2 more years before getting delisted.
Nintendo Switch, Nintendo Wii, PS2, etc.
Many consoles have proved that you don’t need power; you need to have great games and entertainment value to succeed.
No. And you know what? Just because you asked, the newer variant will use run-of-the-mill potentiometer-based components that are not only soldered to the motherboard but also glued with epoxy so you can't remove them. /s
@gold_drake
It doesn’t matter how careful I am with my controller; personal stories don’t change the facts. The fact is, controllers could be 1) more durable and 2) easier to repair.
This applies to Sony, Microsoft, and Nintendo. All of them could do a better job with their first-party controllers—they’re made as cheaply as possible and sold at a premium. Sony is particularly frustrating because, by holding onto their patents, third-party manufacturers ca...
What bugs me about the current-gen controllers is that they could be much easier to repair and more durable, especially when it comes to the sticks. They aren’t because the manufacturers simply don’t want them to be.
They could use daughter boards or modules for the sticks, like the Steam Deck and Joy-Cons, but they don’t. They could also use more reliable hall sensor sticks, but they skip that too. Even the potentiometer sticks they use are just the run-of-the-mill version...
What makes it even weirder is that it's a co-op game. I get the need for rigidly balancing weapons in a competitive setting, but in a co-op game? The focus should be on making the guns fun and creating interactions between them.
Releasing a game for a console with over 25 million users is not worth the development cost. But releasing physical media for a niche game, which according to various reports, including Sony's Q1 FY24 report, accounts for 20% of sales (or 12 million units if converted to users), would have helped. God, I love N4G users' logic.
For me, this is the weakest console generation we've had, probably ever. There are definitely some great games and a push for better visuals, but it doesn’t feel like enough.
Maybe it’s because of COVID, or because game studios have let go of many veterans in the past few years, or maybe it’s just the ease of using upscaling technologies as a quick fix. But I’m still waiting for that 'wow' moment that makes me feel like we’re truly in a new generation. The close...
Wait... there is a movie? And it's PG-13... Why?
No wonder it's struggling.
It's always like this when a new console is released. People don't seem to understand that the value proposition of a console is not performance but performance per dollar. They are cost-effective machines, not performance pushers.
Sure, whatever you say.