It sounds like that's what we can expect. I'm hoping for something more akin to Super Mario Odyssey, but we'll have to wait and see!
The predictions are that the sequel will be Wizard of Oz. I read theories that the DLC would be Peter Pan.
Great news.
If anyone is still deliberating picking this game up, I highly recommend it.
There's a preservation argument too. It's slightly different in this respect to other art forms, where the original still exists in an easy-to-access form.
Such a shame. These games were what introduced me into gaming, in addition to introducing me to some of my favourite bands. It seems cruel that it should be considered dead after the first real signs of life in 15 years.
I would agree, but there are some things in DS2 that are great and incredibly memorable. It tries to do things differently, and there are some amazingly cinematic moments.
Of course, there's also poor level design (particularly the interconnectivity of the world), questionable combat choices and some of the worst boss runs since the early days of video games...
Absolutely. What would the harm have been? Offer the digital version at the lower price they want, and a "Collector's Edition" with some fairly naff additions for 50% more. I'd have gone for it without question.
Exactly.
With every article like this, I becomr more convinced that an announcement is inevitable. Hoping for something around the time of the game's 1-year anniversary.
Honestly, I'd like to see their take on a more science-fiction or space-based setting. But frankly it will be worth paying attention to anything they do.
I'm definitely holding out hope for a Bloodborne 60fps remaster still. Some extra features thrown in would be nice too.
With regards to a sequel, I'd actually rather From Software make another new IP with a different setting. That is what made Bloodborne so good - the fact that it took a proven formula and applied it to a completely new setting.
For world design and interconnectedness (that's a word, right?) DS1 is yet to be beaten.
Hmm... In my opinion, the 7 best are the 6 made by FromSoftware (DeS, DS1, DS2, DS3, BB and ER), then Lies of P. But each to their own.
I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.
Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.
You're spot on. Plus, having old technology is world-building. It immediately makes you question (even subconsciously) why an old television still exists there. It adds character and background in a subtle way. It is unsettling for the player, and attracts their attention in the best possible way because something about it isn't right.
It really has that classic Souls-like feel of the Bloodborne and earlier From Software titles. There's so much to love about the game, and easily one of the strongest first entries in a new franchise I've seen in a long time.
Some have criticised it for taking too much from the Soulsbourne games, but the additions and changes it makes are brilliant. It probably has the best health system of any game I've played in the genre.
I want Zelda to go back to 2D, top down perspective (in addition to releasing 3D games). But I'm not convinced we'll ever see another 2D Zelda game.
@Tacoboto
Hello!
Just a reminder that it's a person's own choice what they spend their money on. If a person chooses not to buy a game in a particular format because they'd prefer to wait in the hope it will be released in a separate, more desirable format, then that is their own choice.
Have a good day!
It's still not as impressive as I'd have expected. A sequel to a popular games getting only 50% more sales than a debut title in an unknown franchise. Yes, they're set in a connected universe, but that wasn't well publicised during Control's release, was it?
It's easy to forget how many different, varied locations the base game had. And they were all so beautifully designed. It almost feels as though every area was it's own game, with it's own lore, narrative and history.
Whether we see a return to some locations, or mostly entirely new ones, we can be confident that every area will tell it's own story.