Especially as Elden Ring has already achieved Game of the Year status. It's not sending a great message to other hardworking developers if the same game is able to win twice.
Granted, there's a lot of new content. But it's still 90% the same game as the base game.
Why would it be a soulslike? Just because Neowiz are publishing it, doesn't mean they're directly involved in the development.
Lies of P was developed by Round8. Neowiz are game publishers (albeit with more involvement than some publishers).
Before Lies of P, Round8 were known for making a free-to-play MMORPG, while Neowiz focused on GaaS titles. Yet together, they made one of the better single-player games of 2023.
Don't feel bad! As much as the game was a masterpiece, it's length harmed the flow of narrative in a couple of places. It's a valid criticism of an otherwise excellent game.
"...killed any hope..."?
Out of the big three, Sony are known for being able to simultaneously produce both "kid/family" games and "dark/serious" games.
I find it absurd to suggest that just because Sony have published a highly well-received, child-friendly game, means that they will immediately cease production of anything that is more mature...
I think there's still time. We have a good two or three years left at least, and Sony have released great games towards the end of the last two generations. So I think there's time to turn things around.
But I agree - the PS5 is an incredible console, but the first party offering has been patchy at best.
100% agree about Digimon Rumble Arena. A fantastic twist on the genre. And seen as how the genre is seeing a resurgence at the moment, and Digimon continues to have some life in it, I'd love to see a remaster or remake.
This is the problem with multiplayer games - development is a massive risk, as shown here. The gameplay could be smooth, the maps interesting, the character options engaging... But if the player count isn't there, none of those things matter a single iota. And once a multiplayer game has passed into the low-player-count category, there is next to zero chance its sales will ever pick up (even if the developers implement improvements).
At least with single player games, y...
This wasn't on my radar at all until yesterday. It has already shot to the top of my "most intrigued" list.
I haven't played a huge number of turn-based RPGs (basically just Pokémon, the earliest Harry Potter games for Game Boy and Baldur's Gate 3), but I love the look of the QTE-inspired attacking and dodging. The whole game seems to ooze style in every possible way.
The android parts of the game were pretty weird in hindsight. They felt jarring in both the narrative and gameplay senses. I haven't gone back and replaced Isolation despite it being one of my favourite games of the PS4 era, and I think the android sections are probably one of the main reasons.
I certainly held off for the physical release. And fortunately, it's paid off.
Very excited about playing the game when it releases!! I'm a big fan of the first game.
100% agreement if you're talking about the essentials to complete the game and roll the credits. The mandatory areas and bosses are all very easy compared to other Soulsborne games.
The side areas and optional bosses? I would argue they are - on paper at least - the hardest on the series. Obviously the fact that over levelling is easier in Elden Ring makes it difficult to compare.
The Guardians of the Galaxy game has extremely mediocre gameplay, but the narrative and character design and development make it - in a lot of people's opinions - a good game.
Yes, the grenade controls in the first game were disappointing. This was back when all first party PlayStation games were made to use the features of the Sixaxis controller.
Sony still tend to do this, but it's a little more subtle these days, and developers tend to come up with better solutions.
Agreed. I much prefer the more linear (or level-based style). I definitely think there's room for a middle ground between the two.
Whether it's easier or harder than othe souls games depends on your playstyle. However, it's fair to say that it's a fat more accessible game than any other in the series.
Also, releasing this way will send a message to publishers about the future of physical media. AW2 has struggled to become profitable, but if the physical release makes it profitable, they will have to acknowledge that there is real demand for physical media.
Not that they'll necessarily listen...
I completely agree! I'm ashamed to admit I pride myself in getting all trophies for FromSoft games, but it does occasionally get in the way of enjoying myself (I'm looking at you, Proof of a Concord Kept from Dark Souls 3).
I'm a fan, and I'm pretty pleased with the announcement. A game set in the Horizon universe that my wife and I can play using couch co-op. Frankly, we're delighted.
This game makes me wonder what Bioshock Infinite would have been like if it released today. There was clearly so much unrealised ambition in that game, and it would be fascinating to see what Ken Levine would do with it these days.
Still, very excited for Judas.
Definitely not all of us FromSoft fans. I would probably list Dark Souls / Bloodborne / Elden Ring as my favourite games, but I absolutely do not agree that Shadow of the Erdtree should be nominated.
Frankly, the whole thing is an insult to creativity.
Should the hard work of FromSoft be spotlighted and valued? Of course! They deserve an award of some kind.
Should other games be snubbed as a result? Of course not!