toxic-inferno

Contributor
CRank: 5Score: 111180

I recently realised that - despite thinking I was a fan of the Borderlands franchise - I am in fact NOT a fan of the Borderlands franchise.

I am instead a fan of Borderlands 2. I've played every game in the series, and 2 is the only one I do not have a lot of negative feelings about. Apart from possibly 'Tales from the Borderlands' (the original, not the recent 'New Tales from the Borderlands').

365d ago 1 agree0 disagreeView comment

Pro Skater 3 has some of the best levels in the series. And I have so many memories of playing Pro Skater 4. I would be so happy if this rumour turned out to be true.

382d ago 4 agree0 disagreeView comment

I see what you did there.

382d ago 0 agree0 disagreeView comment

Great news, and impressive if they can stick to those dates. I wonder whether we'll see far more crossovers between the two franchise's as a result.

I suspect the FBC will be put in a position in Control 2 where they have to start actively trying to get Alan Wake to help them.

388d ago 6 agree3 disagreeView comment

Having grown up with regular visits to Cumbria and the Lake District, and being a Physics teacher who teaches about the exact location and the subject matter of this game means I'm already quite invested.

I really hope they deliver. If they can capture the feel of the area and what makes it such a unique part of England, it will really be quite special.

389d ago 0 agree0 disagreeView comment

I'm not sure it's about greed. I am one of the fans who waited until the physical version was released (I've only just played it, as a matter of fact).

Remedy's games are a hard sell in most regards. The nature of the story appeals to a smaller group of people than the average game with it's level of ambition. As a result, and to ensure they can release the game they want to make, they are required to partner with companies that impose restrictions and m...

389d ago 9 agree1 disagreeView comment

"Really minor" "tweaking and polishing" of the parkour system and progression.

I hope those aspects of the game don't have any problems once the game releases.

408d ago 1 agree0 disagreeView comment

Even if it's just a single level every couple of months, it will be enough to keep me coming back to the game time after time. Though of course, more regular content would be even better!

I'd even be happy with some paid DLC. At this point, I'd be happy with anything as long as they don't overcharge for it (which, frankly, I can't see them doing).

413d ago 0 agree0 disagreeView comment

The concept of large levels in a Borderlands game worries me. The Pre-Sequel had huge levels, and so many of the missions were spent going back and forth between areas.

421d ago 0 agree4 disagreeView comment

To be fair, I've just checked it and it's listed as 6th!

But I get your point - there seems to be a growing tendency for people on here to disagree with basic facts.

428d ago 2 agree10 disagreeView comment

To keep the level of creativity high, they'll likely have to change-up the idea of rescuing PlayStation-themed bots.

Regardless, I'm just hoping there are more levels based on franchises. The 5 themed levels in this game were some of the most fun levels in any game I've played. The sheer creativity in creating a genuine GoW experience in a child-friendly platforming game was genius.

428d ago 9 agree0 disagreeView comment

I'm pretty sure it wasn't released early enough to be eligible for many of the awards. Which is a strange, considering the competition might be even tougher next year.

428d ago 3 agree17 disagreeView comment

I felt the big mistake in the gameplay of the characters was giving each one three different abilities from which to choose. It weakened the ties between the character-narrative and the gameplay.

It was far better in BL1, 2 and the Presequel when each character had a central ability, which the player could construct their build around. It somehow actually resulted in more varied gameplay than in 3.

429d ago 0 agree1 disagreeView comment

I'd forgotten all about Modnation Racers! What an incredible game that was. Such a shame that Sony didn't put enough momentum behind it!

429d ago 2 agree0 disagreeView comment

Warhawk and inFamous too. So many great exclusives that have been left behind.

430d ago 5 agree0 disagreeView comment

I think my favourite power-up is the Slow-Mo Vision. It's not exactly a new concept, but felt incredibly powerful in the level in which it featured. Riding the darts or jumping on the backs of the dolphins were amazing.

431d ago 3 agree0 disagreeView comment

It helps that the level was quite vertical, meaning that there were a balanced number of areas where both regular Astro Bot and Mouse-sized Astro Bot were needed.

Not only that, but the majority of the puzzles and sections on the level made use of both, and even the transition between the two.

431d ago 2 agree0 disagreeView comment

@Rattata69

That may (or may not) be true. But it is irrelevant as Indiana Jones is not up for Game of the Year this year due to how late it released.

454d ago 0 agree0 disagreeView comment

They only published that (and only in Japan, I think). The developer was Silicon Studio.

459d ago 0 agree0 disagreeView comment

Ending with Bloodborne with the phrase "It's about PERSISTENCE"...

Could it be a sign? Could they be telling us to continue persisting in asking for more Bloodborne?

Tin foil hats at the ready!!

461d ago 7 agree2 disagreeView comment