toxic-inferno

Contributor
CRank: 5Score: 110070

Great news, and impressive if they can stick to those dates. I wonder whether we'll see far more crossovers between the two franchise's as a result.

I suspect the FBC will be put in a position in Control 2 where they have to start actively trying to get Alan Wake to help them.

337d ago 6 agree3 disagreeView comment

Having grown up with regular visits to Cumbria and the Lake District, and being a Physics teacher who teaches about the exact location and the subject matter of this game means I'm already quite invested.

I really hope they deliver. If they can capture the feel of the area and what makes it such a unique part of England, it will really be quite special.

338d ago 0 agree0 disagreeView comment

I'm not sure it's about greed. I am one of the fans who waited until the physical version was released (I've only just played it, as a matter of fact).

Remedy's games are a hard sell in most regards. The nature of the story appeals to a smaller group of people than the average game with it's level of ambition. As a result, and to ensure they can release the game they want to make, they are required to partner with companies that impose restrictions and m...

338d ago 9 agree1 disagreeView comment

"Really minor" "tweaking and polishing" of the parkour system and progression.

I hope those aspects of the game don't have any problems once the game releases.

357d ago 1 agree0 disagreeView comment

Even if it's just a single level every couple of months, it will be enough to keep me coming back to the game time after time. Though of course, more regular content would be even better!

I'd even be happy with some paid DLC. At this point, I'd be happy with anything as long as they don't overcharge for it (which, frankly, I can't see them doing).

362d ago 0 agree0 disagreeView comment

The concept of large levels in a Borderlands game worries me. The Pre-Sequel had huge levels, and so many of the missions were spent going back and forth between areas.

370d ago 0 agree4 disagreeView comment

To be fair, I've just checked it and it's listed as 6th!

But I get your point - there seems to be a growing tendency for people on here to disagree with basic facts.

377d ago 2 agree10 disagreeView comment

To keep the level of creativity high, they'll likely have to change-up the idea of rescuing PlayStation-themed bots.

Regardless, I'm just hoping there are more levels based on franchises. The 5 themed levels in this game were some of the most fun levels in any game I've played. The sheer creativity in creating a genuine GoW experience in a child-friendly platforming game was genius.

377d ago 9 agree0 disagreeView comment

I'm pretty sure it wasn't released early enough to be eligible for many of the awards. Which is a strange, considering the competition might be even tougher next year.

377d ago 3 agree17 disagreeView comment

I felt the big mistake in the gameplay of the characters was giving each one three different abilities from which to choose. It weakened the ties between the character-narrative and the gameplay.

It was far better in BL1, 2 and the Presequel when each character had a central ability, which the player could construct their build around. It somehow actually resulted in more varied gameplay than in 3.

378d ago 0 agree1 disagreeView comment

I'd forgotten all about Modnation Racers! What an incredible game that was. Such a shame that Sony didn't put enough momentum behind it!

378d ago 2 agree0 disagreeView comment

Warhawk and inFamous too. So many great exclusives that have been left behind.

379d ago 5 agree0 disagreeView comment

I think my favourite power-up is the Slow-Mo Vision. It's not exactly a new concept, but felt incredibly powerful in the level in which it featured. Riding the darts or jumping on the backs of the dolphins were amazing.

380d ago 3 agree0 disagreeView comment

It helps that the level was quite vertical, meaning that there were a balanced number of areas where both regular Astro Bot and Mouse-sized Astro Bot were needed.

Not only that, but the majority of the puzzles and sections on the level made use of both, and even the transition between the two.

380d ago 2 agree0 disagreeView comment

@Rattata69

That may (or may not) be true. But it is irrelevant as Indiana Jones is not up for Game of the Year this year due to how late it released.

403d ago 0 agree0 disagreeView comment

They only published that (and only in Japan, I think). The developer was Silicon Studio.

408d ago 0 agree0 disagreeView comment

Ending with Bloodborne with the phrase "It's about PERSISTENCE"...

Could it be a sign? Could they be telling us to continue persisting in asking for more Bloodborne?

Tin foil hats at the ready!!

410d ago 7 agree2 disagreeView comment

Definitely not all of us FromSoft fans. I would probably list Dark Souls / Bloodborne / Elden Ring as my favourite games, but I absolutely do not agree that Shadow of the Erdtree should be nominated.

Frankly, the whole thing is an insult to creativity.

Should the hard work of FromSoft be spotlighted and valued? Of course! They deserve an award of some kind.

Should other games be snubbed as a result? Of course not!

424d ago 9 agree0 disagreeView comment

Especially as Elden Ring has already achieved Game of the Year status. It's not sending a great message to other hardworking developers if the same game is able to win twice.

Granted, there's a lot of new content. But it's still 90% the same game as the base game.

425d ago 16 agree0 disagreeView comment

Why would it be a soulslike? Just because Neowiz are publishing it, doesn't mean they're directly involved in the development.

Lies of P was developed by Round8. Neowiz are game publishers (albeit with more involvement than some publishers).

Before Lies of P, Round8 were known for making a free-to-play MMORPG, while Neowiz focused on GaaS titles. Yet together, they made one of the better single-player games of 2023.

431d ago 3 agree1 disagreeView comment