I agree regarding the comments about game length. On a whole, the length of a game is a rather superficial way of judging it's value for money.
And it's also very subjective. For me, under 8 hours feels like a short game. 8-20 hours is a 'good length'. Anything more I consider to be a long game (and if I'm not really invested, long games risk me losing interest quickly).
I know exactly what you mean. I've played the game through twice and have had the same issue both times.
What I found on my latest playthrough was that the best way to navigate is to use the physical signs in-game as well as the map.
I took am one of them.
I am willing to admit that they are brilliantly designed games, and absolutely deserve all the praise they receive. They just... aren't for me.
That's my greatest concern where Bioshock 4 is concerned.
Either they make a Bioshock game in the vein of the original, where the world you're in is an alternate history with all the usual tropes (lighthouse, city, man). There could be some vague references to the other games, but little more. In which case, it would likely feel a little flat, and people would question why it had to be a Bioshock game, rather than it's own thing.
Or they make ...
I feel the same way.
I mean, how difficult would it be for them to release SOMETHING of substance? Another short trailer? A couple of proper hints? A short story set during the original trilogy, but focused on fringe characters?
Hopefully they're working so hard on the game that they don't have time. But still, with every passing year and so little to show, the franchise will be slipping further and further from people's minds.
It's such a strange move from them.
I can sort of understand it when this happens to developers like Rocksteady and Bioware, where the company that owns them (and seemingly doesn't know anything about different genres of games) pushes them to shift to a multiplayer focus.
But Remedy is independently owned and run. They really should have known better. Pretty much the ONLY reason people play their games is for the narrative journey. A multiplayer s...
I hope they pull it off. There was something so immensely special about Burnout Paradise. I don't (and never have) play online much, but there was something about completing a challenge together, then a new challenge starting and 8 players all sped off to the next location following slightly different routes.
I know attempts have been made within the Need for Speed franchise to recapture some of those elements, but it's never felt the same. Those attempts always see...
Yeah, this is some pretty weird nomination choices.
While I agree that Alan Wake should be played before playing Alan Wake II, there is one exception. If you know you will NEVER play the first game, don't let it put you off playing the second.
The plot of the first game (at least the important bits) can be read pretty quickly. Just be prepared for some pretty weird, Twin Peaks style strangeness.
It says 'game of a generation' not 'game of the generation'.
It means that for the generation of people who are currently children, this will be the game that introduces them to the world of gaming. And for my own children - and others I know with children - that is absolutely the case.
There's a good chance they'll be working on something for the PS6 launch.
I feel the same way. I've been a big fan of the series for 13 years, and have played every single game. Somehow, my interest in Borderlands 4 is almost non-existent.
They no longer post prices due to different markets having different currencies and slightly different discounts.
They haven't posted sale prices for several years now.
Agreed. If anything, I find that a third person view gives a better atmosphere of horror. It allows you to get a clearer idea of the perspective of your character within their environment.
I have put a huge number of hours into this franchise, and was a big fan especially during the BL2 era. I've played every game they've put out and can honestly say that I have never played anything other than 2-player split screen co-op.
I basically cannot imagine what the games would be like in single player.
Well, yes. I agree.
But it's not like Q1 2025 was a strong period for PlayStation Studios releases...
Yes. Judas. Looks brilliant, but it's one of those games that seems to never have had a release date. Instead it's had release windows that keep getting pushed back.
Once it's ready, I'll be there for it though. Ken Levine is an excellent developer.
I get the feeling he dissolved Irrational Games simply so that 2k couldn't tell him what to do. It seems it will pay off, but I feel sorry for those who worked as part of Irrational before ...
Bioshock is one of my favourites franchises. I love all 3 games and have played each several times. I even have a room in my house that is loosely decorated around the theme of Bioshock (with a Lighthouse, coral models and postcards styled as though they are from both Rapture and Columbus).
And yet I am going to find it extremely difficult to get even remotely excited about any future episode in the series after all the problems this has had in its development cycle.
One of the most challenging and satisfying bosses I've beaten. Probably spent longer on it than any other boss, other than Malenia. But the feeling of success when I finally beat it was amazing.
@ TFJWM
In which case, perhaps the best way to put yourself in the running is to add lots of full-price games to your wishlist.