@Gamble20 Agreed. However, I played inFamous Second Son and Spider-Man back-to-back last year, and the difference was startling. It really shows how the technology has advanced throughout the PS4 era. inFamous felt quite clunky in comparison.
I do agree that we could definitely do without another rushed mess like Izalith.
But more Souls gameplay is generally a good thing!
Maybe their culture haven't developed weapons due to not previously having a need for them? Or perhaps in their society, weapons are considered dishonourable, and all fighting must be conducted with brute force. Maybe attacking using weapons would be so offensive that to do so would result in social disgrace upon the entire extended family, so they have never developed such weapons.
Or maybe the developer just didn't think that one through...
The idea is that it's the same trailers that have been released, but rather than being pre-rendered, they will be rendered by the PS5 in real-time, meaning the graphics are genuine.
It's incredible that Mario Kart 8 Deluxe (a 4 year old soft-remaster of a 7 year old game) still manages to place in the top 10!
Easily. This game deserves to win awards later this year. I really hope it's been a financial success!
GameCube controllers work on the Switch with the correct adapters.
https://www.google.com/aclk...
I think the point he's making is that the PS3 launch was disastrous due to it releasing later than the most direct competitor. Whereas the PS5 has had a very successful (at least financially) launch.
Agreed. I only recently played Dark Souls (played several other games in the series), and didn't spend any time grinding, yet managed to be so overlevelled that I had no trouble with any boss other than Kalameet.
I think the only way Dark Souls becomes grindy is if you don't level up effectively.
@Atticus_finch
That is true - last gen was amazing for Sony. However, because of their success, they're attempting to push boundaries, like increasing the price of their first party games.
A lack of competition allows a company to raise their prices without fear. So in that regard, competition is a friend to every consumer.
You're absolutely right. And it's not as though the game could really benefit from any major technical improvements either.
At least other rumoured remakes (e.g. Bloodborne) would have an improved frame rate. TLOU remains a high standard even 8 years after its release.
I never played the original, and have only seen gameplay of it on YouTube. I think I agree to an extent - what you don't see due to the graphics does change how you see certain areas, and adds a degree of atmosphere.
It hits certain areas worse than others. I have to say that Valley of Defilement looks better in the remake - but that's such a frustrating level anyway that it doesn't take much to improve it!
In this age, niche can be considered to equally refer to "a game that appeals to only a small, specialised segment" as well as to "a game within a genre that only appeals to a small, specialised segment".
Control fits the second of these definitions, but perhaps not the first. I think it's better to think of it as a cult game - wildly popular amongst it's fans, but not as widely-adored as other games. Though the word "cult" usually refe...
Far better than historical accuracy is when a game inspires an interest in you.
I don't pretend to have 'learnt' anything from God of War (2018) about Norse mythology. Some of the stories in there are based on the real mythology, while others are highly extrapolated. But it did inspire an interest in me to go and find out about Norse mythology.
@ Stay-Toasty
I assumed as much. I can't really see that working particularly well in Hitman, where movement is such a key aspect of the game.
Out of interest, how would you move around when using PS Move?
I don't have PSVR, and have only tried it once at a friend's house. However, I did have PlayStation Move back in the day, and you could get a navigation controller for that which had an analogue stick on it for movement. But I've never seen anything that suggests they are compatible with PSVR.
I'm so glad I started my PS5 "journey" with this game. Although it lacks some features of 'typical' next-gen games such as ray tracing, it truly felt like a next-gen title. None of the games I've played since have felt like that.
And considering the game is technically over a decade old, that's saying something.
@Kaii
Ordinarily (and in theory) I fully agree that giving games decimal scores (even .5) is ridiculous, it's a product of gaming journalism's skewed rating system, which award far too many games a 7+ score. And so, with so many games achieving high scores, it's important to differentiate between them.
Not defending the situation at all - but it's not an individual review-site's fault really. It's the state of the industry.
@Zhipp
I think the expectation from Rockstar with regards to DLC is not your average "more of the same content", but rather new and experimental experiences like the Undead Nightmare DLC for original Red Dead Redemption. No matter how big the original game is, having new experiences that are entirely separate to the main game is something that many gamers will be keen to support.
@S2Killinit
I held out for the £10 price drop. Got it from Amazon at the reduced price just 4 days after launch. Glad I waited.