Yeah i must say actually, the game defaulted to 4k60 ultra on a Vega 64 with the same dynamic scaling tech seen on FH3, and in-race performance was spot on.
Dear Oh dear.
Vasto, the point is that one core is maxed at 100%. If you increase clocks on the core, it is still maxed at 100%. That clearly implies that more CPU resource would enhance performance. If the application was well-designed to use multiple cores, more CPU resource would be available, and performance would be better.
People are reporting performance problems with Forza (particularly in menus and such), and the glaring constraint on 1 single ...
What makes it especially odd is it is almost certainly properly threaded on the Xbox version.
I was wondering if Fortnite is good. That's much more significant than where they pinched ideas from.
How's the store/monetisation?
£10000? Nah... NHS.
This is a list of extremely niche products with very limited support.
Everyone definitely needs... A platform you can lie on to simulate gliding in a wing-suit?
If it is quiet I will definitely respect the engineering. If it is noisy I will miss the rudimentary box with external power brick.
Wuh?
HDR recording and particularly sharing is a bit of a muddle at the moment, but unless you play games purely for the joy of sharing pictures/videos, HDR is well worth it.
Uh huh. Destiny does a lot of things Halo doesn't even attempt, but there are still some things Halo does a lot better. Particularly 60 fps, server hosted, well-tuned multiplayer. Crucible isn't a patch on Halo 5 MP.
The enemy AI in Destiny 2 is pretty shocking. Halo is guilty of barely advancing the AI since the first game, but in Destiny 2 the enemies literally walk into fire they're so dumb.
I'm all for cross-platform play, but this is an essential piece of the puzzle. The biggest reason to care about cross-plat is because you can play with friends on other platforms, but without the social tools to enable you to find and speak with them it is almost worthless.
Hopefully Sony/MS/Nintendo/EA etc are having the necessary discussions to make this a reality on a wide scale. Ideally a full collaborative solution, and not just a policy that allows the devs to cre...
If you vigilantly pluck out every grey hair on your head then you will not br overrun, but you will soon be bald. And... I don't really know where I'm going with this analogy. Sometimes its just nice to feel included.
Making content repeatable is a delicate but important art form for a game like this. Itis impossible to make fresh content anywhere near as fast as people get through it.
The problem here isn't the mechanic that encourages playing the game, it is the way it ties in with microtransactions.
Ha-Ha (Nelson laugh). You read gamingbolt.
Gamingbolt may be clickbait wankers, but the dev seems pretty genuine and sincere (as most of their interviewees are, before gamingbolt feed them leading questions to bait hot headline quotes). Rightly or wrongly, he believes indies typically sell better on Xbox.
"This is an interesting one. I wasn’t aware this was news. I thought that all indies expect to sell more on Xbox at the moment."
For the disagrees, know that i don't blame you for not reading the article. Gamingbolt makes me cringe too.
Still, to back up my comment here is what the dev actually said on the subject:
"This is an interesting one. I wasn’t aware this was news. I thought that all indies expect to sell more on Xbox at the moment."
Bronco i know what you said. I was pointing out that your comparison is stupid. You are talking about a 3 year old card being outlived by a console that isn't out yet.
980 vs base Xbox One is clearly a more sensible reference if you want to talk about longevity (or Xbox One X against today's cards if you just want to speculate).
"Marketing"? You talk like they paid for an ad campaign for the xbox version. The full extent of their "marketing" is probably "show the game to anyone that will look, and talk about it to anyone that will listen".
Maybe the logic and curated content that governs what content users see on the Xbox dash/store is just more indie-friendly than Sony's? That seems likely then any difference in "marketing" that the dev is responsible fo...
Contrary to the headline, the guy actually says he wasn't surprised. He pretty much that he thought it was commonly recognised that indie games sell better on Xbox.
Kind of interesting. Not "i want to think about it more" interesting though, and certainly not "i don't regret visiting gamingbolt" interesting.
Don't worry friend, I'm not very good at it either.