I understand the disappointment, but feature-stripped VR racing is still better than fully-featured racing on a traditional screen imo.
Dirt Rally was great fun. No opponents, just me and my own rally car.
Grow up.
You mean don't buy games that have loot boxes? Or just don't buy the loot boxes?
The former would be effective if enough people went along with it. The latter won't be.
I get what you're saying, but personally I'm a bit of an AV addict. I love the technology as much as I love games, and the audiovisual quality is very significant to me.
^^UltraNova's point is that if you can only perceive a difference when you have them running side by side... you can't see the difference.
Unless you typically game with 2 versions simultaneously? That's one way to challenge yourself I guess.
(I'm not saying you can't see a difference by the way, and I don't necessarily think UltraNova was saying that either. Just sniping the contradiction).
And what, that means its cool now? That's new.
Rocket League is a fine example. You can't trade any items cross-platform (whether you earned them through gameplay or had to buy keys) for the very reasons I'm talking about. The devs have explained that there are strict policies in place that prevent the trading of anything across the platforms. In Rocket League the boundaries are pretty clear and easy to implement, but not all games are so simple and any global policies that MS/Sony etc lay out will need to cover the gamut.
The Xbox One X (and S and base) already support Atmos. The TV Atmos support is only really for outputting from Smart apps on the TV (like Netflix), which the Xbox also already does.
Still, they are simply amazing TVs for gaming.
Pack your bags son, you're done for as soon as the mods catch up to you. :)
They've been working on it for bloody ages, so i hope it is more than that. I'm not expecting i high level of interactivity with the objects and environment though.
I wouldn't say I get fatigued by it, but I don't usually play VR games for as long as I would play traditional games. Partly because the real world calls, but mostly because VR is so much more intense.
So if I buy some skins or characters on a game on the PS4, and then I log in on the PC, should I be able to use those items? What if I log onto the Xbox version? What if I buy an item on my PS4 account, drop it in game, and an Xbox user gets to pick it up and use it? These shouldn't be complicated questions but in each case the one platform holder got a cut of the money, and another one wants to protect their own interests and make sure they can't be cut out.
The ...
Technically doing it "right" is still a bit of a challenge (ie with social features like friends lists). Rocket League devs are working on their own platform agnostic friends list, which they shouldn't really have to. That's not good for the dev or the consumer.
You are right though, bureaucracy and red tape are a lot harder to cut through. Rocket League can't offer trading of items cross-platform, which is a simple enough solution for a simple scenari...
Wink wink, knowing chuckle.
Just to be clear though, which recent game are we talking about?
Agreed, consoles shouldn't attract attention through looks or noise. At least not while running games/movies.
It'd be a nice touch if all the stupid lights on them would dim out during gameplay actually.
That isn't really how textures work. You don't typically map a single texture to your display, there are loads of them on display at once.
For argument's sake, say you have a 1080p display the assets and textures are all designed for a 1080p display. What happens when you walk back a little, and have 4x as many of those assets on screen? You just lost 75% of the detail in the textures and geometry.
On a 4k screen (and assuming you have the GP...
A quality screen, good connection, and different speaker configurations (surround/atmos) are all advantageous as well. Not a big problem outside of organised eSport.
Hopefully. I'm sure Sony would describe the Pro as "super quiet" too though. It means nothing coming from PR execs.
Eh? I like to think I'm awesome in many ways, but I'm pretty sure I'm not the only one that can see HDR.
@TGG that's fine. A lot of people seem to think that not buying the loot boxes themselves sends a message, but that is totally ineffective as a deterrent.
An effective response needs to include:
a) not buying the games
b) ranting about the problem on the internet, so that there is no mistake about why gamers aren't buying into it.