Forza games delay the introduction of microtransactions for a couple of months after launch. They have done so ever since Forza 5, which was suitably lambasted for it in many reviews. Things like Evolve got ripped to pieces too.
I have some sympathy for reviewers if the code they were reviewing didn't actually include microtransactions. In that case they need to shine a light on Microsoft, or whatever publisher may try to take us for mugs.
The trick is to insert them on the sly one month after the game comes out. That way they don't cause all the reviews scores to bomb.
One of those "fake problems" that Sony are fixing, right Edmix? :-/
^^ but it would be "somehow less of a game" if it was also on Xbox.
What? How dare you?!! My mother was a saint!
I don't disagree with you, but during the Atari era those games were the best thing available.
VR has a harder time, because you can directly compare the AI/Story/Production values and many other aspects and features with screen based gaming on a like-for-like basis, so it doesn't take any imagination to see how much better things could be. It may be a harsh lens to view VR through, but also totally inevitable. Everyone is like "a person from today, judging an ...
I'm gonna go with a little bit of a "lol" and a little bit of a "what?"
Wasn't trying to correct you mate, I was just curious. I hadn't come across both APIs in one game, but then I certainly haven't played every game there is :)
What games support vulkan and dx12?
Compiling a game for Dx12 is very different to programming and optimising for it, and the vast majority of PC games that have a Dx12 option offer minimal gains over Dx11 nowhere near potential.
All the major game engines tout support for Dx12 (and Vulkan for that matter), but Forza 7 is currently a very rare example of a game that uses it properly.
Hopefully many more will follow.
Pretty sure Forza 7 also uses forward rendering, which ...
True as that may be, it doesn't justify the act in any way.
Accept the facts, but downvote the ones you don't like lol
"about time" was when horse armour came to Oblivion. It's probably too late now :(
@the infected OK. One simple fact is that Forza 7 still has more content included in the base game than whatever your favourite racer has. Right?
Sony do use them, but they aren't so hell-bent on them as Microsoft. Sony will still release something like Horizon, with no online component to fudge transactions into. Microsoft even managed to shoehorn them into Ryse, and everything else since.
They aren't alone though. EA, Activision, Ubisoft, Take Two etc are all doing the same, and it's hard to see an end to it any time soon.
Oh maybe it's an insider ring release still, i don't know. It's cleaner and more customisable now, particularly on the vertical axis. Probably some other differences I haven't picked up on, I'm not really a heavy user tbh.
I'm not saying there are no cons or concerns though. In fact what I said was "there are pros and cons".
Even the points you list there are a matter of perspective. There are advantages to Microsoft certifying software and drivers, there are pros to the restrictions on software hooking in,
And of course from a dev/publisher perspective there are cons to the likes of Walmart. They're hardly an effective vehicle for micro-transactions, or ...
Haven't they only just rolled out the latest dash in the last few weeks? Why would they do another major revamp for a console that has the same base functionality?
Your argument seems to be that distribution channels and partners are bad, and everyone is better off selling their games directly. Or is giving Steam, or GOG, or Origin, or Game, or Tesco, or Walmart a cut of your profits somehow different to selling through Microsoft?
There are some pros for devs, publishers, and users. In theory it is cheap and easy to port to-and-from the Xbox console platform, UWP games are hard to pirate, it is harder for users to cheat, and it enable...
Debatably highest fidelity version anywhere. The PC version never got HDR.