We've only seen campaign. Have you seen in-gameplay shots of Brutes from the previous games? They look way worse than we choose to remember.
The multiplayer absolutely can. Halo 3's been going since 2007 including MCC and now PC - it rarely takes over a minute to find a match now and H3 is the only ranked Team Slayer playlist on console.
This gap is disappointing to us, meanwhile the Switch is selling better and faster than ever outside of holiday time.
Nintendo's doing the least marketing for the best return. Sounds like good business strategy! The Paper Mario rumor turned out to be true so if the other part of that is too - 3D Mario Remasters across the board - then they've got nothing to worry about.
The non-justification:
Just imagine how bad Halo Infinite will look on One X. That future Ray Tracing patch won't ever make Craig happy there.
I *want* to buy both at launch because I'm the same. But at this point, MS will need a Halo themed console to sway me. That cross-gen remark of Phil's? Total BS - from the showcase they won't have anything else new out till 2022 anyway.
It means it was an actual demo. Maybe they included those few seconds so they hit 10:00 gameplay for the show? It was unneeded... that lack of lighting went out of its way to tell us that was gameplay
Netflix does have something genuinely good every now and then. Ori and the Will of the Wisps - genuinely a fantastic title, easy to overlook when MS makes mountains out of molehills like... all of yesterday :/
Thinking about this from my initial reactions - it really is inexcusable to demonstrate their biggest first-party title in years with something that's not polished compared to the trailer its released alongside.
Does the trailer have this post-launch ray tracing or whatever extra polish in builds since the demo?
Or is the gameplay demo more representative of a releasable-build because the higher-end trailer graphics won't allow for a stable 4k60fps?
I've thought about this over night and I totally concede.
Regardless of what the lead platform is, y'all win - I disagree that RT needs to be there to demonstrate lead platform, but there needs to be *some* lighting effects in this demo. There aren't any! Halo 5 has better lighting on One X.
Every game has to take advantage of every feature of the hardware starting on Day 0 or it's obviously built for Xbox One first?
That's silly. If the multiplayer doesn't have 120fps that's another sign right?
Sooo you're suggesting that MS *never* has to drop the price because it's proprietary? Goodness gracious. Do you think they exist in a vacuum and won't see what Sony's doing and what those SSD prices end up being?
Here's a good reference for ya - I built my PC with a $169.99 970 EVO NVMe back in the fall. It's on Newegg now for $179.99 10 months later. When lockdown started, that same drive was $199.99. Standard part ok, great, but prices don't g...
Because he's complaining about a feature coming later that Microsoft never promised for the title or even referenced for Halo Infinite until today.
I get questioning something that was confirmed, but again - this was not once promised for Halo Infinite until a few hours ago.
Evaluate this game like you should evaluate every single game - after it's released. We whined and moaned about the lack of gameplay - we got gameplay with a start menu even.
Yes, the reveal could've been better, but where's the frame of reference? We haven't seen anything of Sony's launch titles yet beyond a controller-demo for Astro, and that's a free pack-in. Let's treat both companies equally here.
"Have we not seen plenty of other games using raytracing? The games been in development for years, it's out in 4 months time, I was told by users it was built to take advantage of the series x features and then ported down, just doesn't seem that way to me"
Yes, that sounds like complaining. "They told me it would have something the developers never mentioned in the first place!"
Ray Tracing is a huge hit to performance on a game targeting 60fps for every platform; they want to focus and optimize the game first for the 90% of people that are not going to have RT capabilities, in the final months of their first product on a brand new engine that's not yet had a release.
And... We're complaining about free post-launch technology updates already?
Will the "proprietary-tax" push up the price enough to where they'll match the PS5's "compatible" faster-and-higher-tech NVMEs that don't even exist yet either?
I'm not gonna be that bullish on Halo's graphics yet (the grass pop-in outside the Pelican especially, yikes). TLOU2 is very special and is an absolute standout even amongst the best from high-end PCs, while running at 1440p 30fps.
We haven't seen any gameplay from Spider-Man PS5 yet, only some in-engine snippets; we've only really seen a Ratchet demo and Astro, both with cartoony stylistic graphics.
I personally don't feel let down at...
Halo 5 was updated for a full year with free content and maps, plus the One X update. Warzone content, maps and whatnot. If they do story-based enhancements, yeah... That'll be new and I'm curious about the monetization of that.
And how the multiplayer in general will be treated. No-real-money loot boxes, and a Day One Game Pass title... zero mention today. Rumors of a F2P multiplayer mode. What'll give?
I'll gladly deal with getting ugly ...
Don't forget all the Spider-Man games.
Or the Ratchet & Clank PS4 reboot (which came after the Future-subtitled subseries).
These numberless subtitleless reboots have all ended up being my favorites in their franchises.
N4G: Microsoft is all Gears and Halo and Forza...
Microsoft: *eats popcorn while devs work at their own pace to create polished products that aren't being rushed and forced out the door*
@chrisx
1440p 30fps vs 4k 60fps
More than double the resolution and double the frames per second. That's more than 4x the output compared to the PS4 Pro version of TLOU2... and Halo has time-of-day lighting on top of that.
Apples & oranges