@Foxtrot
The last paragraph about the little details is why BotW is my favorite Zelda game. It's not about how "Zelda"-like it is, especially because there are no gameplay-mechanical similarities between something like Link to the Past and something like Skyward Sword. The overall experience for me matters way more than any specific thing (all of your subsets would fall into moments of Ocarina for me, but I still had more fun in Wind Waker).
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There is a huge gulf in quality between Infamous Second Son and Spider-Man. City size, scope, density of NPCs. The quality of Reflections especially.
It's still a fantastic game, relative to when it came out. But Spider-Man 4 years after Infamous SS really showed just how far a game in that style could really go on PS4.
I would hope in 2024, we have games so stunning then that launch titles would be weak in comparison.
Halo had a solid campaign but that was not its notoriety. It was and has always been the co-op, the split screen support, the pioneering they did in system link and Live support. 5 had the worst campaign but it is the first and will be the only primary Halo shooter without its staple local multiplayer.
Yeah - Thieves, Decay were awful at launch for their newer IPs. Gears 4 and 5 both launched in stable conditions but had microtransaction drama. Halo MCC was a generational disgrace and 5 had its own problems with transactions until they filled in the rest of the [free] content and updates.
Microsoft, for all the glam and glory of pioneering Xbox Live, doesn't have a *single* launch success story of any game this generation.
I think it's the framing of the presentation. This go-anywhere sense of exploration.
Breath of the Wild opened with a volcano smoke stack in the back right. This demo opened with a fire burning in the back right.
Breath of the Wild had so many empty spaces and bland AF textures. I wanted to show my spouse the first day how cool it is that Link could climb any mountain and go anywhere.
The reaction seeing that mountain: "What's wrong with the TV?"
They tried with a couple JRPGs in the 360 era... They let Fable fade away. Rare's bucket of IPs is still being wasted. Sunset Overdrive was great but no one bought it...
Halo, Gears, and Forza (despite their sameness) are at least consistent in their mechanics to still be fun. Halo Infinite better have a good story with the five years they've had to work on it.
State of Decay and Sea of Thieves are bad examples of new IP for them I think - they ev...
Agreed. And certain formulas of open world appeal to certain people.
I love Ubisoft's open worlds. Origins, Far Cry 5, and Odyssey (so far) grab me right away. Witcher 3 is fun but I just can't get hooked. Days Gone is my least favorite game of the gen, but there is no game that has such a good motorcycle and *that* hooked me to finishing it. Death Stranding might be my favorite game of the gen and it embellishes its fetch questing
You're not wrong, but this isnt a millennial thing, come on... millennials don't drink bottled water. It's bad for the environment. That's on the boomers who taught us that things are to be used and thrown away.
Which could be why youth see things like this as out-of-the-ordinary, "amazing" - their wasteful parents raised them on a culture of paper plates and 8oz Arrowheads, stuffing the kitchen drawers with the leftover plastic grocery bags.
Bingo. Epic is migrating Fortnite to UE5 and UE5 targets all the platforms that 4 does.
I miss my office and my team but you can't blankedly label it as dull or inefficient. Myself - I tend to work an hour later because I'm more productive in the afternoon, and 5-6pm Im grinding through a task to end the day instead of sitting in traffic and leaving that task unfinished because, ya know... traffic.
Man up and get back to the office, for some jobs that have now been proven to be just as effectively done at home without wasting minutes/hours of life in traffic?
Why wouldn't I want to play a game... When I'm in the mood to play a game?
We get it - you don't like the Switch. That's your intent here. We can easily play this same game on the go with Remote Play, xCloud or PS
It's all relative, though, no? Sony is showing full investment in their current system and the products built primarily for it.
Xbox - they openly state no next-gen exclusives for two years. We can spin that to be "amazing" for Xbox One owners.
Nintendo - they build the Wii U Zelda for the entire generation. Then when gameplay is formally demonstrated, it's a cross-gen launch title for Switch. That's a slap to Wii U die-hards, but an "amazing"...
"Games are art" when they like something he does.
"He's woke and ruined this game and should be fired and career over" when they don't like the mere *idea* of something not even out yet. And one of the biggest things behind the "woke" sentiment is not confirmed, hinted at, or even alluded to.
"Even if Bethesda removed the microtransactions, and allowed progress to move at a reasonable rate without microtransactions, Blades is a conceptually and intellectually nothing more than trashware."
They go on to explain the mobile-esque grindy nature of the game and generic A-to-B dungeons. It reads as if they expected a free-to-play game intended to be played on the toilet to offer the content depth of a full premium AAA 100+ hour RPG.
Like how JackJunior just ruined the story in comments lower down in this thread.
It felt so tonally different compared to the earlier parts of the game. Maybe VR's GotG, preceding Half-Life Alyx.
If Microsoft has 4K60fps on One X with something as good-looking as Forza 7, and Halo/Gears 5 can hit or get close to it with Dynamic Res 60fps, of course the Series X should hit higher resolution and look better.
Gears 5 is already running over 60@4K on Series X with better settings
Detroit was mechanically great, regardless of opinion on story. With Sony support officially behind them, they'd have those resources to improve their management